gliptal 25 Posted June 7, 2016 TPW SETTINGS A graphical interface to configure the TPW MODS package. extended details This thread provides a troubleshooting and answering environment for all those that are still using my GUI for TPW MODS. As I've already stated in tpw's thread: Sorry for the problems you are having with the GUI. It was my first ever Java project, meaning there's a lot of harcoded things that require, as tpw stated, changes to the source code each time a variable is changed or added. I second tpw's decision to remove the GUI from the package, and link it as a separate utility. Nevertheless, since I see some users still like and would gladly use the GUI, I'll try and keep it as up to date as possible: I will manually download tpw's .rar every time new variables are added, and recompile the GUI. This means that: - If you're having problems with the GUI, refer to me and not to tpw. - The GUI updates might lag behind in time with respect to tpw's updates. PENDING [2.3.4] Download link PENDING [2.3.3] Download link WORKING [2.3.2] Download link BUGGED [2.3.1] Download link WORKING [2.3.0] Download link PENDING [2.2.4] Download link PENDING [2.2.3] Download link WORKING [2.2.2] Download link PENDING [2.2.1] Download link BUGGED [2.2.0] Download link WORKING [2.1.4] Download link PENDING means I'm waiting for someone to confirm the GUI works. 1 Share this post Link to post Share on other sites
tpw 2315 Posted June 7, 2016 Thanks Gliptal, this is a really great move! I appreciate your support of TPW MODS. Share this post Link to post Share on other sites
gliptal 25 Posted June 7, 2016 [2.1.4] Download link - parameters matching RADIO [1.24] SOAP [1.05] Share this post Link to post Share on other sites
major-stiffy 279 Posted June 7, 2016 Even though I'm "fairly" comfortable editing the .hpp there are some settings that I don't understand that the GUI is very helpful with. Thanks for keeping it up to date. Share this post Link to post Share on other sites
Riksen 183 Posted June 7, 2016 Thank you for this tool.... tpw mods at its best once again Share this post Link to post Share on other sites
metowaz 0 Posted June 8, 2016 A small utility providing an easy-to-use and efficient graphical interface to configure the TPW MODS package. extended details This thread provides a troubleshooting and answering environment for all those that are still using my GUI for TPW MODS. As I've already stated in tpw's thread: WORKING [2.1.4] Download link Hello i have a problem when i star the game. I use TPW mods with the TPW Settings but the game crash since few days when i active the "skirmish" the message say " config : some input after endOfFile I don't know what to do. I use everyday Gliptal TPW settings this is the best pls help me thank you regards Share this post Link to post Share on other sites
gliptal 25 Posted June 8, 2016 Hello i have a problem when i star the game. I use TPW mods with the TPW Settings but the game crash since few days when i active the "skirmish" the message say " config : some input after endOfFile I don't know what to do. I use everyday Gliptal TPW settings this is the best pls help me thank you regards Are you using the latest version of TPW MODS (v2010604) and TPW SETTINGS (2.1.4)? Share this post Link to post Share on other sites
