SaDaKo@Sanchez 63 Posted June 25, 2016 Hi. The Proyec in proces... 5 Share this post Link to post Share on other sites
road runner 4344 Posted June 25, 2016 Looks good sir 1 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 25, 2016 en el Desarrollo de la Marina de Estados Unidos Sueã creido conveniente change Nombre del Proyecto para Incluir Otro Cuerpo en la Marina de los Estados Unidos 1 Share this post Link to post Share on other sites
DMaco 24 Posted June 26, 2016 Looking very nice nothing like seeing HD uniforms to brighten your day :D keep up the good work Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 26, 2016 standard textures uniform Class Arma 3 are 2048x2048 . I 'm processing to 4096x4096 . Share this post Link to post Share on other sites
road runner 4344 Posted June 26, 2016 Where does the Punisher and Spartan fit into the addon? 1 Share this post Link to post Share on other sites
war_lord 934 Posted June 26, 2016 standard textures uniform Class Arma 3 are 2048x2048 . I 'm processing to 4096x4096 . You're going to run into technical problems doing that because of how the engine handles it. Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 26, 2016 being able to customize patches and graphics. I looked away are separated into different PBO . there are schemes that match team , with changing patches. It will also include more schemes . Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 26, 2016 You're going to run into technical problems doing that because of how the engine handles it. Not have a powerful pc and works well. I5 3,200mhz 8ram GT640 graphics NIVIDIA 2gigas. :-) Share this post Link to post Share on other sites
war_lord 934 Posted June 27, 2016 Not have a powerful pc and works well. I5 3,200mhz 8ram GT640 graphics NIVIDIA 2gigas. :-) The engine will try to downscale it automatically once there's enough going on on screen, and it'll end up looking much worse then if you'd just used 2048x2048 in the first place, it's not a PC issue, it's a game engine issue. I'm not going to bother arguing the point, I'm just giving you fair warning of why 2048 is the Arma 3 standard in the first place. 3 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 27, 2016 Working in Photoshop to work on 4096x4096 2048x2048 there is a difference point twice . I have already done work in 2048x2048 and not see them as much definition as work in 4096x4096 . In 2048x2048: just observe the patches difference is seen . Regards. 1 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 28, 2016 I have to correct , reverse the punisher logo . and resize . Regards... 1 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted June 29, 2016 Regards... 6 Share this post Link to post Share on other sites
CrazyCorky 463 Posted July 2, 2016 That beard looks pretty damn good! 1 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted July 3, 2016 previous beards are an addon. which now can not say . I'm riding a template Customization faces. of which I have not decided not to use the faces of the film or real . 1 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted July 5, 2016 not convince me finish RHS model USAF 2 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted July 5, 2016 I am having confirmed my mistake M16A4 changed to Mk12 . 3 Share this post Link to post Share on other sites
SaDaKo@Sanchez 63 Posted July 11, 2016 in proces SPR MK12 Mod1 1 Share this post Link to post Share on other sites