Brostrom.A | Evul 35 Posted July 18, 2016 Making some final touches atm. :) 2 Share this post Link to post Share on other sites
Valken 623 Posted July 18, 2016 Cannot wait for these guys to show up and take on both BluFor and OpFor! :D Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted July 26, 2016 UPDATE 1.4.0.0 A new update for the mod have just been released! This version contains allot of new vehicles, bug fixes and texture adjustments. Enjoy! DownloadGithubSteam Workshop Changelog v 1.4.0.0 - Added AH1Z - Added Documents - Added Equipment Box - Added Humvee variants - Added Mortar - Added New MP helmet - Added Police Patrol group - Added Red Baret and Helmet to equipment box. - Added Red Helm and baret variants - Added Red baret soldier variants. - Added Rifleman with SPAR-16 - Added Uniform Box - Added Unit Insignia - Added `TERROR_O_SOLDIER_SPCSECURITY_SOLDIER` - Added `TERROR_WEAP_MP7A1_01` - Added new SpecOp Unit using the SIG 556. - Added previews to majority of vehicles. - Added truck based groups - Changed `TERROR_O_SOLDIER_SPCSECURITY` weapon from `TERROR_WEAP_Vector_01` to `TERROR_WEAP_MP7A1_01` - Decreased amount of Shotguns from 2 to 1 in Police cars. - Fixed Author and updated CBA macros. - Fixed and adjusted textures colors and looks. - Fixed missing `TERROR_O_SOLDIER_SF_Rifleman` in `config.cpp` - Fixed wrong classname for `ACE_EarPlugs` - New Feature `Tag Propaganda` (requires Red Spray Paint) - New Feature for not betraying the order with a faction ONLY L-pill given to all order members. - Removed `ACE_HandFlare_White` - Replaced `ACE_fieldDressing` with `ACE_packingBandage` - Reworked Weapon class names Share this post Link to post Share on other sites
Guest Posted July 27, 2016 New version frontpaged on the Armaholic homepage. Terrorist Organization Black Order v1.4.0.0 Community Base addons A3 Advanced Combat Environment 3 (ACE 3) RHS: United States Armed Forces Share this post Link to post Share on other sites
mcarma 19 Posted July 27, 2016 Awesome uniforms and weapons, but I think that the vehicles are too dark. Share this post Link to post Share on other sites
taro8 806 Posted July 27, 2016 So, you basically created Cobra from G.I. Joe :D. Just wanted to point this out, not that there is anything wrong with the fact you did so. Maybe you could go a bit further that road if you want to. Some suggestions: * IMHO all of the uniformed operators should have masks and balaclavas * maybe a civilian dressed undercover agents Share this post Link to post Share on other sites
Cytreen 14 Posted July 28, 2016 Love the mod but since the new 1.4 update CBA started throwing this error from this mod. Soon as i reverted back to version 0.3 it went away. 1:24:59 [XEH]: One or more children of class Car do not support Extended Event Handlers. Fall back to loop. 1:25:00 Error in expression < ((!(_value isEqualTo [])) && {!(_value isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error position: <isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error isequaltypeall: Type String, expected Array 1:25:00 File x\cba\addons\versioning\XEH_preInit.sqf, line 51 1:25:00 Error in expression < ((!(_value isEqualTo [])) && {!(_value isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error position: <isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error Generic error in expression 1:25:00 File x\cba\addons\versioning\XEH_preInit.sqf, line 51 1:25:00 Error in expression < ((_this select 1) select 1)}; I am building a 16 player multiplayer campaign ware this mod is featured as the main enemy. They dont make an appearance until later though. Been working on the first mission for a long time now. Hope you can figure out what in the update caused CBA to have a fit though. Share this post Link to post Share on other sites
jandrews 116 Posted July 31, 2016 So, you basically created Cobra from G.I. Joe :D. Just wanted to point this out, not that there is anything wrong with the fact you did so. Maybe you could go a bit further that road if you want to. Some suggestions: * IMHO all of the uniformed operators should have masks and balaclavas * maybe a civilian dressed undercover agents this is what i had thought too. I think balaclavas would be kool add. Thanks for the work! Share this post Link to post Share on other sites
