renehasp@gmail.com 1 Posted March 19, 2016 Hi there, does anyone use Substance Painter to create the RVMAT textures? I'm hoping that you could share with me the export settings needed to create the Arma3 Super shader images.1. Normal map2. Detail map3. Macro map4. AmbientShadow map5. Specular map6. Fresnel function7. Environmental mapInstructions or youtube tutorial on how to set them up for export would be very helpful. I spent 3 hours trying all the export settings that come out of the box with Substance Painter and had no luck or good results.Thanks you so so much.Rene 1 Share this post Link to post Share on other sites
hololand 27 Posted June 5, 2016 I too would like help with this. Its a shame at how little support the A3 community can offer aspiring modders at times. Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted June 5, 2016 I am using the Non-PBR Spec gloss shader with the following export options: https://i.imgur.com/cgnBO5F.png i don't know how i would export a DT map or a Fresnel function, i'm using the arma 3 environment map in data_f. i guess for a macro map i would create a second setup where i basically export the diffuse channel to an ARGB channel but so far i didn't find the need to. 1 Share this post Link to post Share on other sites
RoF 240 Posted June 10, 2016 I too would like help with this. Its a shame at how little support the A3 community can offer aspiring modders at times. I think alot of the modders go on the skype channel, so all the knowledge is lost as it's not in a searchable form. Share this post Link to post Share on other sites
x3kj 1247 Posted June 10, 2016 I too would like help with this. Its a shame at how little support the A3 community can offer aspiring modders at times. it's a shame "aspiring modders" can't even do a simple google search. Share this post Link to post Share on other sites
hololand 27 Posted June 19, 2016 it's a shame "aspiring modders" can't even do a simple google search. Well at the time this was the only link the came up. And the BI tutorials are absolutely useless. Share this post Link to post Share on other sites
hololand 27 Posted June 19, 2016 I am using the Non-PBR Spec gloss shader with the following export options: https://i.imgur.com/cgnBO5F.png i don't know how i would export a DT map or a Fresnel function, i'm using the arma 3 environment map in data_f. i guess for a macro map i would create a second setup where i basically export the diffuse channel to an ARGB channel but so far i didn't find the need to. Could you perhaps explain how you set that preset up? Share this post Link to post Share on other sites
PuFu 4600 Posted June 19, 2016 there are no BI tutorials whatsoever for modding btw Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted June 19, 2016 @hololand: when you click on "export textures" you will find a configure button on the top left corner of the exporter window. there you can set up new presets Share this post Link to post Share on other sites