Guest Posted June 8, 2016 Release frontpaged on the Armaholic homepage. TPW Settings v2.1.4 TPW Mods Community Base addons A3[ Share this post Link to post Share on other sites
gliptal 25 Posted June 8, 2016 Release frontpaged on the Armaholic homepage. TPW Settings v2.1.4 TPW Mods Community Base addons A3[ Nice, thanks! I can fix the formatting if I'm given access to the description. I'd also link to the github's README. Share this post Link to post Share on other sites
Guest Posted June 8, 2016 You are very welcome :) I have added the link to the github page in 2 places. I actually forgot about it when I released the page so thanks for the headsup. About updating the page yourself. Sorry, although possible already I give nobody access to the downloadpage edit function so any changes you want to apply to the page will have to go through me. I have send you a PM with the page source which you can change and than send it back to me :) Share this post Link to post Share on other sites
metowaz 0 Posted June 8, 2016 Are you using the latest version of TPW MODS (v2010604) and TPW SETTINGS (2.1.4)? yes i use the latest version and i have still the same message Share this post Link to post Share on other sites
gliptal 25 Posted June 8, 2016 yes i use the latest version and i have still the same message Please post here the contents of your .hpp file. Also, download the TPW MODS package from scratch, install it, and run it without using TPW SETTINGS. Try activating SKIRMISH directly from the .hpp. Does the error appear? Share this post Link to post Share on other sites
metowaz 0 Posted June 9, 2016 Please post here the contents of your .hpp file. Also, download the TPW MODS package from scratch, install it, and run it without using TPW SETTINGS. Try activating SKIRMISH directly from the .hpp. Does the error appear? thx yes it's working when i edit and activate SKIRMISH directly from the .hpp. // SKIRMISH tpw_skirmish_active = 1; // 0 = inactive tpw_skirmish_enemysquad_max = 5; // Maximum number of enemy squads around player tpw_skirmish_enemyvehicles_max = 2; // Maximum number of enemy vehicles around player tpw_skirmish_friendlysquad_max = 5; // Maximum number of friendly squads around player tpw_skirmish_friendlyvehicles_max = 2; // Maximum number of friendly vehicles around player tpw_skirmish_minspawnradius = 500; // Minimum distance from player to spawn units/vehicles tpw_skirmish_maxspawnradius = 2000; // Maximum distance from player to spawn units/vehicles. Units/vehicles deleted beyond this distance tpw_skirmish_support = 1; // NATO units can call support tpw_skirmish_friendlytype = 1; // 0 = user defined, 1 = NATO, 2 = FIA, 3 = AAF, tpw_skirmish_enemytype = 1; // 0 = user defined, 1 = CAF Aggressors (CAF_AG), 2 = CSAT, 3 = AAF, 4 = CSAT modification project (CMP) arid, 5 = CMP semiarid, 6 = CMP urban, 7 = ISIS (mixed CAF_AG with shemags), 8 = ISIS 2035 (CSAT + CAF_AG clothing + shemags) tpw_skirmish_spawntime = 10; // Time (sec) between spawning each enemy/friendly squad/vehicle tpw_skirmish_friendlyunitstring = ""; // Custom string to select friendly units from config tpw_skirmish_friendlyvehiclestring = ""; // Custom string to select friendly vehicles from config tpw_skirmish_enemyunitstring = ""; // Custom string to select enemy units from config tpw_skirmish_enemyvehiclestring = ""; // Custom string to select enemy vehicles from config //>< Share this post Link to post Share on other sites
