General Kong 148 Posted June 2, 2016 Thank you for the answer Locklear I wish to have one of my factions made up of one ethinicity(in this case, Asian) how do I set it where all the soldiers use Asian heads? Share this post Link to post Share on other sites
Locklear 214 Posted June 3, 2016 I guess you have a base class for soldiers of your faction, and that it's inherited from one of vanilla base classes. Check the identityTypes[] property of that parent class in Config Viewer, and copypaste that into your base soldier, just replace "Head_<something>" with "Head_Asian". Share this post Link to post Share on other sites
General Kong 148 Posted June 12, 2016 Ahh I see, thank you new problem has propped up, I have attempted to use the procedurel texture, but i get this ingame and as you can tell in the background behind the error message, the vehicle has no hull here is my code class IN2035_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "IN2035_FACTION"; //Faction added to, default Nato crew = "IN2035_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"IN2035_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,29,29,29)color(0.11,0.11,0.11,1,co)"}; //Path to textures or Whatever }; Thanks for all the help so far Locklear, hope im not too much of a bother P.S: Cant Wait for Apex! Share this post Link to post Share on other sites
Locklear 214 Posted June 13, 2016 Please use (argb,8,8,3) in your texture. The first two numbers set the resolution of the texture, which has to be power of 2 (2n), that's why your texture couldn't be loaded. Share this post Link to post Share on other sites
General Kong 148 Posted June 13, 2016 That fixed it, thank you :) Share this post Link to post Share on other sites
General Kong 148 Posted July 13, 2016 For some reason, since the Apex release, all the vehicles in my custom factions dont show up Here is my Code: class CfgPatches { class VE_MERC { units[] = {AAF_Soldier,AAF_Recruit,AAF_Autorifleman,AAF_TeamLeader,AAF_Marksman,AAF_MRAP,AGMERC_Guard,AGMERC_Soldier,AGMERC_Autorifleman,AGMERC_TeamLeader,AGMERC_Marksman,AGMERC_LSV,IN2035_Soldier,IN2035_Autorifleman,IN2035_TeamLeader,IN2035_HummingBird,IN2035_Marksman,USA_Soldier,USA_Autorifleman,USA_TeamLeader,USA_Hunter,USA_MarksmanRU2035_Soldier,RU2035_Autorifleman,RU2035_TeamLeader,RU2035_ORCA,RU2035_Marksman,RC2035_Soldier,RC2035_Autorifleman,RC2035_TeamLeader,RC2035_Marksman,}; weapons[] = {arifle_Mk20_flashlight_F,arifle_Mk20C_flashlight_F,LMG_Mk200_flashlight_F,arifle_Mk20_GL_flashlight_F,SMG_02_flashlight_F,arifle_Katiba_flashlight_F,arifle_Katiba_GL_flashlight_F,LMG_Zafir_flashlight_F,srifle_DMR_03_khaki_flashlight_F,MMG_02_black_flashlight_F,MMG_01_tan_flashlight_F,arifle_MX_Black_flashlight_F,arifle_MX_GL_Black_flashlight_F,arifle_MX_flashlight_holo_F,arifle_MX_GL_flashlight_holo_F}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma, A3_Soft_F_MRAP_03, A3_Soft_F, A3_CargoPoses_F, A3_Air_F, A3_Cargoposes_F, A3_Armor_F_Beta, A3_Soft_F_Offroad_01, A3_Missions_F_Curator, A3_Soft_F_Heli_MRAP_03, A3_Weapons_F, A3_Air_F_Heli_Light_02, A3_Air_F_Heli_Heli_Transport_04, VE_WEAP}; }; }; class cfgFactionClasses { class AGMERC_FACTION //Faction Calling Name { displayName = "Agola Industries Mercenaries"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicleClasses { class Vehicles { displayName = "Vehicles"; }; class MenRRF { displayName = "Men(RRF)"; }; }; class CfgVehicles { class O_T_Soldier_F; //Calling classes class O_T_Soldier_AR_F; class O_T_Soldier_TL_F; class O_T_Soldier_M_F; class O_LSV_02_unarmed_F; class AGMERC_Soldier: O_T_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Soldier"; //In-Game Name weapons[] = {"arifle_CTAR_blk_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"arifle_CTAR_blk_flashlight_F","Throw","Put"}; magazines[] = {"30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F",}; respawnMagazines[] = {"30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F",}; linkedItems[] = {"AAFVest01_m_black","G_Balaclava_TI_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_m_black","G_Balaclava_TI_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_Autorifleman: O_T_Soldier_AR_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = "B_AssaultPack_blk"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Autorifleman"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Gunner"; //In-Game Name weapons[] = {"arifle_CTARS_blk_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"arifle_CTARS_blk-flashlight_F","Throw","Put"}; magazines[] = {"100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F",}; respawnMagazines[] = {"100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F",}; linkedItems[] = {"AAFVest01_m_black","CamoH_blue","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_m_black","CamoH_blue","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_TeamLeader: O_T_Soldier_TL_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_TeamLeader"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Team Leader"; //In-Game Name weapons[] = {"arifle_CTAR_GL_blk_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"arifle_CTAR_GL_blk-flashlight_F","Throw","Put"}; magazines[] = {"30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green",}; respawnMagazines[] = {"30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green",}; linkedItems[] = {"AAFVest01_m_black","beret_blue","G_Bandanna_shades","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_m_black","beret_blue","G_Bandanna_shades","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_Marksman: O_T_Soldier_M_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Marksman"; //In-Game Name weapons[] = {"srifle_DMR_07_blk_scope_ir_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"srifle_DMR_07_blk_scope_ir_F","Throw","Put"}; magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag",}; respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag",}; linkedItems[] = {"AAFVest01_l_black","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_l_black","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_Guard: O_T_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Guard"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Guard"; //In-Game Name weapons[] = {"SMG_02_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"SMG_02_flashlight_F","Throw","Put"}; magazines[] = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag",}; respawnMagazines[] = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag",}; linkedItems[] = {"TacVest_black","H_MilCap_blue","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"TacVest_black","H_MilCap_blue","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_LSV: O_LSV_02_unarmed_F { side = 2; scope = 2; scopeCurator = 2; displayname = "Qilin"; vehicleclass = "Vehicles"; //Unit Group faction = "AGMERC_FACTION"; //Faction added to, default Nato crew = "AGMERC_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"AGMERC_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"Camo1","Camo2","Camo3"}; hiddenSelectionsTextures[] = {"#(argb,8,8,2)color(0.47,0.47,0.47,1,co)"}; //Path to textures or Whatever }; }; }; Share this post Link to post Share on other sites
