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TPW SETTINGS graphical user interface to edit TPW MODS' .hpp

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TPW SETTINGS

 

A graphical interface to configure the TPW MODS package. extended details

 

This thread provides a troubleshooting and answering environment for all those that are still using my GUI for TPW MODS. As I've already stated in tpw's thread:

 

Sorry for the problems you are having with the GUI. It was my first ever Java project, meaning there's a lot of harcoded things that require, as tpw stated, changes to the source code each time a variable is changed or added.

 
I second tpw's decision to remove the GUI from the package, and link it as a separate utility. Nevertheless, since I see some users still like and would gladly use the GUI, I'll try and keep it as up to date as possible: I will manually download tpw's .rar every time new variables are added, and recompile the GUI.
 
This means that:
- If you're having problems with the GUI, refer to me and not to tpw.
- The GUI updates might lag behind in time with respect to tpw's updates.

 

PENDING [2.3.4] Download link
 
PENDING [2.3.3] Download link
WORKING [2.3.2] Download link
BUGGED [2.3.1] Download link
WORKING [2.3.0] Download link
PENDING [2.2.4] Download link
PENDING [2.2.3] Download link
WORKING [2.2.2] Download link
PENDING [2.2.1] Download link

BUGGED [2.2.0] Download link

WORKING [2.1.4] Download link

 

PENDING means I'm waiting for someone to confirm the GUI works.

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Thanks Gliptal, this is a really great move! I appreciate your support of TPW MODS.

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Even though I'm "fairly" comfortable editing the .hpp there are some settings that I don't understand that the GUI is very helpful with. Thanks for keeping it up to date.

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Thank you for this tool.... tpw mods at its best once again

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A small utility providing an easy-to-use and efficient graphical interface to configure the TPW MODS package. extended details

 

This thread provides a troubleshooting and answering environment for all those that are still using my GUI for TPW MODS. As I've already stated in tpw's thread:

 

 

WORKING [2.1.4] Download link

 

Hello

 

i have a problem when i star the game. I use TPW mods with the TPW Settings but the game crash since few days when i active the "skirmish"

 

the message say " config : some input after endOfFile

 

I don't know what to do. I use everyday Gliptal TPW settings this is the best

 

pls help me thank you

 

regards

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Hello

 

i have a problem when i star the game. I use TPW mods with the TPW Settings but the game crash since few days when i active the "skirmish"

 

the message say " config : some input after endOfFile

 

I don't know what to do. I use everyday Gliptal TPW settings this is the best

 

pls help me thank you

 

regards

Are you using the latest version of TPW MODS (v2010604) and TPW SETTINGS (2.1.4)?

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You are very welcome :)

I have added the link to the github page in 2 places. I actually forgot about it when I released the page so thanks for the headsup.

About updating the page yourself.

Sorry, although possible already I give nobody access to the downloadpage edit function so any changes you want to apply to the page will have to go through me.

I have send you a PM with the page source which you can change and than send it back to me :)

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Are you using the latest version of TPW MODS (v2010604) and TPW SETTINGS (2.1.4)?

 

yes i use the latest version and i have still the same message

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yes i use the latest version and i have still the same message

 

Please post here the contents of your .hpp file.

 

Also, download the TPW MODS package from scratch, install it, and run it without using TPW SETTINGS. Try activating SKIRMISH directly from the .hpp. Does the error appear?

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Please post here the contents of your .hpp file.

 

Also, download the TPW MODS package from scratch, install it, and run it without using TPW SETTINGS. Try activating SKIRMISH directly from the .hpp. Does the error appear?

thx yes it's working when i edit and activate SKIRMISH directly from the .hpp.