gliptal 25 Posted June 9, 2016 thx yes it's working when i edit and activate SKIRMISH directly from the .hpp. // SKIRMISH tpw_skirmish_active = 1; // 0 = inactive tpw_skirmish_enemysquad_max = 5; // Maximum number of enemy squads around player tpw_skirmish_enemyvehicles_max = 2; // Maximum number of enemy vehicles around player tpw_skirmish_friendlysquad_max = 5; // Maximum number of friendly squads around player tpw_skirmish_friendlyvehicles_max = 2; // Maximum number of friendly vehicles around player tpw_skirmish_minspawnradius = 500; // Minimum distance from player to spawn units/vehicles tpw_skirmish_maxspawnradius = 2000; // Maximum distance from player to spawn units/vehicles. Units/vehicles deleted beyond this distance tpw_skirmish_support = 1; // NATO units can call support tpw_skirmish_friendlytype = 1; // 0 = user defined, 1 = NATO, 2 = FIA, 3 = AAF, tpw_skirmish_enemytype = 1; // 0 = user defined, 1 = CAF Aggressors (CAF_AG), 2 = CSAT, 3 = AAF, 4 = CSAT modification project (CMP) arid, 5 = CMP semiarid, 6 = CMP urban, 7 = ISIS (mixed CAF_AG with shemags), 8 = ISIS 2035 (CSAT + CAF_AG clothing + shemags) tpw_skirmish_spawntime = 10; // Time (sec) between spawning each enemy/friendly squad/vehicle tpw_skirmish_friendlyunitstring = ""; // Custom string to select friendly units from config tpw_skirmish_friendlyvehiclestring = ""; // Custom string to select friendly vehicles from config tpw_skirmish_enemyunitstring = ""; // Custom string to select enemy units from config tpw_skirmish_enemyvehiclestring = ""; // Custom string to select enemy vehicles from config //>< Now please start the GUI once, and just click on Apply. Then post the contents of the .hpp again. Share this post Link to post Share on other sites
gliptal 25 Posted June 9, 2016 [2.2.0] Download link - added PUDDLE [1.00] - pointer cursor on all clickable elements Share this post Link to post Share on other sites
Guest Posted June 9, 2016 New version frontpaged on the Armaholic homepage. TPW Settings v2.2.0 TPW Mods Community Base addons A3[ Share this post Link to post Share on other sites
badlucky1776 3 Posted June 13, 2016 config : some input after endOfFile Gliptal, Having this same message anytime I save using the GUI. Just updated to TPW 20160609 Used your 2.20 interface...I don't even have to change any parameter, just hit save or apply and I get the error. If I load the stock .hpp from the TPW 609 Zip the game runs fine. Only fails when I use the GUI to save. Am copying the offending .hpp content. Again, this is the stock .hpp file from the zip verified as working. Opened in 2.20 Gui once and saved with no changes. As Follows: //// File modified by TPW Settings. Comments are missing, description for all parameters are available as// tooltips in the GUI.//// Take care if manually editing this file, since it may break parsing.