R0adki11 3949 Posted July 13, 2016 For some reason, since the Apex release, all the vehicles in my custom factions dont show up Here is my Code: class CfgPatches { class VE_MERC { units[] = {AAF_Soldier,AAF_Recruit,AAF_Autorifleman,AAF_TeamLeader,AAF_Marksman,AAF_MRAP,AGMERC_Guard,AGMERC_Soldier,AGMERC_Autorifleman,AGMERC_TeamLeader,AGMERC_Marksman,AGMERC_LSV,IN2035_Soldier,IN2035_Autorifleman,IN2035_TeamLeader,IN2035_HummingBird,IN2035_Marksman,USA_Soldier,USA_Autorifleman,USA_TeamLeader,USA_Hunter,USA_MarksmanRU2035_Soldier,RU2035_Autorifleman,RU2035_TeamLeader,RU2035_ORCA,RU2035_Marksman,RC2035_Soldier,RC2035_Autorifleman,RC2035_TeamLeader,RC2035_Marksman,}; weapons[] = {arifle_Mk20_flashlight_F,arifle_Mk20C_flashlight_F,LMG_Mk200_flashlight_F,arifle_Mk20_GL_flashlight_F,SMG_02_flashlight_F,arifle_Katiba_flashlight_F,arifle_Katiba_GL_flashlight_F,LMG_Zafir_flashlight_F,srifle_DMR_03_khaki_flashlight_F,MMG_02_black_flashlight_F,MMG_01_tan_flashlight_F,arifle_MX_Black_flashlight_F,arifle_MX_GL_Black_flashlight_F,arifle_MX_flashlight_holo_F,arifle_MX_GL_flashlight_holo_F}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma, A3_Soft_F_MRAP_03, A3_Soft_F, A3_CargoPoses_F, A3_Air_F, A3_Cargoposes_F, A3_Armor_F_Beta, A3_Soft_F_Offroad_01, A3_Missions_F_Curator, A3_Soft_F_Heli_MRAP_03, A3_Weapons_F, A3_Air_F_Heli_Light_02, A3_Air_F_Heli_Heli_Transport_04, VE_WEAP}; }; }; class cfgFactionClasses { class AGMERC_FACTION //Faction Calling Name { displayName = "Agola Industries Mercenaries"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicleClasses { class Vehicles { displayName = "Vehicles"; }; class MenRRF { displayName = "Men(RRF)"; }; }; class CfgVehicles { class O_T_Soldier_F; //Calling classes class O_T_Soldier_AR_F; class O_T_Soldier_TL_F; class O_T_Soldier_M_F; class O_LSV_02_unarmed_F; class AGMERC_Soldier: O_T_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Soldier"; //In-Game Name weapons[] = {"arifle_CTAR_blk_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"arifle_CTAR_blk_flashlight_F","Throw","Put"}; magazines[] = {"30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F",}; respawnMagazines[] = {"30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F","30Rnd_580x42_Mag_F",}; linkedItems[] = {"AAFVest01_m_black","G_Balaclava_TI_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_m_black","G_Balaclava_TI_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_Autorifleman: O_T_Soldier_AR_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = "B_AssaultPack_blk"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Autorifleman"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Gunner"; //In-Game Name weapons[] = {"arifle_CTARS_blk_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"arifle_CTARS_blk-flashlight_F","Throw","Put"}; magazines[] = {"100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F",}; respawnMagazines[] = {"100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F","100Rnd_580x42_Mag_F",}; linkedItems[] = {"AAFVest01_m_black","CamoH_blue","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_m_black","CamoH_blue","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_TeamLeader: O_T_Soldier_TL_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_TeamLeader"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Team Leader"; //In-Game Name weapons[] = {"arifle_CTAR_GL_blk_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"arifle_CTAR_GL_blk-flashlight_F","Throw","Put"}; magazines[] = {"30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green",}; respawnMagazines[] = {"30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green",}; linkedItems[] = {"AAFVest01_m_black","beret_blue","G_Bandanna_shades","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_m_black","beret_blue","G_Bandanna_shades","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_Marksman: O_T_Soldier_M_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Marksman"; //In-Game Name weapons[] = {"srifle_DMR_07_blk_scope_ir_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"srifle_DMR_07_blk_scope_ir_F","Throw","Put"}; magazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag",}; respawnMagazines[] = {"20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag","20Rnd_762x51_Mag",}; linkedItems[] = {"AAFVest01_l_black","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"AAFVest01_l_black","G_Balaclava_TI_G_blk_F","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_Guard: O_T_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AGMERC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AGMERC_Guard"; //Class Name scope = 2; //makes it visible in the editor displayName = "PMC Guard"; //In-Game Name weapons[] = {"SMG_02_flashlight_F","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"SMG_02_flashlight_F","Throw","Put"}; magazines[] = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag",}; respawnMagazines[] = {"30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Mag",}; linkedItems[] = {"TacVest_black","H_MilCap_blue","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"TacVest_black","H_MilCap_blue","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CamoU_blue"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AGMERC_LSV: O_LSV_02_unarmed_F { side = 2; scope = 2; scopeCurator = 2; displayname = "Qilin" vehicleclass = "Vehicles"; //Unit Group faction = "AGMERC_FACTION"; //Faction added to, default Nato crew = "AGMERC_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"AGMERC_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"Camo1","Camo2","Camo3"}; hiddenSelectionsTextures[] = {"#(argb,8,8,2)color(0.47,0.47,0.47,1,co)"}; //Path to textures or Whatever }; }; }; Have you checked the rpt? 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General Kong 148 Posted July 13, 2016 here is my rpt: ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -filePatching -noland -noCB -nosplash "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Weapons;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM -Accessory Pack;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Music Time Mod;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Personal Arsenal;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement;C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@ZeroRe Original output filename: Arma3Retail_DX11 Exe timestamp: 2016/07/11 10:11:04 Current time: 2016/07/13 16:07:20 Type: Public Build: Stable Version: 1.62.137494 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== 16:07:20 File C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\mod.cpp, line 12: '.overviewText': Missing ';' at the end of line 16:07:21 Cannot register unknown string STR_AC_VEHICLE_IN_VEHICLE_UNLOAD 16:07:21 Initializing stats manager. 