 

// SKIRMISH

tpw_skirmish_active = 1; // 0 = inactive

tpw_skirmish_enemysquad_max = 5; // Maximum number of enemy squads around player

tpw_skirmish_enemyvehicles_max = 2; // Maximum number of enemy vehicles around player

tpw_skirmish_friendlysquad_max = 5; // Maximum number of friendly squads around player

tpw_skirmish_friendlyvehicles_max = 2; // Maximum number of friendly vehicles around player

tpw_skirmish_minspawnradius = 500; // Minimum distance from player to spawn units/vehicles

tpw_skirmish_maxspawnradius = 2000; // Maximum distance from player to spawn units/vehicles. Units/vehicles deleted beyond this distance

tpw_skirmish_support = 1; // NATO units can call support

tpw_skirmish_friendlytype = 1; // 0 = user defined, 1 = NATO, 2 = FIA, 3 = AAF,

tpw_skirmish_enemytype = 1; // 0 = user defined, 1 = CAF Aggressors (CAF_AG), 2 = CSAT, 3 = AAF, 4 = CSAT modification project (CMP) arid, 5 = CMP semiarid, 6 = CMP urban, 7 = ISIS (mixed CAF_AG with shemags), 8 = ISIS 2035 (CSAT + CAF_AG clothing + shemags)

tpw_skirmish_spawntime = 10; // Time (sec) between spawning each enemy/friendly squad/vehicle

tpw_skirmish_friendlyunitstring = ""; // Custom string to select friendly units from config

tpw_skirmish_friendlyvehiclestring = ""; // Custom string to select friendly vehicles from config

tpw_skirmish_enemyunitstring = ""; // Custom string to select enemy units from config

tpw_skirmish_enemyvehiclestring = ""; // Custom string to select enemy vehicles from config

//><

 

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thx yes it's working when i edit and activate SKIRMISH directly from the .hpp.

 

// SKIRMISH

tpw_skirmish_active = 1; // 0 = inactive

tpw_skirmish_enemysquad_max = 5; // Maximum number of enemy squads around player

tpw_skirmish_enemyvehicles_max = 2; // Maximum number of enemy vehicles around player

tpw_skirmish_friendlysquad_max = 5; // Maximum number of friendly squads around player

tpw_skirmish_friendlyvehicles_max = 2; // Maximum number of friendly vehicles around player

tpw_skirmish_minspawnradius = 500; // Minimum distance from player to spawn units/vehicles

tpw_skirmish_maxspawnradius = 2000; // Maximum distance from player to spawn units/vehicles. Units/vehicles deleted beyond this distance

tpw_skirmish_support = 1; // NATO units can call support

tpw_skirmish_friendlytype = 1; // 0 = user defined, 1 = NATO, 2 = FIA, 3 = AAF,

tpw_skirmish_enemytype = 1; // 0 = user defined, 1 = CAF Aggressors (CAF_AG), 2 = CSAT, 3 = AAF, 4 = CSAT modification project (CMP) arid, 5 = CMP semiarid, 6 = CMP urban, 7 = ISIS (mixed CAF_AG with shemags), 8 = ISIS 2035 (CSAT + CAF_AG clothing + shemags)

tpw_skirmish_spawntime = 10; // Time (sec) between spawning each enemy/friendly squad/vehicle

tpw_skirmish_friendlyunitstring = ""; // Custom string to select friendly units from config

tpw_skirmish_friendlyvehiclestring = ""; // Custom string to select friendly vehicles from config

tpw_skirmish_enemyunitstring = ""; // Custom string to select enemy units from config

tpw_skirmish_enemyvehiclestring = ""; // Custom string to select enemy vehicles from config

//><

 

Now please start the GUI once, and just click on Apply. Then post the contents of the .hpp again.

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[2.2.0] Download link

 


- added PUDDLE [1.00]

- pointer cursor on all clickable elements

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 config : some input after endOfFile

 

Gliptal,

 

Having this same message anytime I save using the GUI.

 

Just updated to TPW 20160609

 

Used your 2.20 interface...I don't even have to change any parameter, just hit save or apply and I get the error.

 

If I load the stock .hpp from the TPW 609 Zip the game runs fine. Only fails when I use the GUI to save.