Valken 623 Posted August 3, 2016 I found out using the latest CBA and ACE that if I load this mod, the ACE interaction and self interaction menus dissappear so the user will lose access to ACE. Also, if I do NOT load RHS with the mod, the heavy machinegunner has no gun, while the other soldiers do. I was testing this to see why it may happen. Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted August 3, 2016 Love the mod but since the new 1.4 update CBA started throwing this error from this mod. Soon as i reverted back to version 0.3 it went away. 1:24:59 [XEH]: One or more children of class Car do not support Extended Event Handlers. Fall back to loop. 1:25:00 Error in expression < ((!(_value isEqualTo [])) && {!(_value isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error position: <isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error isequaltypeall: Type String, expected Array 1:25:00 File x\cba\addons\versioning\XEH_preInit.sqf, line 51 1:25:00 Error in expression < ((!(_value isEqualTo [])) && {!(_value isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error position: <isEqualTypeAll 0)}) exitWith {true}; if > 1:25:00 Error Generic error in expression 1:25:00 File x\cba\addons\versioning\XEH_preInit.sqf, line 51 1:25:00 Error in expression < ((_this select 1) select 1)}; I am building a 16 player multiplayer campaign ware this mod is featured as the main enemy. They dont make an appearance until later though. Been working on the first mission for a long time now. Hope you can figure out what in the update caused CBA to have a fit though. The issue is related to the Propaganda pbo so if you remove it it should be resolved temporally. Currently trying to resolve it and release a fix for it asap. Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted August 3, 2016 I found out using the latest CBA and ACE that if I load this mod, the ACE interaction and self interaction menus dissappear so the user will lose access to ACE. Also, if I do NOT load RHS with the mod, the heavy machinegunner has no gun, while the other soldiers do. I was testing this to see why it may happen. The mod is dependent on RHS due to the weapon and equipment so it is not a big supersize. :P The interaction issue is due to the propaganda pbo im working on it atm. Share this post Link to post Share on other sites
Valken 623 Posted August 3, 2016 Ah Noted. I will remove the propaganda pbo for the moment. These are my default bad guys now. I wish there was a 5th faction allowed to fight it out via Nato CSAT AAF and Black Order with civilians caught in the middle. :D Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted August 5, 2016 UPDATE 1.4.1.0 Update have been released fixing the issues with the ace interaction being disabled. DownloadGithubSteam Workshop Changelog v 1.4.1.0 - Fixed the issue were ACE interaction menu do not work. - Removed unnecessary dependencies. 1 Share this post Link to post Share on other sites
Guest Posted August 5, 2016 New version frontpaged on the Armaholic homepage. Terrorist Organization Black Order v1.4.1.0 Community Base addons A3 Advanced Combat Environment 3 (ACE 3) RHS: United States Armed Forces Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted August 5, 2016 Thank you m8! :D Share this post Link to post Share on other sites
Guest Posted October 28, 2016 Armaholic updated: Terrorist Organization Black Order v1.5.1.0 Community Base addons A3 Advanced Combat Environment 3 (ACE 3) RHS: United States Armed Forces Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted October 28, 2016 UPDATE 1.5.1.0 Mostly bug and version fixes. A larger thing tho is that the police are starting to use more RHS stuff. This is true for the Research Division as well. DownloadGithubSteam WorkshopARMAHOLIC Changelog v 1.5.1.0 - Added new weapon MK 18 MOD 1 [Black Order] - Fixed tagging to use the new ace format and removed old system. (Stop the errors.) - Fixed wrongly mirrored logos - Changed Military Police units stopped using the MXC and do now use MK18 - Changed Science security unit stopped using the Vector and do now use MP7A1 Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted October 28, 2016 Armaholic updated You guys are even faster then me of posting news updates ^^ Share this post Link to post Share on other sites
חיי� מלכה 0 Posted October 29, 2016 The Black Order is a fictional Terrorist Organization inspired by many sources of mega corps and terror cells. The mod add a new faction creatively named Black Order and its more or less a retexturering mod that add some flavor to arma. Content Black Order Faction (OPFOR and INDFOR) Army Units and Groups Military Police Units Science Division Units Special Operations Units Faction specific items Faction specific vehicles Faction specific actions Change log v 1.5.1.0 - Added new weapon MK 18 MOD 1 [Black Order] - Fixed tagging to use the new ace format and removed old system. (Stop the errors.) - Fixed wrongly mirrored logos - Changed Military Police units stopped using the MXC and do