16:07:21 sessionID: b27e76bf6356e09bf0583d166941a08dc2d6f175 16:07:31 Item STR_PLAYER listed twice 16:07:31 Item STR_COMBAT listed twice 16:07:31 Item STR_NAME listed twice 16:07:31 Item STR_MEDIUM listed twice 16:07:31 Item STR_DEFAULT listed twice 16:07:31 Item STR_EMPTY listed twice 16:07:31 Item STR_PLACING_MODULES_TIP listed twice 16:07:31 Unsupported language English in stringtable 16:07:32 File ares_zeusExtensions\Achilles\config\cfgHints.hpp, line 48: '/cfgHints/Ares/RCvehicleCrew.description': Missing ';' at the end of line 16:07:32 File aaf_remnants\config.cpp, line 143: '/CfgVehicles/AAF_MRAP.displayname': Missing ';' at the end of line 16:07:32 Conflicting addon RU_ARMY in 'ru_army(2035)\', previous definition in 'red_cell(2035)\' 16:07:35 Conflicting addon A3_Anims_F_Config_Sdr in 'a3\anims_f\config\sdr\', previous definition in 'pa\' 16:07:38 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 16:07:38 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 16:07:38 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 16:07:38 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 16:07:38 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 16:07:39 Updating base class BlendAnims->, by a3\anims_f\config\sdr\weaponswitching\config.bin/CfgMovesMaleSdr/BlendAnims/ 16:07:39 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 16:07:39 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 16:07:39 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 16:07:39 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 16:07:39 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 16:07:39 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 16:07:39 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 16:07:39 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 16:07:39 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 16:07:39 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 16:07:39 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 16:07:39 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 16:07:39 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 16:07:39 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 16:07:39 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 16:07:39 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 16:07:39 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 16:07:39 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 16:07:39 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 16:07:39 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 16:07:39 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 16:07:39 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 16:07:39 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 16:07:39 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 16:07:39 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 16:07:39 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 16:07:39 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 16:07:39 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 16:07:39 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 16:07:39 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 16:07:39 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 16:07:39 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 16:07:39 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDebugConsole/ 16:07:39 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ 16:07:39 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 16:07:39 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 16:07:39 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 16:07:39 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 16:07:39 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 16:07:39 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 16:07:39 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 16:07:39 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 16:07:39 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 16:07:39 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 16:07:39 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 16:07:39 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 16:07:39 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 16:07:39 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 16:07:39 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ 16:07:39 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 16:07:39 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 16:07:39 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ 16:07:39 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ 16:07:39 Updating base class ->G_Balaclava_blk, by a3\characters_f\config.bin/CfgGlasses/G_Balaclava_oli/ 16:07:39 Updating base class ->All, by a3\sounds_f\config.bin/CfgVehicles/Sound/ 16:07:39 Updating base class HelmetBase->H_HelmetB, by ares_zeusExtensions\config.cpp/CfgWeapons/H_MilCap_ocamo/ 16:07:39 Updating base class HelmetBase->H_HelmetB, by ares_zeusExtensions\config.cpp/CfgWeapons/H_StrawHat/ 16:07:39 Updating base class ->DMR_02_base_F, by a3\weapons_f_mark\longrangerifles\dmr_02\config.bin/CfgWeapons/srifle_DMR_02_F/ 16:07:39 Updating base class ->DMR_03_base_F, by a3\weapons_f_mark\longrangerifles\dmr_03\config.bin/CfgWeapons/srifle_DMR_03_F/ 16:07:39 Updating base class ->srifle_DMR_03_F, by a3\weapons_f_mark\longrangerifles\dmr_03\config.bin/CfgWeapons/srifle_DMR_03_woodland_F/ 16:07:39 Updating base class ->DMR_04_base_F, by a3\weapons_f_mark\longrangerifles\dmr_04\config.bin/CfgWeapons/srifle_DMR_04_F/ 16:07:39 Updating base class ->DMR_05_base_F, by a3\weapons_f_mark\longrangerifles\dmr_05\config.bin/CfgWeapons/srifle_DMR_05_blk_F/ 16:07:39 Updating base class ->srifle_DMR_06_camo_F, by a3\weapons_f_mark\longrangerifles\dmr_06\config.bin/CfgWeapons/srifle_DMR_06_olive_F/ 16:07:39 Updating base class ->MMG_01_hex_F, by a3\weapons_f_mark\machineguns\mmg_01\config.bin/CfgWeapons/MMG_01_tan_F/ 16:07:39 Updating base class ->MMG_02_camo_F, by a3\weapons_f_mark\machineguns\mmg_02\config.bin/CfgWeapons/MMG_02_black_F/ 16:07:39 Updating base class ->O_APC_Wheeled_02_base_F, by a3\armor_f_beta\apc_wheeled_02\config.bin/CfgVehicles/O_APC_Wheeled_02_rcws_F/ 16:07:39 Updating base class ->BlendAnims, by a3\soft_f_kart\kart_01\config.bin/CfgMovesMaleSdr/BlendAnims/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ 16:07:39 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ 16:07:39 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ 16:07:39 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ 16:07:39 Updating base class asdg_MuzzleSlot_762MG->MuzzleSlot, by a3\weapons_f_exp\config.bin/CfgWeapons/LMG_Mk200_F/WeaponSlotsInfo/MuzzleSlot/ 16:07:39 Updating base class asdg_MuzzleSlot_762MG->MuzzleSlot, by a3\weapons_f_exp\config.bin/CfgWeapons/arifle_MX_SW_F/WeaponSlotsInfo/MuzzleSlot/ 16:07:39 a3\weapons_f_exp\config.bin/CfgWeapons/arifle_MX_SW_F/WeaponSlotsInfo/MuzzleSlot.compatibleItems: Cannot update non array from array 16:07:42 Initializing Steam Manager 16:07:42 Starting initial content check. 