////><tpw_hint_active = 1;//><tpw_air_active = 1;tpw_air_delay = 10;tpw_air_time = 300;tpw_air_max = 2;tpw_air_heights[] = {50,250,500};tpw_air_exclude = 1;//><tpw_animal_active = 1;tpw_animal_delay = 10;tpw_animal_max = 15;tpw_animal_maxradius = 200;tpw_animal_minradius = 75;tpw_animal_noisetime = 60;//><tpw_bleedout_active = 1;tpw_bleedout_inc = 5;tpw_bleedout_cthresh = 0.5;tpw_bleedout_pthresh = 0.7;tpw_bleedout_ithresh = 0.85;tpw_bleedout_heartbeat = 1;tpw_bleedout_selfheal = 1;//><tpw_boat_active = 1;tpw_boat_delay = 10;tpw_boat_radius = 1000;tpw_boat_waypoints = 5;tpw_boat_num = 3;//><tpw_car_active = 1;tpw_car_delay = 10;tpw_car_waypoints = 15;tpw_car_num = 3;tpw_car_radius = 1000;tpw_car_nocombatspawn = 1;//><tpw_civ_active = 1;tpw_civ_delay = 5;tpw_civ_radius = 150;tpw_civ_waypoints = 15;tpw_civ_density = 5;tpw_civ_maxsquadcas = 4;tpw_civ_maxallcas = 50;tpw_civ_casdisplay = 0;tpw_civ_maxciv = 20;tpw_civ_interact = 15;tpw_civ_nocombatspawn = 1;//><tpw_ebs_active = 0;tpw_ebs_thresh = 5;tpw_ebs_delay = 1;tpw_ebs_debug = 0;tpw_ebs_radius = 500;tpw_ebs_playersup = 1;tpw_ebs_aisup = 1;tpw_ebs_findcover = 1;tpw_ebs_suptype = 0;//><tpw_fall_active = 1;tpw_fall_sensitivity = 100;tpw_fall_threshold = 300;tpw_fall_delay = 10;tpw_fall_ragdoll = 1;tpw_fall_falltime = 15;tpw_fall_player = 1;tpw_fall_bullet = 1;//><tpw_fog_active = 1;tpw_fog_radius = 250;tpw_fog_delay = 0;tpw_fog_breath = 1;tpw_fog_groundfog = 1;tpw_fog_rainfog = 1;tpw_fog_heathaze = 1;tpw_fog_cansnow = 1;//><tpw_houselights_active = 1;tpw_houselights_delay = 10;//><tpw_hud_active = 1;tpw_hud_range[] = {25,500};tpw_hud_vehiclefactor = 1.5;tpw_hud_colour[] = {1,1,1};tpw_hud_friendlycolour[] = {0,1,1};tpw_hud_civcolour[] = {1,1,1};tpw_hud_enemycolour[] = {1,0.5,0};tpw_hud_squadcolour[] = {0.5,1,0};tpw_hud_alpha = 0.6;tpw_hud_asl[] = {1,0.6,0.456,1};tpw_hud_azt[] = {1,0.5,0.452,1};tpw_hud_grd[] = {1,0.4,0.45,1};tpw_hud_lmt[] = {1,0.4,0.5,1};tpw_hud_tmp[] = {1,0.6,0.51,1};tpw_hud_hlt[] = {1,0.4,0.55,1};tpw_hud_rng[] = {1,0.5,0.56,1};tpw_hud_vel[] = {1,0.6,0.57,1};tpw_hud_prx[] = {1,0.5,0.505,1};tpw_hud_unit[] = {1,1,0.25,0.75};tpw_hud_offset[] = {0.34,0.26};tpw_hud_scale = 0.9;tpw_hud_textscale = 1;tpw_hud_degradation = 1;tpw_hud_thirdperson = 0;tpw_hud_addtac = 1;tpw_hud_audible = 1;tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20};tpw_hud_asl_txt = {};tpw_hud_azt_txt = {};tpw_hud_grd_txt = "%1ASL";tpw_hud_lmt_txt = "%1AZT %2";tpw_hud_tmp_txt = "%1GRD";tpw_hud_hlt_txt = "%1%2LMT";tpw_hud_rng_txt = "%1TMP";tpw_hud_vel_txt = "%2BPM %1";tpw_hud_airvel_txt = "%1RNG";tpw_hud_prx_txt = "%1VEL";tpw_hud_extragoggles[] = "%1VEL KTS";tpw_hud_extraheadgear[] = "%1%2%3%4PRX";//><tpw_los_active = 0;tpw_los_debug = 0;tpw_los_maxdist = 100;tpw_los_mindist = 25;tpw_los_delay = 10;//><tpw_park_active = 1;tpw_park_perc = 25;tpw_park_createdist = 300;tpw_park_hidedist = 150;tpw_park_simdist = 20;tpw_park_max = 15;//><tpw_puddle_active = 1;tpw_puddle_max = 8;tpw_puddle_radius = 50;tpw_puddle_minradius = 10;tpw_puddle_gradient = 0.1;tpw_puddle_time = 600;tpw_puddle_rainthresh = 0.2;tpw_puddle_ripple = 0;//><tpw_radio_active = 1;tpw_radio_time = 60;//><tpw_rain_active = 1;//><tpw_skirmish_active = 