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Rodeostar42

Enhanced High & Low Script

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The concept of " water temperature " and " oxygen concentration "  It is a script that gives
 
Water Enhanced
• Depending on the time and the water temperature is staying on the surface of the water or water leads to death
• Elapsed time until death depends on the time zone month ( season ) in the game
• up to the land , if get on a ship and helicopter to recover from hypothermia etc., but the degree of fatigue will be Max
• is possible underwater work to avoid such as hypothermia if wearing a wet suit
 
Oxygen Enhanced
• leads to death in about 15 seconds, the oxygen concentration is thin at an altitude 3000M more
• oxygen concentration if fitted with a jet pilot helmet (A3,RHS,USAF,CUP) is kept normally

 

• in an aircraft , such as a highly regardless of helicopter and jet has been pressurized
 
 
Download
 
Ver2.0 ChangeLog
 
[added]
World index - water temperature of each map(Map that has not been indexed will be the Standard water temperature).
 
[fixed]
fatigue limit increase during wet suit worn only when you are in the land.
fatigue limit increase during oxygen helmet mounted only except when the vehicle ride.
 
---World index List---
"Altis"
"Stratis"
"Koplic"
"bozcaada"
"evergreen"
"SugarLake"
"Gorgona"
"Takistan"
"Zargabad"
"pja310"
"Shapur_BAF"
"Chernarus_winter"
"utes_winter"
"anim_helvantis_v2"
"ThirskW"
"Panthera3"
"Chernarus"
"Chernarus_Summer"
"Woodland_ACR"
"ProvingGrounds_PMC"
"utes"
"Bornholm"
"Thirsk"
"sfp_wamako"
"Napf"
"sfp_sturko"
"imrali"
"imralispring"
"pja305"
"Sara_dbe1"
"SaraLite"
"Sara"
"Porto"
"Intro"
"IslaDuala3"
"Mog"
"lingor3"
"wake"
"Atlantis"
"abramia"
"australia"
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Very nice Idea. Since we started using Chernarus Winter lately I was thinking about something like that Gonna test it later that day :3

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I want the water temperature information for each region. ver2.0 the regional settings and water temperature setting is very About.

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Chernarus_winter

utes_winter

ThirskW

anim_helvantis_v2

These snow-covered landscape of the map is the all-time all-season very cold water temperature.

If you have any comments or requests, please

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Have not tested it yet. Will test during the week. One question I have though: Does the damage work well with ACE? If it does not at all, I'd request that.

E.g. it could lower the puls and maybe add contusion wounds all over the body (that would be the only thing I could think of)

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ACE3 There is no problem if you are using. Than gradually damage is a specification to death without after a certain period of time has elapsed. The corresponding version of the test of ACE3 was. It is down only pulse with the lapse of time. But I do not now because I thought too much meaning there is no implementation ^ _ ^

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Your O2 levels are way off mate, O2 becomes and issue above 15,000 feet, or 5000M and not 3000M's (9,000 feet ) I am a recreational skydiver and have jumped regularly above 13,000 feet (4100M) without any need for O2, or have had to wear any sort of Mask/equipment getting up to that altitude mate.

Even exiting from 14,000 feet on several occasions, again no effects noted, the USPA and the BPA and FAI are rigorous when it comes to safety and jumping from extreme altitude> 5000 (15000)  within 10 seconds of exit from 15,000 feet, you're in the safe zone anyway.

What you should do is write a script, like Kempco's HALO one, that makes the player wear a mask > 5000M.

 

Same goes for SCUBA, you're only considering a wet suit, a DRY suit allows the diver to work in more arduous temperatures, again, an advanced PADI open water diver, diving off the West Coast of Scotland all year round, it's more common to use a dry suit, as opposed to diving in the Andaman Sea off Thailand where it's shorts and a UV protecting top is more of a regular choice of gear, but diving in the Mediterranean Off the Spanish Coast, a wetsuit isn't uncommon even during the summer months. 

Good idea though, it has merit.

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So it will be helpful. Thank you! The reason was set to 3000M, but was lower the altitude considered to "game", it might be in the same manner as in the reality. Change along with the water temperature of each area in the next update (^^)

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and As a result of consultation with friends, also work resumed corresponding version ACE3. If you can now test I think I try to upload here

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tested for ACE3.... :icon_frown:

 


 

In the surface of the water or underwater heart rate will continue to decline . 

Little by little heart rate rise if Dassure from water . 

Conversely, heart rate rise is in the air . Advanced will decrease even heart rate if fallen below . 

The current problem is not fall unconscious and not a check of the heart rate from the interaction ..... :unsure:

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