16:07:42 Steam Manager initialized. 16:07:42 16:07:42 ==== Loaded addons ==== 16:07:42 16:07:42 dta\bin.pbo - unknown 16:07:42 dta\core.pbo - 98397 16:07:42 dta\languagecore_f.pbo - 102617 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Ares Mod - Achilles Expansion (Alpha 0.0.2c)\addons\ares_zeusextensions.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@NSS Admin Console\addons\nss admin console.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@ZeroReal-NoSway_NoFatigue\addons\zeroreal_nosway_nofatigue.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement\addons\babe_core.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement\addons\babe_em.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement\addons\babe_int.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement\addons\babe_laser.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement\addons\babe_nvg.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Personal Arsenal\addons\pa.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_asset.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_civilian.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_core.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_ctrg.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_divers.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_doc_diver.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_greendaggers.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_isas.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_mercs.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_militia.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_ru.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_sf.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package\addons\mu_vehicles.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Music Time Mod\addons\music.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\aaf_remnants.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\agola_mercenaries.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\initiative(2035).pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\red_cell(2035).pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\ru_army(2035).pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\us_army(2035).pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version\addons\ve_weapons.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\abu.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\aor1.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\aor2.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\aoru.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\cadpat.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\dualtex.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\m81.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\m90.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\m90d.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\marpat.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\mc.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\mcb.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\oga.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\project_honor.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\scorpion.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\specter_armaments.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\surpat.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1\addons\tiger.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM -Accessory Pack\addons\vsm_bowman.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM -Accessory Pack\addons\vsm_facemask.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM -Accessory Pack\addons\vsm_shemagh.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Weapons\addons\vsm_weapons.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\addons\ffcamopackbox.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\addons\ffcamopack_aaf.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\addons\ffcamopack_common.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\addons\ffcamopack_csat.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\addons\ffcamopack_nato.pbo - unknown 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_ai.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_arrays.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_common.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_diagnostic.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_events.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_hashes.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_help.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_jr.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_jr_prep.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_keybinding.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_linux.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_main.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_main_a3.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_modules.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_network.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_settings.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_settings_helper.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_statemachine.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_strings.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_ui.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_ui_helper.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_vectors.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_versioning.