 

Am copying the offending .hpp content. Again, this is the stock .hpp file from the zip verified as working. Opened in 2.20 Gui once and saved with no changes.

 

As Follows:


//
// File modified by TPW Settings. Comments are missing, description for all parameters are available as
// tooltips in the GUI.
//
// Take care if manually editing this file, since it may break parsing.
//
//><
tpw_hint_active = 1;
//><
tpw_air_active = 1;
tpw_air_delay = 10;
tpw_air_time = 300;
tpw_air_max = 2;
tpw_air_heights[] = {50,250,500};
tpw_air_exclude = 1;
//><
tpw_animal_active = 1;
tpw_animal_delay = 10;
tpw_animal_max = 15;
tpw_animal_maxradius = 200;
tpw_animal_minradius = 75;
tpw_animal_noisetime = 60;
//><
tpw_bleedout_active = 1;
tpw_bleedout_inc = 5;
tpw_bleedout_cthresh = 0.5;
tpw_bleedout_pthresh = 0.7;
tpw_bleedout_ithresh = 0.85;
tpw_bleedout_heartbeat = 1;
tpw_bleedout_selfheal = 1;
//><
tpw_boat_active = 1;
tpw_boat_delay = 10;
tpw_boat_radius = 1000;
tpw_boat_waypoints = 5;
tpw_boat_num = 3;
//><
tpw_car_active = 1;
tpw_car_delay = 10;
tpw_car_waypoints = 15;
tpw_car_num = 3;
tpw_car_radius = 1000;
tpw_car_nocombatspawn = 1;
//><
tpw_civ_active = 1;
tpw_civ_delay = 5;
tpw_civ_radius = 150;
tpw_civ_waypoints = 15;
tpw_civ_density = 5;
tpw_civ_maxsquadcas = 4;
tpw_civ_maxallcas = 50;
tpw_civ_casdisplay = 0;
tpw_civ_maxciv = 20;
tpw_civ_interact = 15;
tpw_civ_nocombatspawn = 1;
//><
tpw_ebs_active = 0;
tpw_ebs_thresh = 5;
tpw_ebs_delay = 1;
tpw_ebs_debug = 0;
tpw_ebs_radius = 500;
tpw_ebs_playersup = 1;
tpw_ebs_aisup = 1;
tpw_ebs_findcover = 1;
tpw_ebs_suptype = 0;
//><
tpw_fall_active = 1;
tpw_fall_sensitivity = 100;
tpw_fall_threshold = 300;
tpw_fall_delay = 10;
tpw_fall_ragdoll = 1;
tpw_fall_falltime = 15;
tpw_fall_player = 1;
tpw_fall_bullet = 1;
//><
tpw_fog_active = 1;
tpw_fog_radius = 250;
tpw_fog_delay = 0;
tpw_fog_breath = 1;
tpw_fog_groundfog = 1;
tpw_fog_rainfog = 1;
tpw_fog_heathaze = 1;
tpw_fog_cansnow = 1;
//><
tpw_houselights_active = 1;
tpw_houselights_delay = 10;
//><
tpw_hud_active = 1;
tpw_hud_range[] = {25,500};
tpw_hud_vehiclefactor = 1.5;
tpw_hud_colour[] = {1,1,1};
tpw_hud_friendlycolour[] = {0,1,1};
tpw_hud_civcolour[] = {1,1,1};
tpw_hud_enemycolour[] = {1,0.5,0};
tpw_hud_squadcolour[] = {0.5,1,0};
tpw_hud_alpha = 0.6;
tpw_hud_asl[] = {1,0.6,0.456,1};
tpw_hud_azt[] = {1,0.5,0.452,1};
tpw_hud_grd[] = {1,0.4,0.45,1};
tpw_hud_lmt[] = {1,0.4,0.5,1};
tpw_hud_tmp[] = {1,0.6,0.51,1};
