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Nikander

[COOP] Vigilancia Aeternum

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These missions keep getting better and we're really happy to see new maps being added. Just updated our server to 1.64 and tested v0.88 on Tanoa, had enemy ai spawning right in front of me, no more than 20 meters away. The only mods running were CBA_A3, ShackTack UI, and KHlowgrass. Any chance something has changed with this new release of the game that might affect how close the enemy spawn to a player? Thanks, and keep up the great work.

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  On 9/22/2016 at 7:12 PM, Tuskegee_99th said:

tested v0.88 on Tanoa, had enemy ai spawning right in front of me, no more than 20 meters away

Thank you for reporting this, there has been no changes to the AI spawning process recently, but this means changes obviously are needed. I assume this close ai spawning occurred in a built-up area ?

 

Nikander

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It was along a paved road, just after entering a hot (red) zone. But it was not that close to any structures, meaning none within immediate visual range. Sorry, probably should have grabbed a shot of the map to show where I was. It happened three times in short succession, I killed the first group of four, within a few seconds three more spawned, killed them, and then two more spawned a few seconds after that.

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Mission now ported to James2464's map Kunduz, Afghanistan
 
Download new Vigilancia Aeternum v0.89, see full changelog here
 
Example for dedicated server configuration

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Nikander

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Hey,

 

Thanks again for all the continued progress on this mission. It's the default mission on our groups server. And thanks for incorporating some of my suggestions. Will be playing it this weekend.

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  On 10/7/2016 at 10:05 PM, Tuskegee_99th said:

Will be playing it this weekend.

Nice, any feedback would be much appreciated. I'm glad you enjoy the mission !

Nikander

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Persistent career mode changed to contractor gameplay mode, overriding headquarters to private military company base.

 

Download Vigilancia Aeternum v0.90, see full changelog here.

 

Configuration template for dedicated server

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2016-12-31_0.jpg

Added on-screen sector timer to remind the player of ongoing insurgency expansion. Toggle using your wristwatch key.

Weather forecast and view distance options now added in the multiplayer lobby.

Please notice the Unsung version of this mission has less features available.

 

Configuration template for dedicated server

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See full changelog here.

 

Download Vigilancia Aeternum v0.92

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2017-01-23_2.jpg

New release v0.93 now available for download

Configuration template for dedicated server

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See full changelog

 

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2017-01-17_1.jpg

Updated the mission with MRZR 4 and M1232 from the newly released RHS 0.4.2 US Forces modification.

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Download Vigilancia Aeternum v0.94

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2017-01-23_1.jpg

Mission now ported to Nremik's terrain Clafghan

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Download Vigilancia Aeternum v0.95

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2017-02-07_1.jpg

Vigilancia Aeternum v0.97 ported to Lingor Island

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Congrats on the new release, one question.

 

Could you change the enemy faction if a specific modset (example RHS) is selected via parameter so that the enemys spawn as (AFRF/GREF etc)

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2017-02-09_1.jpg

Scenario update v0.98 supporting RHS GREF units, thanks for the tip yxman !

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nice, thank you. i'll gonna give it a try now. :)

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Hello, tried this with my group and there was stuff spawning everywhere, groups appearing 100-200 meters away, constant technicals and quad bikes riding in Mad Max style, literally infinite.

 

We were playing on Takistan with RHS vehicles.

 

Is this supposed to happen?

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2017-02-17_1.jpg

  On 2/16/2017 at 7:47 PM, Mashroom said:

constant technicals and quad bikes riding in Mad Max style, literally infinite.

 

The enemy are relentless in their effort to reign supreme so yes, they are kind of "Mad Max" about it

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2017-03-10_1.jpg

 

Scenario update v0.99 now available for download

Dedicated server configuration template below

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Nice mission but I have two concern, it would be nice if we could disable the ACE fatigue system and the unconscious AI.

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