0;tpw_skirmish_enemysquad_max = 5;tpw_skirmish_enemyvehicles_max = 2;tpw_skirmish_friendlysquad_max = 5;tpw_skirmish_friendlyvehicles_max = 2;tpw_skirmish_minspawnradius = 500;tpw_skirmish_maxspawnradius = 2000;tpw_skirmish_support = 1;tpw_skirmish_friendlytype = 1;tpw_skirmish_enemytype = 1;tpw_skirmish_spawntime = 10;tpw_skirmish_friendlyunitstring = "";tpw_skirmish_friendlyvehiclestring = "";tpw_skirmish_enemyunitstring = "";tpw_skirmish_enemyvehiclestring = "";//><tpw_soap_active = 1;tpw_soap_ambientvolume = 1;tpw_soap_musicvolume = 1;tpw_soap_azanvolume = 1;tpw_soap_housefxvolume = 1;tpw_soap_screamvolume = 1;tpw_soap_usermusic = 0;tpw_soap_usersounds = 0;tpw_soap_region = 0;//><tpw_streetlights_active = 0;tpw_streetlights_factor = 10;tpw_streetlights_range = 1000;tpw_streetlights_colour = 0;tpw_streetlights_moths = 1;//><//animationsActivePlaceholder = 1;#define run_rifle 0.6#define tactical_rifleup 0.7#define tactical_jog 1.35#define unarmed_walkspeed 0.27#define rifledown_walkspeed 0.20#define rifleup_walkspeed 0.80#define roll_left 0.6#define roll_right 0.7//>< Share this post Link to post Share on other sites
badlucky1776 3 Posted June 13, 2016 config : some input after endOfFile Gliptal, Having this same message anytime I save using the GUI. Just updated to TPW 20160609 Used your 2.20 interface...I don't even have to change any parameter, just hit save or apply and I get the error. If I load the stock .hpp from the TPW 609 Zip the game runs fine. Only fails when I use the GUI to save. Am copying the offending .hpp content. Again, this is the stock .hpp file from the zip verified as working. Opened in 2.20 Gui once and saved with no changes. As Follows: //// File modified by TPW Settings. Comments are missing, description for all parameters are available as// tooltips in the GUI.//// Take care if manually editing this file, since it may break parsing.////><tpw_hint_active = 1;//><tpw_air_active = 1;tpw_air_delay = 10;tpw_air_time = 300;tpw_air_max = 2;tpw_air_heights[] = {50,250,500};tpw_air_exclude = 1;//><tpw_animal_active = 1;tpw_animal_delay = 10;tpw_animal_max = 15;tpw_animal_maxradius = 200;tpw_animal_minradius = 75;tpw_animal_noisetime = 60;//><tpw_bleedout_active = 1;tpw_bleedout_inc = 5;tpw_bleedout_cthresh = 0.5;tpw_bleedout_pthresh = 0.7;tpw_bleedout_ithresh = 0.85;tpw_bleedout_heartbeat = 1;tpw_bleedout_selfheal = 1;//><tpw_boat_active = 1;tpw_boat_delay = 10;tpw_boat_radius = 1000;tpw_boat_waypoints = 5;tpw_boat_num = 3;//><tpw_car_active = 1;tpw_car_delay = 10;tpw_car_waypoints = 15;tpw_car_num = 3;tpw_car_radius = 1000;tpw_car_nocombatspawn = 1;//><tpw_civ_active = 1;tpw_civ_delay = 5;tpw_civ_radius = 150;tpw_civ_waypoints = 15;tpw_civ_density = 5;tpw_civ_maxsquadcas = 4;tpw_civ_maxallcas = 50;tpw_civ_casdisplay = 0;tpw_civ_maxciv = 20;tpw_civ_interact = 15;tpw_civ_nocombatspawn = 1;//><tpw_ebs_active = 0;tpw_ebs_thresh = 5;tpw_ebs_delay = 1;tpw_ebs_debug = 0;tpw_ebs_radius = 500;tpw_ebs_playersup = 1;tpw_ebs_aisup = 1;tpw_ebs_findcover = 1;tpw_ebs_suptype = 0;//><tpw_fall_active = 1;tpw_fall_sensitivity = 100;tpw_fall_threshold = 300;tpw_fall_delay = 10;tpw_fall_ragdoll = 1;tpw_fall_falltime = 15;tpw_fall_player = 