bars91 956 Posted July 31, 2016 Running and gunning! B) 3 Share this post Link to post Share on other sites
Guest Posted August 1, 2016 New version frontpaged on the Armaholic homepage. Black Ops Weapons 80's 90's v1.3 Arma 3 Apex Community Upgrade Project - Weapon Pack Community Base addons A3 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted August 1, 2016 Can someone try the mod without Apex installed? I only suppose that it requires Apex , but i think all should work except M249E1 weapon sound. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 1, 2016 Weapons data should be there regardless (even if you can't play with them), i think the only optional files you get with apex purchase are the terrain and missions. :) Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted August 1, 2016 Weapons data should be there regardless (even if you can't play with them), i think the only optional files you get with apex purchase are the terrain and missions. :) Weapons configs are set with the old and new sound "system" ... Apex weapons only with the new . Don't know ... it's worth a try just for science. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 1, 2016 Weapons configs are set with the old and new sound "system" ... Apex weapons only with the new . Don't know ... it's worth a try just for science. That's just legacy stuff, the soundshaders override the old config stuff. This means that: - if you use only the old config, that still works (although its now obsolete) - if you use both old config and new soundshaders, soundshaders take priority, meaning only they are used and the old system is ignored (you can keep it in there and it wont cause issues most likely, most CUP weapons do this) - if you use only the new soundshaders, there is no problem since the game would use that regardless Share this post Link to post Share on other sites
Hvymtal 1251 Posted August 1, 2016 The Blood God will be pleased with this new instrument with which to sacrifice lesser beings with for his pleasure And with 200 rounds on tap there will be plenty of sacrificing to go around :D Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted August 1, 2016 Reworkin all ar15s texture to be more "black" .It will be my last update before holiday! I hope to redifine rvmat but I cant promise. 7 Share this post Link to post Share on other sites
wsxcgy 1960 Posted August 1, 2016 (edited) Reworkin all ar15s texture to be more "black" . It will be my last update before holiday! I hope to redifine rvmat but I cant promise. https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/13640776_10208615947630220_6693662095015532821_o.jpg Awesome! That was my only gripe with the textures, the AR-15s had a lot of variation in color and it was a bit strange. Looks awesome, can't wait for this update. Good work man. Edited August 4, 2016 by R0adki11 don't quote images as per forum rules 2 Share this post Link to post Share on other sites
bars91 956 Posted August 1, 2016 Awesome! That was my only gripe with the textures, the AR-15s had a lot of variation in color and it was a bit strange. Looks awesome, can't wait for this update. Good work man. That's actually rather realistic for late 80s/ early 90s SF as their gunsmiths custom-built a lot of the ARs mixing different lowers and uppers, front kits, sights, stocks, custom made stuff etc EDiT: re. textures - perhaps try and "beat" them up a bit. Small and bigger dents/scratches, traces of re-finishing: http://i920.photobucket.com/albums/ad50/ccwinn/Operation%20Just%20Cause%20-%20Panama%201989/TysonSniperRifleampFishingRodPanama1989_zpsac363526.jpg http://i1115.photobucket.com/albums/k547/CHIFF_MoA/IMG_5010.jpg https://66.media.tumblr.com/1854ae66723cf7f484f50592c2daa581/tumblr_mua20funda1skaxu8o1_500.jpg Note that polymer parts are quite darker then metal receiver, barrel and front sight post. Share this post Link to post Share on other sites
Hvymtal 1251 Posted August 2, 2016 A small recommendation bepe, use the SPAR-16S animation for the M16 HBAR, it'll probably look more natural As far as the texture goes the reciever could be a little lighter the furniture a little darker and I think it'll look SMASHING mmm yeeeesssss Share this post Link to post Share on other sites
bars91 956 Posted August 2, 2016 ain't he already using SPAR anims and sound? I swear they were there when I slayed opfor y-day :huh: Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted August 2, 2016 Update on Steam arriving now! 02/08/2016 V 1.35 IMPROVED: -AR15s textures -AR15s Rvmat KNOWN BUGS: -M653 QXL error on class flashlight 4 Share this post Link to post Share on other sites
Guest Posted August 4, 2016 New version frontpaged on the Armaholic homepage. Black Ops Weapons 80's 90's v1.35 Arma 3 Apex Community Upgrade Project - Weapon Pack Community Base addons A3 Share this post Link to post Share on other sites
Schoenhoff.N 11 Posted September 1, 2016 Any chance we can get one of the m4 variants that accepts a suppressor in camo with matching camo suppressor? Are you open to collaborating with some custom textures on the models? I'm working with Variable.A on mogv2 and we're compiling a modpack/collection for use on a public server, let me know if you'd want to be part of that :) 1 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted September 2, 2016 Any chance we can get one of the m4 variants that accepts a suppressor in camo with matching camo suppressor? I'm not sure I understand this. You mean new suppressors camo color to match rifle camo color? Are you open to collaborating with some custom textures on the models? Not for now. Models need a serious rework for some parts and a complete UV remap... I think I'll work on them this fall/winter. I'm working with Variable.A on mogv2 and we're compiling a modpack/collection for use on a public server, let me know if you'd want to be part of that :) You can use without problem the mod as long there is credits and no file is touched. Share this post Link to post Share on other sites
Hvymtal 1251 Posted September 2, 2016 I believe me means a new suppressor option that has a spray camo similar to the weapons that have them Share this post Link to post Share on other sites
Schoenhoff.N 11 Posted September 2, 2016 I believe me means a new suppressor option that has a spray camo similar to the weapons that have them That is correct-ish. In addition to the suppressor itself, currently the one camo variant m4 is not compatible with a suppressor, so also creating a camo variant of one of the m4s that is compatible with a suppressor. End result - a camo m4 with camo suppressor. Bonus - camo aimpoint to go with it :) Share this post Link to post Share on other sites
Schoenhoff.N 11 Posted September 2, 2016 You can use without problem the mod as long there is credits and no file is touched. And thanks, I'll keep you posted and let you know when we release it. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted September 9, 2016 I understand but , as much ref pics I see , custom camo on rifles was quite null. Don't be fooled by BHD movie , maybe in real life only Gordon's M733 was painted... MAYBE! Share this post Link to post Share on other sites
Hvymtal 1251 Posted September 9, 2016 Black IS the new tigerstripe Or.. old new, no, then new.... ughhhhhhhhh Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted December 13, 2016 Hello everyone! I've tried the mod with the new patch. I've found no issue... if you find something I miss please report. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted February 22, 2017 It seems that someone is having trouble seeing weapons in the VA. If so please report in you have stable version or DevBranch. Share this post Link to post Share on other sites
Hvymtal 1251 Posted February 24, 2017 All good on my end in stable. I run a lot of mods, so ask him what he runs Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted February 24, 2017 Yes the problem is on the Dev Branch version. I assume some missing properties in the CfgPatches class, I'm about to investigate. 1 Share this post Link to post Share on other sites