tpw_hud_hlt[] = {1,0.4,0.55,1};
tpw_hud_rng[] = {1,0.5,0.56,1};
tpw_hud_vel[] = {1,0.6,0.57,1};
tpw_hud_prx[] = {1,0.5,0.505,1};
tpw_hud_unit[] = {1,1,0.25,0.75};
tpw_hud_offset[] = {0.34,0.26};
tpw_hud_scale = 0.9;
tpw_hud_textscale = 1;
tpw_hud_degradation = 1;
tpw_hud_thirdperson = 0;
tpw_hud_addtac = 1;
tpw_hud_audible = 1;
tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20};
tpw_hud_asl_txt = {};
tpw_hud_azt_txt = {};
tpw_hud_grd_txt = "%1
ASL";
tpw_hud_lmt_txt = "%1
AZT %2";
tpw_hud_tmp_txt = "%1
GRD";
tpw_hud_hlt_txt = "%1%2
LMT";
tpw_hud_rng_txt = "%1
TMP";
tpw_hud_vel_txt = "%2
BPM %1";
tpw_hud_airvel_txt = "%1
RNG";
tpw_hud_prx_txt = "%1
VEL";
tpw_hud_extragoggles[] = "%1
VEL KTS";
tpw_hud_extraheadgear[] = "%1%2%3%4
PRX";
//><
tpw_los_active = 0;
tpw_los_debug = 0;
tpw_los_maxdist = 100;
tpw_los_mindist = 25;
tpw_los_delay = 10;
//><
tpw_park_active = 1;
tpw_park_perc = 25;
tpw_park_createdist = 300;
tpw_park_hidedist = 150;
tpw_park_simdist = 20;
tpw_park_max = 15;
//><
tpw_puddle_active = 1;
tpw_puddle_max = 8;
tpw_puddle_radius = 50;
tpw_puddle_minradius = 10;
tpw_puddle_gradient = 0.1;
tpw_puddle_time = 600;
tpw_puddle_rainthresh = 0.2;
tpw_puddle_ripple = 0;
//><
tpw_radio_active = 1;
tpw_radio_time = 60;
//><
tpw_rain_active = 1;
//><
tpw_skirmish_active = 0;
tpw_skirmish_enemysquad_max = 5;
tpw_skirmish_enemyvehicles_max = 2;
tpw_skirmish_friendlysquad_max = 5;
tpw_skirmish_friendlyvehicles_max = 2;
tpw_skirmish_minspawnradius = 500;
tpw_skirmish_maxspawnradius = 2000;
tpw_skirmish_support = 1;
tpw_skirmish_friendlytype = 1;
tpw_skirmish_enemytype = 1;
tpw_skirmish_spawntime = 10;
tpw_skirmish_friendlyunitstring = "";
tpw_skirmish_friendlyvehiclestring = "";
tpw_skirmish_enemyunitstring = "";
tpw_skirmish_enemyvehiclestring = "";
//><
tpw_soap_active = 1;
tpw_soap_ambientvolume = 1;
tpw_soap_musicvolume = 1;
tpw_soap_azanvolume = 1;
tpw_soap_housefxvolume = 1;
tpw_soap_screamvolume = 1;
tpw_soap_usermusic = 0;
tpw_soap_usersounds = 0;
tpw_soap_region = 0;
//><
tpw_streetlights_active = 0;
tpw_streetlights_factor = 10;
tpw_streetlights_range = 1000;
tpw_streetlights_colour = 0;
tpw_streetlights_moths = 1;
//><
//animationsActivePlaceholder = 1;
#define run_rifle 0.6
#define tactical_rifleup 0.7
#define tactical_jog 1.35
#define unarmed_walkspeed 0.27
#define rifledown_walkspeed 0.20
#define rifleup_walkspeed 0.80
#define roll_left 0.6
#define roll_right 0.7
//><