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3\addons\cba_xeh.pbo - 76ab225a 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\air_f_exp.ebo - 102689 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\anims_f_exp.ebo - 102702 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\armor_f_exp.ebo - 101169 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\boat_f_exp.ebo - 102349 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\cargoposes_f_exp.ebo - 102649 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\characters_f_exp.ebo - 102716 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\data_f_exp.ebo - 102504 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_f_exp.ebo - 102566 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp.ebo - 102344 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_chi.ebo - 102574 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.ebo - 102574 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_fre.ebo - 102574 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\editorpreviews_f_exp.ebo - 101866 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\functions_f_exp.ebo - 102377 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\languagemissions_f_exp.ebo - 102617 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\language_f_exp.ebo - 102617 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\map_data_exp.ebo - 101774 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka.ebo - 102697 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data.ebo - 102638 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers.ebo - 102461 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoabuka_data_layers_00_00.ebo - 102461 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\map_tanoa_scenes_f.ebo - 101568 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp.ebo - 102771 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_data.ebo - 102647 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\missions_f_exp_video.ebo - 102748 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\modules_f_exp.ebo - 101172 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\music_f_exp.ebo - 102056 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\music_f_exp_music.ebo - 102056 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\props_f_exp.ebo - 102514 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\rocks_f_exp.ebo - 102694 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\soft_f_exp.ebo - 102514 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\sounds_f_exp.ebo - 102514 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\static_f_exp.ebo - 101619 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp.ebo - 102320 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_civilian.ebo - 102332 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_commercial.ebo - 102337 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_cultural.ebo - 102334 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_data.ebo - 102341 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_industrial.ebo - 102566 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\structures_f_exp_infrastructure.ebo - 102649 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\supplies_f_exp.ebo - 102166 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\ui_f_exp.ebo - 102701 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\vegetation_f_exp.ebo - 102695 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion\addons\weapons_f_exp.ebo - 102686 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\anims_f_mark.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\characters_f_mark.pbo - 102108 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\data_f_mark.pbo - 100892 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mark.pbo - 98398 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\dubbing_f_mp_mark.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mark.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\functions_f_mp_mark.pbo - 102702 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mark.pbo - 102100 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\languagemissions_f_mp_mark.pbo - 102100 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\language_f_mark.pbo - 102099 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\language_f_mp_mark.pbo - 102099 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_data.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mark_video.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark.pbo - 102054 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\missions_f_mp_mark_data.pbo - 99084 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mark.pbo - 99085 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\modules_f_mp_mark.pbo - 102478 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark.pbo - 98422 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\music_f_mark_music.pbo - 99086 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\sounds_f_mark.pbo - 99087 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\static_f_mark.pbo - 98423 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\structures_f_mark.pbo - 99089 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\supplies_f_mark.pbo - 99089 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mark.pbo - 99090 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\ui_f_mp_mark.pbo - 99090 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark\addons\weapons_f_mark.pbo - 102553 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\air_f_heli.pbo - 100981 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\anims_f_heli.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\boat_f_heli.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\cargoposes_f_heli.pbo - 102649 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\data_f_heli.pbo - 100892 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\dubbing_f_heli.pbo - 98398 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\functions_f_heli.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\languagemissions_f_heli.pbo - 102099 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\language_f_heli.pbo - 102099 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli.pbo - 100701 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_data.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\missions_f_heli_video.