hcpookie 3770 Posted February 8, 2017 Those look so pretty :) Share this post Link to post Share on other sites
Guest Posted February 11, 2017 The release has been frontpaged on the Armaholic homepage. POOK AFV Pack v2.2 POOK Camonets CUP Weapons CUP Units CUP Vehicles Community Base addons A3 Share this post Link to post Share on other sites
krycek 349 Posted July 30, 2017 Hey Pook, is there a way to stop the radio ambience scripts?? It gets a bit crazy when you have more than 4 of these babies(actually I had 5 CDF BTR-60s and 3 BRDM2's, it was like radio operators convention). And do you have any plans to further improve the BTR-80 model? Besides RHS yours is the only BTR-80 in A3. 2 Share this post Link to post Share on other sites
alreadyused 0 Posted October 3, 2017 How to use HQ system in Eden Edioter? I want to create HQ just start mission. Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted October 5, 2017 Hi Pook, I downloaded your AFV pack because of your Pandur II additions. Its very nice i really like the other kinds of variations except RCWS-30... but when i take a look on Pandur "Ambulance" i realise that it hasnt got texture on the wheels or there is any error about it. Could you please take your look on it and try to fix? Also there is a problem on RCWS-30 type of Pandur where the back orange light is moving together with turret. So when you rotate the turret the back orange light is moving too. I think it should stay on the place and dont move... I think this is also another problem in your mod. Best regards DonbassCZ Share this post Link to post Share on other sites
hcpookie 3770 Posted October 4, 2018 A year later! lol Looking at the reported issues and expanding the selections into a "vanilla" baseline as well as the CUP versions. Lots of weapon configs that don't work well in A3 so I have some work to do. Also looking at a script-based switch solution to turn off the radios at will. 1 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 24, 2018 Radio function is now set to "disabled" by default. Players and mission makers may still enable them via INIT or at will via in-vehicle user action. Version 3.0 updates - Soon: Quote FIX: Some driver INIT views were offset FIX: Numerous gunparticle effects FIX: Several 3D model issues on Pandurs FIX: Transparent texture on HOT-2 missile FIX: Numerous texture issues FIX: Physx settings on all vehicles (broken suspension settings) FIX: Broken suspension points on BPM-97 3D model FIX: Turrets on Pandur transport, mortar and MGS versions IMPROVED: BRDM2-AT-2 uses improved missile model NEW: Native support for Vanilla factions; CUP and FAP Units are now optional I'm also looking at some new camo options for after the first of the year: 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 24, 2018 Steam update is complete! https://steamcommunity.com/sharedfiles/filedetails/?id=859301260 CUP addition: https://steamcommunity.com/sharedfiles/filedetails/?id=1600158023 FAP Units addition: https://steamcommunity.com/sharedfiles/filedetails/?id=1600159142 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 9, 2019 Small update: FIX: KPVT 14.5mm ammo settings FIX: PKT Turret mags in the BTRs were missing ammo Share this post Link to post Share on other sites