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 config : some input after endOfFile

 

Gliptal,

 

Having this same message anytime I save using the GUI.

 

Just updated to TPW 20160609

 

Used your 2.20 interface...I don't even have to change any parameter, just hit save or apply and I get the error.

 

If I load the stock .hpp from the TPW 609 Zip the game runs fine. Only fails when I use the GUI to save.

 

Am copying the offending .hpp content. Again, this is the stock .hpp file from the zip verified as working. Opened in 2.20 Gui once and saved with no changes.

 

As Follows:

//
// File modified by TPW Settings. Comments are missing, description for all parameters are available as
// tooltips in the GUI.
//
// Take care if manually editing this file, since it may break parsing.
//
//><
tpw_hint_active = 1;
//><
tpw_air_active = 1;
tpw_air_delay = 10;
tpw_air_time = 300;
tpw_air_max = 2;
tpw_air_heights[] = {50,250,500};
tpw_air_exclude = 1;
//><
tpw_animal_active = 1;
tpw_animal_delay = 10;
tpw_animal_max = 15;
tpw_animal_maxradius = 200;
tpw_animal_minradius = 75;
tpw_animal_noisetime = 60;
//><
tpw_bleedout_active = 1;
tpw_bleedout_inc = 5;
tpw_bleedout_cthresh = 0.5;
tpw_bleedout_pthresh = 0.7;
tpw_bleedout_ithresh = 0.85;
tpw_bleedout_heartbeat = 1;
tpw_bleedout_selfheal = 1;
//><
tpw_boat_active = 1;
tpw_boat_delay = 10;
tpw_boat_radius = 1000;
tpw_boat_waypoints = 5;
tpw_boat_num = 3;
//><
tpw_car_active = 1;
tpw_car_delay = 10;
tpw_car_waypoints = 15;
tpw_car_num = 3;
tpw_car_radius = 1000;
tpw_car_nocombatspawn = 1;
//><
tpw_civ_active = 1;
tpw_civ_delay = 5;
tpw_civ_radius = 150;
tpw_civ_waypoints = 15;
tpw_civ_density = 5;
tpw_civ_maxsquadcas = 4;
tpw_civ_maxallcas = 50;
tpw_civ_casdisplay = 0;
tpw_civ_maxciv = 20;
tpw_civ_interact = 15;
tpw_civ_nocombatspawn = 1;
//><
tpw_ebs_active = 0;
tpw_ebs_thresh = 5;
tpw_ebs_delay = 1;
tpw_ebs_debug = 0;
tpw_ebs_radius = 500;
tpw_ebs_playersup = 1;
tpw_ebs_aisup = 1;
tpw_ebs_findcover = 1;
tpw_ebs_suptype = 0;
//><
tpw_fall_active = 1;
tpw_fall_sensitivity = 100;
tpw_fall_threshold = 300;
tpw_fall_delay = 10;
tpw_fall_ragdoll = 1;
tpw_fall_falltime = 15;
tpw_fall_player = 1;
tpw_fall_bullet = 1;
//><
tpw_fog_active = 1;
tpw_fog_radius = 250;
tpw_fog_delay = 0;
tpw_fog_breath = 1;
tpw_fog_groundfog = 1;
tpw_fog_rainfog = 1;
tpw_fog_heathaze = 1;
tpw_fog_cansnow = 1;
//><
tpw_houselights_active = 1;
tpw_houselights_delay = 10;
//><
tpw_hud_active = 1;
tpw_hud_range[] = {25,500};
tpw_hud_vehiclefactor = 1.5;
tpw_hud_colour[] = {1,1,1};
tpw_hud_friendlycolour[] = {0,1,1};
tpw_hud_civcolour[] = {1,1,1};
tpw_hud_enemycolour[] = {1,0.5,0};
tpw_hud_squadcolour[] = {0.5,1,0};