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\modules_f_heli.pbo - 99085 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli.pbo - 98423 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 99086 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\soft_f_heli.pbo - 99086 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\sounds_f_heli.pbo - 99086 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\structures_f_heli.pbo - 101719 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\supplies_f_heli.pbo - 101719 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli\addons\ui_f_heli.pbo - 99090 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.pbo - 100651 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.pbo - 102099 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 102099 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.pbo - 100701 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.pbo - 99085 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 99085 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.pbo - 99086 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.pbo - 99086 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 101717 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.pbo - 99090 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.pbo - 99090 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 101811 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 99082 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 102098 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 101775 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 99085 16:07:42 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 102204 16:07:42 addons\3den.pbo - 102647 16:07:42 addons\3den_language.pbo - 102097 16:07:42 addons\a3.pbo - unknown 16:07:42 addons\air_f.pbo - 99988 16:07:42 addons\air_f_beta.pbo - 100272 16:07:42 addons\air_f_epb.pbo - 99941 16:07:42 addons\air_f_epc.pbo - 98395 16:07:42 addons\air_f_gamma.pbo - 98395 16:07:42 addons\animals_f.pbo - 100090 16:07:42 addons\animals_f_beta.pbo - 100090 16:07:42 addons\anims_f.pbo - 101995 16:07:42 addons\anims_f_bootcamp.pbo - 99081 16:07:42 addons\anims_f_data.pbo - 102560 16:07:42 addons\anims_f_epa.pbo - 99082 16:07:42 addons\anims_f_epc.pbo - 99082 16:07:42 addons\anims_f_exp_a.pbo - 99908 16:07:42 addons\armor_f.pbo - 99082 16:07:42 addons\armor_f_beta.pbo - 101707 16:07:42 addons\armor_f_epb.pbo - 99082 16:07:42 addons\armor_f_epc.pbo - 99082 16:07:42 addons\armor_f_gamma.pbo - 99082 16:07:42 addons\baseconfig_f.pbo - 99080 16:07:42 addons\boat_f.pbo - 99082 16:07:42 addons\boat_f_beta.pbo - 99082 16:07:42 addons\boat_f_epc.pbo - 101732 16:07:42 addons\boat_f_gamma.pbo - 101732 16:07:42 addons\cargoposes_f.pbo - 102701 16:07:42 addons\characters_f.pbo - 102106 16:07:42 addons\characters_f_beta.pbo - 101172 16:07:42 addons\characters_f_bootcamp.pbo - 100169 16:07:42 addons\characters_f_epa.pbo - 99082 16:07:42 addons\characters_f_epb.pbo - 99082 16:07:42 addons\characters_f_epc.pbo - 99082 16:07:42 addons\characters_f_gamma.pbo - 99374 16:07:42 addons\data_f.pbo - 102582 16:07:42 addons\data_f_bootcamp.pbo - 100892 16:07:42 addons\data_f_exp_a.pbo - 99082 16:07:42 addons\data_f_exp_b.pbo - 98643 16:07:42 addons\drones_f.pbo - 100981 16:07:42 addons\dubbing_f.pbo - 98398 16:07:42 addons\dubbing_f_beta.pbo - 98398 16:07:42 addons\dubbing_f_bootcamp.pbo - 98398 16:07:42 addons\dubbing_f_epa.pbo - 98398 16:07:42 addons\dubbing_f_epb.pbo - 98398 16:07:42 addons\dubbing_f_epc.pbo - 98398 16:07:42 addons\dubbing_f_gamma.pbo - 98398 16:07:42 addons\dubbing_radio_f.pbo - 99982 16:07:42 addons\dubbing_radio_f_data_eng.pbo - 99078 16:07:42 addons\dubbing_radio_f_data_engb.pbo - 99078 16:07:42 addons\dubbing_radio_f_data_gre.pbo - 99078 16:07:42 addons\dubbing_radio_f_data_per.pbo - 99078 16:07:42 addons\dubbing_radio_f_data_vr.pbo - 99078 16:07:42 addons\editorpreviews_f.pbo - 99556 16:07:42 addons\editor_f.pbo - 99082 16:07:42 addons\functions_f.pbo - 102723 16:07:42 addons\functions_f_bootcamp.pbo - 101296 16:07:42 addons\functions_f_epa.pbo - 99082 16:07:42 addons\functions_f_epc.pbo - 99082 16:07:42 addons\functions_f_exp_a.pbo - 99082 16:07:42 addons\languagemissions_f.pbo - 102617 16:07:42 addons\languagemissions_f_beta.pbo - 102099 16:07:42 addons\languagemissions_f_bootcamp.pbo - 102099 16:07:42 addons\languagemissions_f_epa.pbo - 102099 16:07:42 addons\languagemissions_f_epb.pbo - 102099 16:07:42 addons\languagemissions_f_epc.pbo - 102099 16:07:42 addons\languagemissions_f_exp_a.pbo - 102099 16:07:42 addons\languagemissions_f_gamma.pbo - 102099 16:07:42 addons\language_f.pbo - 102097 16:07:42 addons\language_f_beta.pbo - 102097 16:07:42 addons\language_f_bootcamp.pbo - 102097 16:07:42 addons\language_f_epa.pbo - 102099 16:07:42 addons\language_f_epb.pbo - 102099 16:07:42 addons\language_f_epc.pbo - 102099 16:07:42 addons\language_f_exp_a.pbo - 102099 16:07:42 addons\language_f_exp_b.pbo - 102099 16:07:42 addons\language_f_gamma.pbo - 102099 16:07:42 addons\map_altis.pbo - 102518 16:07:42 addons\map_altis_data.pbo - 99740 16:07:42 addons\map_altis_data_layers.pbo - 99901 16:07:42 addons\map_altis_data_layers_00_00.pbo - 99901 16:07:42 addons\map_altis_data_layers_00_01.pbo - 99901 16:07:42 addons\map_altis_data_layers_01_00.pbo - 99901 16:07:42 addons\map_altis_data_layers_01_01.pbo - 99901 16:07:42 addons\map_altis_scenes_f.pbo - 101568 16:07:42 addons\map_data.pbo - 100132 16:07:42 addons\map_stratis.pbo - 100234 16:07:42 addons\map_stratis_data.pbo - 99082 16:07:42 addons\map_stratis_data_layers.pbo - 99082 16:07:42 addons\map_stratis_scenes_f.pbo - 101568 16:07:42 addons\map_vr.pbo - 98784 16:07:42 addons\map_vr_scenes_f.pbo - 101569 16:07:42 addons\misc_f.pbo - 99082 16:07:42 addons\missions_f.pbo - 99082 16:07:42 addons\missions_f_beta.pbo - 99082 16:07:42 addons\missions_f_beta_data.pbo - 99082 16:07:42 addons\missions_f_beta_video.pbo - 99082 16:07:42 addons\missions_f_bootcamp.pbo - 102166 16:07:42 addons\missions_f_bootcamp_data.pbo - 99082 16:07:42 addons\missions_f_bootcamp_video.pbo - 99082 16:07:42 addons\missions_f_data.pbo - 99082 16:07:42 addons\missions_f_epa.pbo - 102505 16:07:42 addons\missions_f_epa_data.pbo - 99082 16:07:42 addons\missions_f_epa_video.pbo - 99082 16:07:42 addons\missions_f_epb.pbo - 99082 16:07:42 addons\missions_f_epc.pbo - 99082 16:07:42 addons\missions_f_exp_a.pbo - 102056 16:07:42 addons\missions_f_exp_a_data.pbo - 98702 16:07:42 addons\missions_f_gamma.pbo - 99082 16:07:42 addons\missions_f_gamma_data.pbo - 99082 16:07:42 addons\missions_f_gamma_video.pbo - 99082 16:07:42 addons\missions_f_video.pbo - 99084 16:07:42 addons\modules_f.pbo - 98663 16:07:42 addons\modules_f_beta.pbo - 99084 16:07:42 addons\modules_f_beta_data.pbo - 99084 16:07:42 addons\modules_f_bootcamp.pbo - 99085 16:07:42 addons\modules_f_data.pbo - 99085 16:07:42 addons\modules_f_epb.pbo - 99085 16:07:42 addons\modules_f_exp_a.pbo - 99085 16:07:42 addons\music_f.pbo - 99086 16:07:42 addons\music_f_bootcamp.pbo - 98422 16:07:42 addons\music_f_bootcamp_music.pbo - 99086 16:07:42 addons\music_f_epa.pbo - 98422 16:07:42 addons\music_f_epa_music.pbo - 99086 16:07:42 addons\music_f_epb.pbo - 98422 16:07:42 addons\music_f_epb_music.pbo - 99086 16:07:42 addons\music_f_epc.pbo - 98423 16:07:42 addons\music_f_epc_music.pbo - 99086 16:07:42 addons\music_f_music.pbo - 99086 16:07:42 addons\plants_f.pbo - 102349 16:07:42 addons\props_f_exp_a.pbo - 99086 16:07:42 addons\roads_f.pbo - 98423 16:07:42 addons\rocks_f.pbo - 101831 16:07:42 addons\signs_f.pbo - 99349 16:07:42 addons\soft_f.pbo - 98851 16:07:42 addons\soft_f_beta.pbo - 99086 16:07:42 addons\soft_f_bootcamp.pbo - 99086 