1;tpw_fall_bullet = 1;//><tpw_fog_active = 1;tpw_fog_radius = 250;tpw_fog_delay = 0;tpw_fog_breath = 1;tpw_fog_groundfog = 1;tpw_fog_rainfog = 1;tpw_fog_heathaze = 1;tpw_fog_cansnow = 1;//><tpw_houselights_active = 1;tpw_houselights_delay = 10;//><tpw_hud_active = 1;tpw_hud_range[] = {25,500};tpw_hud_vehiclefactor = 1.5;tpw_hud_colour[] = {1,1,1};tpw_hud_friendlycolour[] = {0,1,1};tpw_hud_civcolour[] = {1,1,1};tpw_hud_enemycolour[] = {1,0.5,0};tpw_hud_squadcolour[] = {0.5,1,0};tpw_hud_alpha = 0.6;tpw_hud_asl[] = {1,0.6,0.456,1};tpw_hud_azt[] = {1,0.5,0.452,1};tpw_hud_grd[] = {1,0.4,0.45,1};tpw_hud_lmt[] = {1,0.4,0.5,1};tpw_hud_tmp[] = {1,0.6,0.51,1};tpw_hud_hlt[] = {1,0.4,0.55,1};tpw_hud_rng[] = {1,0.5,0.56,1};tpw_hud_vel[] = {1,0.6,0.57,1};tpw_hud_prx[] = {1,0.5,0.505,1};tpw_hud_unit[] = {1,1,0.25,0.75};tpw_hud_offset[] = {0.34,0.26};tpw_hud_scale = 0.9;tpw_hud_textscale = 1;tpw_hud_degradation = 1;tpw_hud_thirdperson = 0;tpw_hud_addtac = 1;tpw_hud_audible = 1;tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20};tpw_hud_asl_txt = {};tpw_hud_azt_txt = {};tpw_hud_grd_txt = "%1ASL";tpw_hud_lmt_txt = "%1AZT %2";tpw_hud_tmp_txt = "%1GRD";tpw_hud_hlt_txt = "%1%2LMT";tpw_hud_rng_txt = "%1TMP";tpw_hud_vel_txt = "%2BPM %1";tpw_hud_airvel_txt = "%1RNG";tpw_hud_prx_txt = "%1VEL";tpw_hud_extragoggles[] = "%1VEL KTS";tpw_hud_extraheadgear[] = "%1%2%3%4PRX";//><tpw_los_active = 0;tpw_los_debug = 0;tpw_los_maxdist = 100;tpw_los_mindist = 25;tpw_los_delay = 10;//><tpw_park_active = 1;tpw_park_perc = 25;tpw_park_createdist = 300;tpw_park_hidedist = 150;tpw_park_simdist = 20;tpw_park_max = 15;//><tpw_puddle_active = 1;tpw_puddle_max = 8;tpw_puddle_radius = 50;tpw_puddle_minradius = 10;tpw_puddle_gradient = 0.1;tpw_puddle_time = 600;tpw_puddle_rainthresh = 0.2;tpw_puddle_ripple = 0;//><tpw_radio_active = 1;tpw_radio_time = 60;//><tpw_rain_active = 1;//><tpw_skirmish_active = 0;tpw_skirmish_enemysquad_max = 5;tpw_skirmish_enemyvehicles_max = 2;tpw_skirmish_friendlysquad_max = 5;tpw_skirmish_friendlyvehicles_max = 2;tpw_skirmish_minspawnradius = 500;tpw_skirmish_maxspawnradius = 2000;tpw_skirmish_support = 1;tpw_skirmish_friendlytype = 1;tpw_skirmish_enemytype = 1;tpw_skirmish_spawntime = 10;tpw_skirmish_friendlyunitstring = "";tpw_skirmish_friendlyvehiclestring = "";tpw_skirmish_enemyunitstring = "";tpw_skirmish_enemyvehiclestring = "";//><tpw_soap_active = 1;tpw_soap_ambientvolume = 1;tpw_soap_musicvolume = 1;tpw_soap_azanvolume = 1;tpw_soap_housefxvolume = 1;tpw_soap_screamvolume = 1;tpw_soap_usermusic = 0;tpw_soap_usersounds = 0;tpw_soap_region = 0;//><tpw_streetlights_active = 0;tpw_streetlights_factor = 10;tpw_streetlights_range = 1000;tpw_streetlights_colour = 0;tpw_streetlights_moths = 1;//><//animationsActivePlaceholder = 1;#define run_rifle 0.6#define tactical_rifleup 0.7#define tactical_jog 1.35#define unarmed_walkspeed 0.27#define rifledown_walkspeed 0.20#define rifleup_walkspeed 0.80#define roll_left 0.6#define roll_right 0.7//>< Share this post Link to post Share on other sites