tpw_hud_alpha = 0.6;
tpw_hud_asl[] = {1,0.6,0.456,1};
tpw_hud_azt[] = {1,0.5,0.452,1};
tpw_hud_grd[] = {1,0.4,0.45,1};
tpw_hud_lmt[] = {1,0.4,0.5,1};
tpw_hud_tmp[] = {1,0.6,0.51,1};
tpw_hud_hlt[] = {1,0.4,0.55,1};
tpw_hud_rng[] = {1,0.5,0.56,1};
tpw_hud_vel[] = {1,0.6,0.57,1};
tpw_hud_prx[] = {1,0.5,0.505,1};
tpw_hud_unit[] = {1,1,0.25,0.75};
tpw_hud_offset[] = {0.34,0.26};
tpw_hud_scale = 0.9;
tpw_hud_textscale = 1;
tpw_hud_degradation = 1;
tpw_hud_thirdperson = 0;
tpw_hud_addtac = 1;
tpw_hud_audible = 1;
tpw_hud_icons[] = {24,23,30,29,24,23,30,29,22,20};
tpw_hud_asl_txt = {};
tpw_hud_azt_txt = {};
tpw_hud_grd_txt = "%1
ASL";
tpw_hud_lmt_txt = "%1
AZT %2";
tpw_hud_tmp_txt = "%1
GRD";
tpw_hud_hlt_txt = "%1%2
LMT";
tpw_hud_rng_txt = "%1
TMP";
tpw_hud_vel_txt = "%2
BPM %1";
tpw_hud_airvel_txt = "%1
RNG";
tpw_hud_prx_txt = "%1
VEL";
tpw_hud_extragoggles[] = "%1
VEL KTS";
tpw_hud_extraheadgear[] = "%1%2%3%4
PRX";
//><
tpw_los_active = 0;
tpw_los_debug = 0;
tpw_los_maxdist = 100;
tpw_los_mindist = 25;
tpw_los_delay = 10;
//><
tpw_park_active = 1;
tpw_park_perc = 25;
tpw_park_createdist = 300;
tpw_park_hidedist = 150;
tpw_park_simdist = 20;
tpw_park_max = 15;
//><
tpw_puddle_active = 1;
tpw_puddle_max = 8;
tpw_puddle_radius = 50;
tpw_puddle_minradius = 10;
tpw_puddle_gradient = 0.1;
tpw_puddle_time = 600;
tpw_puddle_rainthresh = 0.2;
tpw_puddle_ripple = 0;
//><
tpw_radio_active = 1;
tpw_radio_time = 60;
//><
tpw_rain_active = 1;
//><
tpw_skirmish_active = 0;
tpw_skirmish_enemysquad_max = 5;
tpw_skirmish_enemyvehicles_max = 2;
tpw_skirmish_friendlysquad_max = 5;
tpw_skirmish_friendlyvehicles_max = 2;
tpw_skirmish_minspawnradius = 500;
tpw_skirmish_maxspawnradius = 2000;
tpw_skirmish_support = 1;
tpw_skirmish_friendlytype = 1;
tpw_skirmish_enemytype = 1;
tpw_skirmish_spawntime = 10;
tpw_skirmish_friendlyunitstring = "";
tpw_skirmish_friendlyvehiclestring = "";
tpw_skirmish_enemyunitstring = "";
tpw_skirmish_enemyvehiclestring = "";
//><
tpw_soap_active = 1;
tpw_soap_ambientvolume = 1;
tpw_soap_musicvolume = 1;
tpw_soap_azanvolume = 1;
tpw_soap_housefxvolume = 1;
tpw_soap_screamvolume = 1;
tpw_soap_usermusic = 0;
tpw_soap_usersounds = 0;
tpw_soap_region = 0;
//><
tpw_streetlights_active = 0;
tpw_streetlights_factor = 10;
tpw_streetlights_range = 1000;
tpw_streetlights_colour = 0;
tpw_streetlights_moths = 1;
//><
//animationsActivePlaceholder = 1;
#define run_rifle 0.6
#define tactical_rifleup 0.7
#define tactical_jog 1.35
#define unarmed_walkspeed 0.27
#define rifledown_walkspeed 0.20
#define rifleup_walkspeed 0.80
#define roll_left 0.6
#define roll_right 0.7
//><

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Hey Gliptal,

 

Just did an .rpt on it...

