giallustio 770 Posted February 16, 2016 Hi everyone!I'm pretty new to modeling and i'm having a big problem with my first rifle. I'm using blender and i export the model directly in p3d. All work fine except for this: https://gyazo.com/40aaf888e5cf023f52d9b575c854bef8 In Substance Painter it looks totally fine: https://gyazo.com/2b6f23029505620e22338547fe2e707d I tried to export the model in fbx too, no joy. Can anyone help me? Share this post Link to post Share on other sites
PuFu 4600 Posted February 16, 2016 try exporting as OBJ or 3rds, or if you want as FBX , make sure: 1. binormals are not exported 2. mesh is triangulated 3. there is no 2nd UV set used Share this post Link to post Share on other sites
giallustio 770 Posted February 16, 2016 I tried to apply the normal in blender and it looks fine. https://gyazo.com/c8bb39d0d18c0fb329fdd528c73a0dbc Tried with .obj, no luck Share this post Link to post Share on other sites
PuFu 4600 Posted February 16, 2016 It has nothing to do with your normals tex map, it has everything to do with your smooth groups (or hard soft edges) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 16, 2016 Those faces look pretty small. I'm fairly certain there's a bug in O2/Object Builder where it will not smooth edges on some faces with small surface area - they automatically harden upon saving the mesh after import and wont smooth out It effects these screws on my LDS scope model and I believe it also effects the corners on your Glock 17's slide PuFu Can check and see if the edges didn't get split somehow by selecting all of them and clicking \Points\Merge Near\ with an appropriately small threshold value to wld everything together if it is indeed split. Then see if you can manually smooth the faces out by selecting the affected faces and tapping [I] shortcut. If they cannot be smoothed at all, I figure it's this small faces bug. Share this post Link to post Share on other sites
PuFu 4600 Posted February 16, 2016 good point, will have a look laters on, afaik it is related to FBX plug-in, i-ll see if shit changes if i use a different file format, or try to export it directly as p3d. Share this post Link to post Share on other sites
x3kj 1247 Posted February 17, 2016 not sure if .3ds is an option for blender, but from what i know it is the most bug free import option... according to kiory .fbx is as faulty as .obj in that regard Share this post Link to post Share on other sites
giallustio 770 Posted February 17, 2016 Those faces look pretty small. I'm fairly certain there's a bug in O2/Object Builder where it will not smooth edges on some faces with small surface area - they automatically harden upon saving the mesh after import and wont smooth out It effects these screws on my LDS scope model and I believe it also effects the corners on your Glock 17's slide PuFu Can check and see if the edges didn't get split somehow by selecting all of them and clicking \Points\Merge Near\ with an appropriately small threshold value to wld everything together if it is indeed split. Then see if you can manually smooth the faces out by selecting the affected faces and tapping [I] shortcut. If they cannot be smoothed at all, I figure it's this small faces bug. I tried it with 0.00000000000001, then , no changes. I tried to use the autodetect and then , it worked but i lost some face of course. It seems to be a bug then or a limitation. Share this post Link to post Share on other sites
x3kj 1247 Posted February 17, 2016 I tried it with 0.01, then , no changes. that's way too small... that's 1E-14 meters, which is less then a picometer... Objectbuilder does not have that precision. Try something more sane like 0.1mm Share this post Link to post Share on other sites
Jackal326 1181 Posted February 17, 2016 The default of 0.001 (I think, I'm going from memory) should be more than adequate. Share this post Link to post Share on other sites
giallustio 770 Posted February 18, 2016 Tried, no changes. I've also checked the number of verts from OB and Blender, they're the same. The only fix possible is to reduce the number of edges and re-apply the smooth Share this post Link to post Share on other sites