hololand 27 Posted June 18, 2016 If this is in the wrong place can a mod move it. I am making a simple model to mod into Arma however I just cannot get any sufficient working help on how to do this. Everyone tells me something different. My mod folder (pre-compiled looks like this).My config is as follows. class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\addons\hol_grenade"; displayName = "HololandNade"; vehicleClass = "junk"; }; }; After compiling if i peek with pboviewer the mod looks like this. My problem Is that whilst i get the option to spawn the object in the editor..... It is either non-existent or invisible. My best guess would be that the textures or model are simply not loading. But why? (It's worth noting I do not see the .rvmat in the compiled version? not sure if this is normal). Share this post Link to post Share on other sites
Derek Thompson 176 Posted June 18, 2016 If this is in the wrong place can a mod move it. I am making a simple model to mod into Arma however I just cannot get any sufficient working help on how to do this. Everyone tells me something different. My mod folder (pre-compiled looks like this). My config is as follows. class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\addons\hol_grenade"; displayName = "HololandNade"; vehicleClass = "junk"; }; }; After compiling if i peek with pboviewer the mod looks like this. My problem Is that whilst i get the option to spawn the object in the editor..... It is either non-existent or invisible. My best guess would be that the textures or model are simply not loading. But why? (It's worth noting I do not see the .rvmat in the compiled version? not sure if this is normal). I guess it would be becuase the path to the model is grenade -> hol_grenade. And in the config you put hol_grenade ->addons -> hol_grenade. Share this post Link to post Share on other sites
hololand 27 Posted June 18, 2016 I changed this, with still no luck. Would you like me to upload the mod folder? see if you can find the problem? Share this post Link to post Share on other sites
Jackal326 1181 Posted June 18, 2016 Why are you including the 'addons' folder in your path to begin with?! Given your above folder structure the model path should be model = "\grenade\hol_grenade.p3d"; or "\hol_grenade\hol_grenade.p3d" if you bother to tag your pbo as well. Share this post Link to post Share on other sites
hololand 27 Posted June 19, 2016 Still no luck. I have moved to a bit better folder management. Mod folder Desktop\hol_grenade > data > config.cpp > hol_grenade.p3d Inside data is the same as in the original post. My config is now class CfgPatches { class hol_grenade { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; class cfgVehicles { class Static; class hol_grenade : Static { scope = 2; model = "\hol_grenade\hol_grenade.p3d""; displayName = "HololandNade"; vehicleClass = "junk"; }; }; Share this post Link to post Share on other sites
hololand 27 Posted June 19, 2016 I am at the point where I will literally pay somebody to either show me how to do this or to just do it. Share this post Link to post Share on other sites
hololand 27 Posted June 19, 2016 Solved : Was an issue with the textures in the .p3d, They were calling some random wierd ones. Also a simple coding error with the "" when calling the model. Here is the finished result for anyone interested :), (I scaled it up so you can see it better) http://steamcommunity.com/id/hololand/screenshot/259336014262609180 2 Share this post Link to post Share on other sites
Von Quest 1163 Posted June 20, 2016 An old classic. Cool man. Share this post Link to post Share on other sites
PuFu 4600 Posted June 20, 2016 Solved : Was an issue with the textures in the .p3d, They were calling some random wierd ones. Also a simple coding error with the "" when calling the model. Here is the finished result for anyone interested :), (I scaled it up so you can see it better) http://steamcommunity.com/id/hololand/screenshot/259336014262609180 https://www.artstation.com/artwork/xdz5E 3 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted June 21, 2016 https://www.artstation.com/artwork/xdz5E And this matters why? Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted June 21, 2016 And this matters why? because taking models from other people and pretending like they're yours is generally frowned upon and can get you a bad rep in this community. not crediting the original author counts as "pretending they're yours" 5 Share this post Link to post Share on other sites
hololand 27 Posted July 4, 2016 because taking models from other people and pretending like they're yours is generally frowned upon and can get you a bad rep in this community. not crediting the original author counts as "pretending they're yours" Well its a good thing mine wasn't taken then. Share this post Link to post Share on other sites