16:07:42 addons\soft_f_epc.pbo - 102379 16:07:42 addons\soft_f_gamma.pbo - 100005 16:07:42 addons\sounds_f.pbo - 101933 16:07:42 addons\sounds_f_arsenal.pbo - 99086 16:07:42 addons\sounds_f_bootcamp.pbo - 99086 16:07:42 addons\sounds_f_characters.pbo - 101934 16:07:42 addons\sounds_f_environment.pbo - 101781 16:07:42 addons\sounds_f_epb.pbo - 99086 16:07:42 addons\sounds_f_epc.pbo - 99086 16:07:42 addons\sounds_f_exp_a.pbo - 99086 16:07:42 addons\sounds_f_sfx.pbo - 99087 16:07:42 addons\sounds_f_vehicles.pbo - 101781 16:07:42 addons\static_f.pbo - 101412 16:07:42 addons\static_f_beta.pbo - 98423 16:07:42 addons\static_f_gamma.pbo - 98423 16:07:42 addons\structures_f.pbo - 102108 16:07:42 addons\structures_f_bootcamp.pbo - 101830 16:07:42 addons\structures_f_data.pbo - 100167 16:07:42 addons\structures_f_epa.pbo - 99891 16:07:42 addons\structures_f_epb.pbo - 101868 16:07:42 addons\structures_f_epc.pbo - 101721 16:07:42 addons\structures_f_exp_a.pbo - 99087 16:07:42 addons\structures_f_households.pbo - 102520 16:07:42 addons\structures_f_ind.pbo - 102260 16:07:42 addons\structures_f_mil.pbo - 101830 16:07:42 addons\structures_f_wrecks.pbo - 99089 16:07:42 addons\uifonts_f.pbo - 99090 16:07:42 addons\uifonts_f_data.pbo - 99090 16:07:42 addons\ui_f.pbo - 102687 16:07:42 addons\ui_f_bootcamp.pbo - 101548 16:07:42 addons\ui_f_data.pbo - 102242 16:07:42 addons\ui_f_exp_a.pbo - 99090 16:07:42 addons\weapons_f.pbo - 102566 16:07:42 addons\weapons_f_beta.pbo - 102192 16:07:42 addons\weapons_f_bootcamp.pbo - 99090 16:07:42 addons\weapons_f_epa.pbo - 99090 16:07:42 addons\weapons_f_epb.pbo - 99090 16:07:42 addons\weapons_f_epc.pbo - 99090 16:07:42 addons\weapons_f_gamma.pbo - 99090 16:07:42 16:07:42 ======================= 16:07:42 16:07:42 File C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack\mod.cpp, line 12: '.overviewText': Missing ';' at the end of line 16:07:42 ============================================================================================= List of mods =============================================================================================== 16:07:42 modsReadOnly = true 16:07:42 safeModsActivated = false 16:07:42 customMods = true 16:07:42 hash = '8BDA038FAFEDF0A7AAAC21A7F1C7450D1FF61FB4' 16:07:42 hashShort = '8629890b' 16:07:42 name | modDir | default | origin | hash | hashShort | fullPath 16:07:42 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 16:07:42 Ares Mod - Achilles Expansion (0.0.2) | @Ares Mod - Achilles Expansion (Alpha 0.0.2c) | false | GAME DIR | d30ad8b83ffb269c5d8e544ebb669875878d2a19 | ef4da4aa | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Ares Mod - Achilles Expansion (Alpha 0.0.2c) 16:07:42 @NSS Admin Console | @NSS Admin Console | false | GAME DIR | b76e28e5883d844db42cbf51fe6a50ba45f9f6a3 | c9a17c44 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@NSS Admin Console 16:07:42 @ZeroReal-NoSway_NoFatigue | @ZeroReal-NoSway_NoFatigue | false | GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 | 11fdd19c | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@ZeroReal-NoSway_NoFatigue 16:07:42 @Arma Enhanced Movement | @Arma Enhanced Movement | false | GAME DIR | e4d9904bf4d365334fd0918300a870c7d24022d0 | 63c265c0 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enhanced Movement 16:07:42 @Personal Arsenal | @Personal Arsenal | false | GAME DIR | ba66a215043100e0658b3144a72c63629c9b8f71 | 12892b73 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Personal Arsenal 16:07:42 @Missing Units - Complete package | @Missing Units - Complete package | false | GAME DIR | f47ef9e1e0e3063c0a18a2be0f785c267f6c2092 | 4a79e20a | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Missing Units - Complete package 16:07:42 @Music Time Mod | @Music Time Mod | false | GAME DIR | a9c59ab468d26021fbbcd43b2c2e063aff01465c | 6ca55512 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Music Time Mod 16:07:42 @Arma Enemies Mod - Private Version | @Arma Enemies Mod - Private Version | false | GAME DIR | 934d72a7294103e92e5ea93d7c1be99abd2d0dc6 | c1af738e | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Arma Enemies Mod - Private Version 16:07:42 @VSM - Gear Pack v1 | @VSM - Gear Pack v1 | false | GAME DIR | 1aeadff791b657eeb49e31ef5ec198ac643e9487 | b077a72b | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Gear Pack v1 16:07:42 VSM - Accessory Pack | @VSM -Accessory Pack | false | GAME DIR | cb0e6b07055571ecde5f729a8c57423b6d247d10 | 317c320f | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM -Accessory Pack 16:07:42 @VSM - Weapons | @VSM - Weapons | false | GAME DIR | d24b7a7522b4d5ffb4108ca530501ecb4c1d8586 | 47b0f1f7 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@VSM - Weapons 16:07:42 FoxFort Camo Pack | @FoxFort Camo Pack | false | GAME DIR | 930ebc540c3c6390496d8864f3dd319bbe634749 | 2b403b63 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@FoxFort Camo Pack 16:07:42 Community Base Addons v2.5.0 | @CBA_A3 | false | GAME DIR | 8ec084668dc241391aae88cb8df87ce39677975f | 5e90ea3b | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3 16:07:42 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | | 16:07:42 Arma 3 Apex | expansion | true | GAME DIR | 2ead696776889f83ff6858012f8797677f96d340 | d6f6ece8 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\expansion 16:07:42 Arma 3 Marksmen | mark | true | GAME DIR | abcdc24602067e2806db3e05b5193970eafbf111 | a5cfe5cf | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark 16:07:42 Arma 3 Helicopters | heli | true | GAME DIR | 5bec42e59bcde9eef913b54f6ef95de6a6a99e01 | 96c411d5 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli 16:07:42 Arma 3 Karts | kart | true | GAME DIR | 44cc1655a67b9002577562645da2eeb67d1be2b0 | cf40abd | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart 16:07:42 Arma 3 Zeus | curator | true | GAME DIR | 15dc9c98b66c6c932d8c8a83ad5c4b9360cee492 | 5056afaa | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator 16:07:42 Arma 3 | A3 | true | NOT FOUND | | | 16:07:42 ========================================================================================================================================================================================================== Share this post Link to post Share on other sites
General Kong 148 Posted July 15, 2016 Righty, it seems that it might have been something with CBA, since they updated, the vehicles are showing up again now, just have to sort out something else, in the config posted above, I have tried to use the new CSAT Qilin LSV, and give it a greyish white texture, but ingame it still shows up with the normal CSAT texture Share this post Link to post Share on other sites