now use MK18 - Changed Science security unit stopped using the Vector and do now use MP7A1 v 1.4.1.0 - Fixed the issue were ACE interaction menu do not work. - Removed unnecessary dependencies. v 1.4.0.0 - Added AH1Z - Added Documents - Added Equipment Box - Added Humvee variants - Added Mortar - Added New MP helmet - Added Police Patrol group - Added Red Baret and Helmet to equipment box. - Added Red Helm and baret variants - Added Red baret soldier variants. - Added Rifleman with SPAR-16 - Added Uniform Box - Added Unit Insignia - Added `TERROR_O_SOLDIER_SPCSECURITY_SOLDIER` - Added `TERROR_WEAP_MP7A1_01` - Added new SpecOp Unit using the SIG 556. - Added previews to majority of vehicles. - Added truck based groups - Changed `TERROR_O_SOLDIER_SPCSECURITY` weapon from `TERROR_WEAP_Vector_01` to `TERROR_WEAP_MP7A1_01` - Decreased amount of Shotguns from 2 to 1 in Police cars. - Fixed Author and updated CBA macros. - Fixed and adjusted textures colors and looks. - Fixed missing `TERROR_O_SOLDIER_SF_Rifleman` in `config.cpp` - Fixed wrong classname for `ACE_EarPlugs` - New Feature `Tag Propaganda` (requires Red Spray Paint) - New Feature for not betraying the order with a faction ONLY L-pill given to all order members. - Removed `ACE_HandFlare_White` - Replaced `ACE_fieldDressing` with `ACE_packingBandage` - Reworked Weapon class names v 1.3.0.0 - Added Basic supply crates for the Army - Added Helicopter Pilots and Crew - Added a Russian armament variant of the military. - Additional textures for Military Police vehicles (can be toggled) - Bugfixes - Divided the Military Police in to its own faction (part of Alive friendly update) - Factions is mirrored with independent variant. - Internal restructures for easier management by me. - More groups (part of Alive friendly update) - New Vehicles (UH60M, Truck, Quad Bike) v 1.2.0.0 - Added groups - Added first batch of Vehicles - Added items - Changed characters and divided them in to 3 different PBOs - Fixed some small issues and bugs v 1.1.0.0 - Initial release Download Github Steam Workshop Required Addons CBA ACE3 RHS: United States Armed Forces Links GitHub GitHub Issue Tracker How do I connect to servers that? Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted October 29, 2016 How do I connect to servers that? As i mentioned on Steam Workshop (with all the typos): Im bad when it comes to servers for arma. Basicly what i whould do is go throu this list from BIS wiki. Cant give you a better awnser. https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Instructions_.28Windows_o.2Fs.29 Share this post Link to post Share on other sites
חיי� מלכה 0 Posted October 29, 2016 As i mentioned on Steam Workshop (with all the typos): Say what you want from me? You want to help will help you not want you not to stop giving me serious answers or not connected And I do not know English well .. it bother you? Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted October 29, 2016 Say what you want from me? You want to help will help you not want you not to stop giving me serious answers or not connected And I do not know English well .. it bother you? No, not at all. I just posted the discussion we had on workshop here. So other see what and that i answered you over there. Was not my intention to offend you. Was just referring to the workshop comment. As mentioned i don't know much about servers and can't help you with that you need to seek out the server support in this forum, steam forums or in another place for that. Regards Broström.A Share this post Link to post Share on other sites
חיי� מלכה 0 Posted October 29, 2016 No, not at all. I just posted the discussion we had on workshop here. So other see what and that i answered you over there. Was not my intention to offend you. Was just referring to the workshop comment. As mentioned i don't know much about servers and can't help you with that you need to seek out the server support in this forum, steam forums or in another place for that. Regards Broström.A You open this topic and you do not know? I only ask after downloading what should I do? How do I find this mod server With you can help me or else wait .I thank Share this post Link to post Share on other sites
funar 11 Posted May 29, 2017 We've been using these guys in several of our weekly sessions, and in our YouTube video series ( https://www.youtube.com/user/mgamerscom) . We love them! Any news on updates? 1 Share this post Link to post Share on other sites
Brostrom.A | Evul 35 Posted August 1, 2017 I am working on some fixes and some minor things but time... But ill hopefully have something up soon :) Share this post Link to post Share on other sites