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Eurofighter Typhoon AWS

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1 minute ago, GamerOnkel said:

;)

Yes, in the next update the Eurofighter is going to get the new weapons ;)

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cockpit update 2:

 

34od8b8.jpg

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-Added formation lights  (the formation lights were already present, but only when activated during the night)

-Moved the front formation light to the right position

 

dbl9n9.jpg

w1u534.jpg

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First cockpit update for the Eurofighter is complete (note that the bottom part of the cockpit is a placeholder and will be improved later, and I will try to figure out the animations for the hands of the pilot too)

 

2hsck5h.jpg

3022pol.jpg

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Just now, GamerOnkel said:

Good work :don8:

Thank you :)

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Looking excellent :)

Thank you :)

Inviato dal mio XT1572 utilizzando Tapatalk

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@pinaz93 Would you possibly like me to link you to a modified version that has custom sound files to see what you think of it and if you would like to add them?

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@pinaz93 Would you possibly like me to link you to a modified version that has custom sound files to see what you think of it and if you would like to add them?

Yes! Send me a PM with the link to the download, I Will take a look asap (probably tomorrow)!

Inviato dal mio XT1572 utilizzando Tapatalk

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Hey Pinaz the updates are looking good!  I've been somewhat busy with RL so I haven't been able to mod as much as I'd like.  Working on some Soviet AF stuff right now in anticipation of the USAF mod updates this Springtime.

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Hey Pinaz, the revamp was awesome... thou I´ve noticed 2 bugs: it seems the sonic boom is no more (I reach the supersonic speed and no bang is triggered as before), and the laser pod isn´t working (if I press the crtl+left mouse button, it enters the laser designator mode window, but the camera isn´t on the pod, is inside cockpit and gets blocked by the HUD on a non transparent green shader) - but ignore this if it´s an already (not yet fixed bug) known issue ;)

 

The Meteor and IRIS-T are ubberkillers as they should be, loved it! Keep it up, and I´m anxious for you Fulcrum (and the Hcpookie´s Soviet air armada - and his fulcrums - too =)

 

Cheers to both of you guys! 

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Hey Pinaz the updates are looking good!  I've been somewhat busy with RL so I haven't been able to mod as much as I'd like.  Working on some Soviet AF stuff right now in anticipation of the USAF mod updates this Springtime.


Thank you! I can't wait for your new soviet/russian assets :)

Inviato dal mio XT1572 utilizzando Tapatalk

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" userid="827479"] Hey Pinaz, the revamp was awesome... thou I´ve noticed 2 bugs: it seems the sonic boom is no more (I reach the supersonic speed and no bang is triggered as before), and the laser pod isn´t working (if I press the crtl+left mouse button, it enters the laser designator mode window, but the camera isn´t on the pod, is inside cockpit and gets blocked by the HUD on a non transparent green shader) - but ignore this if it´s an already (not yet fixed bug) known issue ;)
 
The Meteor and IRIS-T are ubberkillers as they should be, loved it! Keep it up, and I´m anxious for you Fulcrum (and the Hcpookie´s Soviet air armada - and his fulcrums - too =)
 
Cheers to both of you guys! 

Thank you! I know the camera issue but I forgot to take a look at It in this months, I'm sorry! For the sound bug I Will take a look :)

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Has anyone else noticed that after the 1.68 update when the typhoon is on the ground the nose wheel just falls right though the ground making impossable to take off.

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Has anyone else noticed that after the 1.68 update when the typhoon is on the ground the nose wheel just falls right though the ground making impossable to take off.

I still have to try It on the new update, I Hope to find a solution!

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The problem seems solved, but the fix made the plane slower, so now I'm working on this! I hope to get the update ready this evening or tomorrow!

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On 19/03/2017 at 10:56 AM, pinaz93 said:

The problem seems solved, but the fix made the plane slower, so now I'm working on this! I hope to get the update ready this evening or tomorrow!

I´ve noticed it is not as agile as before (combat turn is almost as slow as a Buzzard... it would be ideal to be as nimble as your Fulcrum... 10-12 secs for a 360º sustained combat turn) and the hull seems to be too much reflexcible (materials adjust?)

 

Anyways, nice fixes so far, craving for the next improvements 8D

 

Cheers!

 

 

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