badlucky1776 3 Posted June 13, 2016 Hey Gliptal, Just did an .rpt on it... Looks like this is your offending problem...? Only thing in there with any relation to TPW_Mods... 21:15:50 Conflicting addon A3_Anims_F_Config_Sdr in 'anims_f\a3\anims_f\config\sdr\', previous definition in 'MOCAP_noidle_all\' 21:15:50 File userconfig\TPW_MODS\TPW_MODS.hpp, line 107: '/TPW_ANIMSPEED_Key_Setting.tpw_hud_asl_txt': Missing ';' prior '}' 21:15:50 File userconfig\TPW_MODS\TPW_MODS.hpp, line 108: '.tpw_hud_azt_txt': Missing ';' prior '}' ErrorMessage: Config : some input after EndOfFile. Share this post Link to post Share on other sites
badlucky1776 3 Posted June 13, 2016 Yeah it looks like the GUI is loosing something here... In the HUD LAYOUT Section GUI's version: tpw_hud_asl_txt = {}; tpw_hud_azt_txt = {}; tpw_hud_grd_txt = "%1<t size='0.5'><br />ASL</t>"; tpw_hud_lmt_txt = "%1<t size='0.5'><br />AZT %2</t>"; tpw_hud_tmp_txt = "%1<t size='0.5'><br />GRD</t>"; tpw_hud_hlt_txt = "%1%2<t size='0.5'><br />LMT</t>"; tpw_hud_rng_txt = "%1<t size='0.5'><br />TMP</t>"; tpw_hud_vel_txt = "%2<t size='0.5'><br />BPM %1</t>"; tpw_hud_airvel_txt = "%1<t size='0.5'><br />RNG</t>"; tpw_hud_prx_txt = "%1<t size='0.5'><br />VEL</t>"; TPW's Orig tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; // ASL tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; // AZT tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; // GRD tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; // LMT tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; // TMP tpw_hud_hlt_txt = "%2<t size='0.5'><br />BPM %1</t>"; // HLT tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; // RNG tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; // VEL tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; // VEL IN AIRCRAFT tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color='%8'>%4</t><t size='0.5'><br />PRX</t>"; // PRX The values for the asl and azt sections are just gone in yours. Hope this helps. B Share this post Link to post Share on other sites
badlucky1776 3 Posted June 13, 2016 Yeah... your values for lines 107 and 108 (asl & azt) are being transposed with lines 117 and 118 (headgoggles & headgear). Looks like its happening only upon the first time the GUI opens the original file and strips it, reorders it and saves it. I can go in and manually fix it and it appears to save correctly from then on. GUI and Game work fine after. B Share this post Link to post Share on other sites
gliptal 25 Posted June 13, 2016 My apologies, during testing those variables got shifted forward and I left the wrong .hpp in the package. Can someone please check whether this new version works, before I push it for everyone? Thanks guys! Share this post Link to post Share on other sites
gliptal 25 Posted June 13, 2016 [2.2.2] Download link - parameters matching RADIO [1.24] Could someone please confirm everything works fine? Share this post Link to post Share on other sites
Riksen 183 Posted June 13, 2016 Im out of town but ill check it tomorrow if no one else beats me to it.. Thxs Gliptal Share this post Link to post Share on other sites
OrLoK 20 Posted June 13, 2016 Hello there I was wondering where the old interface had gone. Very pleased this is back, it will make things far simpler for an aged old thing like me. Rdgs LoK Share this post Link to post Share on other sites