General Kong 148 Posted February 22, 2017 Righty, now im trying to have the Offroads onlly use the "Beige" colors, but I dont know how to make it so they only use those colors Spoiler class AlSadr_Technical: B_G_Offroad_01_armed_F { side = 2; scope = 2; scopeCurator = 2; displayname = "Technical"; vehicleclass = "Vehicles"; //Unit Group faction = "AlSadr_FACTION"; //Faction added to, default Nato crew = "AlSadr_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"AlSadr_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo","camo2"}; hiddenSelectionsTextures[] = {"\A3\soft_f\Offroad_01\data\Offroad_01_ext_co.paa","\A3\soft_f\Offroad_01\data\Offroad_01_ext_co.paa"}; textureList[] = {"Beige",1}; yet it constantly shows up as red ingame Share this post Link to post Share on other sites
Rich_R 1087 Posted February 24, 2017 I think that may due to the offroad vehicles using the method BI use to mange multiple textures across the same vehicle model, the class textureSources route. Here's my version of a custom offroad for a guerilla faction I made; I could be wrong of course, I'm only an amateur at this stuff :) Looking over your questions, I think many can be answered by pulling apart the original configs from BI or if a modder has done something you're trying to do. What I know pretty much comes from google, reverse-engineering and occasionally coming on here :) Seeing how BI does things is very easy now with the Eden editors option to see an objects config while in the editor! Its awesome! class RMTMIL_OFFROAD_M: B_G_Offroad_01_armed_F { author = "Rich"; _generalMacro = "RMTMIL_OFFROAD_M"; scope = 2; side = 0; displayName = "Tanoa Militia Offroad White"; faction = "RMTMIL"; vehicleClass = "RMTMILV"; crew = "RMTMIL_15"; typicalCargo[] = {"RMTMIL_22"}; textureList[] = {"RM_TMIL01",1}; class textureSources { // This texture source will be available for every defined factions class RM_TMIL01 { // Display name of the texture, use displayName = "RMTMIL Offroad"; // Author of the texture author = "Rich"; // Textures, in the same order as the hidden selection names textures[] = { "\RMTMIL\data\offroad_01_co.paa", "\RMTMIL\data\offroad_01_co.paa" }; materials[] = {}; // if such is needed // This source should be available for the following factions }; }; Share this post Link to post Share on other sites
General Kong 148 Posted February 25, 2017 ahh I see, thank you for the code, ill try it out when i get the chance and come back with my results :) Share this post Link to post Share on other sites
General Kong 148 Posted April 20, 2017 Sadly, that code didnt work, so that means that for now, ill just have it use the usual offroad guerilla texture for now. New question, I want to use the sample arma 2 assets provided kindly by bohemia to add a ural truck, how do I set one up for Arma 3? Share this post Link to post Share on other sites
E_50_Panzer 37 Posted April 20, 2017 3 hours ago, General Kong said: Sadly, that code didnt work, so that means that for now, ill just have it use the usual offroad guerilla texture for now. New question, I want to use the sample arma 2 assets provided kindly by bohemia to add a ural truck, how do I set one up for Arma 3? Hey man, sorry I haven't been on the forum in awhile. Anyway, for now, I think your best bet is to base it off of the A3 sample car. When I get back on my PC later I'll try to get a better answer for you. 1 Share this post Link to post Share on other sites
General Kong 148 Posted March 4, 2018 Righty, so I have gotten to the point of retexturing some vanilla assets, however, while my vehicle retextures are so far fine, the uniform retexture I have done is not showing up Here is the code relevent to the Uniform, the unform is meant INDFOR and OPFOR units, but I also want to have it available to be used by CIV and WEST class CfgVehicles { class B_Soldier_F; class RC_Uniform: B_soldier_F { author = "GeneralKong"; _generalMacro = "B_soldier_F"; scope = 0; displayName = "Custom Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "RC2035_FACTION"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO modelSides[] = {0,1,2,3}; uniformClass = "RC_Camo"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class CfgWeapons { //UNIFORMS////////////////////////////////////////////////////////////////////////////// class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class RC_Camo: Uniform_Base { scope = 2; displayName = "Combat Fatigues(Red Cell)"; picture = "VE_Essentials\Data\RC_SoldierFatigue_CO.paa"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; class ItemInfo : UniformItem { uniformClass = "RC_Uniform"; containerClass = "Supply50"; mass = 50; }; }; Share this post Link to post Share on other sites
General Kong 148 Posted March 6, 2018 It has been fixed Share this post Link to post Share on other sites
General Kong 148 Posted March 7, 2018 New question, does anyone have any templates (with Layers) for the Light NATO helmet, the AK12, The AAF Vest's and the black Stealth Balaclava? Share this post Link to post Share on other sites
General Kong 148 Posted May 3, 2018 Need help with a popup error fro some custom vests: Spoiler here is the code: Spoiler class RC_Vest_F: V_Press_F { displayName = "Ballistic Vest (Black)"; author = "GeneralKong"; scope = 2; picture = "VE_Essentials\Data\equip_RC_vest_01_co.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\equip_RC_vest_01_co.paa"}; class ItemInfo: ItemInfo { containerClass = "Supply100"; }; }; class AATU_Vest_F: V_Press_F { displayName = "Ballistic Vest (AATU)"; author = "GeneralKong"; scope = 2; picture = "VE_Essentials\Data\equip_AATU_vest_01_co.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\equip_AATU_vest_01_co.paa"}; class ItemInfo: ItemInfo { containerClass = "Supply100"; }; }; class Olive_Vest_F: V_Press_F { displayName = "Ballistic Vest (Olive)"; author = "GeneralKong"; scope = 2; picture = "VE_Essentials\Data\equip_olive_vest_01_co.paa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\equip_olive_vest_01_co.paa"}; class ItemInfo: ItemInfo { containerClass = "Supply100"; }; }; @Locklear Share this post Link to post Share on other sites
General Kong 148 Posted September 25, 2018 Righty, is there any scripts for randomizing uniforms? more specifically 2 uniforms that I have made, and I want it to randomize between the 2 of them Share this post Link to post Share on other sites
RabidStoat 39 Posted October 13, 2018 Did anyone ever get back to you on that last question? Or did you find a solution? Trying to do the same myself Share this post Link to post Share on other sites
General Kong 148 Posted October 13, 2018 sadly no answers, there is 1 mod that I know that has a randomize uniforms script, and that was the PMC mod, and I think Theseus Services does the same, I keep forgetting to msg the lead of the Theseus Services mod to see if he can allow me to use it 1 Share this post Link to post Share on other sites