 

Looks like this is your offending problem...?  Only thing in there with any relation to TPW_Mods...

 

21:15:50 Conflicting addon A3_Anims_F_Config_Sdr in 'anims_f\a3\anims_f\config\sdr\', previous definition in 'MOCAP_noidle_all\'
21:15:50 File userconfig\TPW_MODS\TPW_MODS.hpp, line 107: '/TPW_ANIMSPEED_Key_Setting.tpw_hud_asl_txt': Missing ';' prior '}'
21:15:50 File userconfig\TPW_MODS\TPW_MODS.hpp, line 108: '.tpw_hud_azt_txt': Missing ';' prior '}'
ErrorMessage: Config : some input after EndOfFile.

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Yeah it looks like the GUI is loosing something here...

 

In the HUD LAYOUT Section

 

GUI's version:

tpw_hud_asl_txt = {};
tpw_hud_azt_txt = {};
tpw_hud_grd_txt = "%1<t size='0.5'><br />ASL</t>";
tpw_hud_lmt_txt = "%1<t size='0.5'><br />AZT %2</t>";
tpw_hud_tmp_txt = "%1<t size='0.5'><br />GRD</t>";
tpw_hud_hlt_txt = "%1%2<t size='0.5'><br />LMT</t>";
tpw_hud_rng_txt = "%1<t size='0.5'><br />TMP</t>";
tpw_hud_vel_txt = "%2<t size='0.5'><br />BPM %1</t>";
tpw_hud_airvel_txt = "%1<t size='0.5'><br />RNG</t>";
tpw_hud_prx_txt = "%1<t size='0.5'><br />VEL</t>";
 
TPW's Orig
tpw_hud_asl_txt = "%1<t size='0.5'><br />ASL</t>"; // ASL
tpw_hud_azt_txt = "%1<t size='0.5'><br />AZT %2</t>"; // AZT
tpw_hud_grd_txt = "%1<t size='0.5'><br />GRD</t>"; // GRD
tpw_hud_lmt_txt = "%1%2<t size='0.5'><br />LMT</t>"; // LMT
tpw_hud_tmp_txt = "%1<t size='0.5'><br />TMP</t>"; // TMP
tpw_hud_hlt_txt = "%2<t size='0.5'><br />BPM %1</t>"; // HLT
tpw_hud_rng_txt = "%1<t size='0.5'><br />RNG</t>"; // RNG
tpw_hud_vel_txt = "%1<t size='0.5'><br />VEL</t>"; // VEL
tpw_hud_airvel_txt = "%1<t size='0.5'><br />VEL KTS</t>"; // VEL IN AIRCRAFT
tpw_hud_prx_txt = "<t color='%5'>%1</t> <t color='%6'>%2</t> <t color='%7'>%3</t> <t color='%8'>%4</t><t size='0.5'><br />PRX</t>"; // PRX
 
The values for the asl and azt sections are just gone in yours.
 
Hope this helps.
 
B

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Yeah... your values for lines 107 and 108 (asl & azt) are being transposed with lines 117 and 118 (headgoggles & headgear).

 

Looks like its happening only upon the first time the GUI opens the original file and strips it, reorders it and saves it. 

 

I can go in and manually fix it and it appears to save correctly from then on. GUI and Game work fine after.
 
B

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My apologies, during testing those variables got shifted forward and I left the wrong .hpp in the package. Can someone please check whether this new version works, before I push it for everyone?

 

Thanks guys!

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[2.2.2] Download link

 

- parameters matching RADIO [1.24]

 

Could someone please confirm everything works fine?

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Im out of town but ill check it tomorrow if no one else beats me to it..

Thxs Gliptal

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Hello there

 

I was wondering where the old interface had gone. Very pleased this is back, it will make things far simpler for an aged old thing like me.

 

Rdgs

 

LoK

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