killzone_kid 1327 Posted March 12, 2017 33 minutes ago, fn_Quiksilver said: One thing that would really help for Simple Objects, is an ASLToWorld model offset config value, so we can use setPosWorld reliably with simple objects. Not sure what you are asking. /* INCLUDE INHERITED ENTRIES: false SHOW CLASSES ONLY: false CONFIG PATH: bin\config.bin/CfgVehicles/Land_Crane_F SOURCE ADD-ON(S): A3_Structures_F_Ind_Crane */ class Land_Crane_F: House_F { author = "Bohemia Interactive"; mapSize = 41.7; class SimpleObject { eden = 0; animate[] = {}; hide[] = {}; verticalOffset = 18.285; verticalOffsetWorld = 0; }; editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Land_Crane_F.jpg"; _generalMacro = "Land_Crane_F"; scope = 2; scopeCurator = 2; displayName = "Crane"; model = "\A3\Structures_F\Ind\Crane\Crane_F.p3d"; icon = "iconObject_7x1"; editorCategory = "EdCat_Structures_Altis"; editorSubcategory = "EdSubcat_ConstructionSites"; vehicleClass = "Cargo"; cost = 55000; featureSize = 40; ladders[] = {{"Ladder_1_start","Ladder_1_end"}}; class Destruction { animations[] = {{"A3\Structures_F\Ind\Crane\Data\Anim\Crane.rtm",0.5,3}}; }; }; Note Quote verticalOffset = 18.285; Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted March 12, 2017 5 minutes ago, killzone_kid said: Not sure what you are asking. ... well dang this changes everything! 1 Share this post Link to post Share on other sites
killzone_kid 1327 Posted March 12, 2017 10 minutes ago, fn_Quiksilver said: well dang You can buy @warkonaut a beer Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted March 12, 2017 Just now, killzone_kid said: You can buy @warkonaut a beer Is this 1.66? I don't have this SimpleObject class Share this post Link to post Share on other sites
killzone_kid 1327 Posted March 12, 2017 1 minute ago, fn_Quiksilver said: Is this 1.66? DEV Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted March 12, 2017 While we're on topic, lets extend getModelInfo to accept config classname in addition to the current object https://community.bistudio.com/wiki/getModelInfo _model = (getModelInfo 'Land_Crane_F') select 1; so we can createSimpleObject from classname without the performance-heavy getText _model = getText (configFile >> 'CfgVehicles' >> _type >> 'model'); Yes we can use createsimpleobject ['classname'] but that changes other things and increases the performance burden slightly. most simple object usage I have is for the "simple" simple objects 1 Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted April 8, 2017 createSimpleObjectLocal pls :) 2 Share this post Link to post Share on other sites
Guest Posted April 9, 2017 On 08/04/2017 at 3:27 AM, fn_Quiksilver said: createSimpleObjectLocal pls :) This. Maximum caching and BringBackMyFps mode enabled. :>>>>>> Share this post Link to post Share on other sites
R3vo 2652 Posted April 22, 2017 Is that intended? Muzzle flash, BIS logo & that weird artifact behind the wind shield? Also, could anyone rename this thread so it's easier relatable to the simpleObject command? Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted April 22, 2017 1 hour ago, R3vo said: Is that intended? Muzzle flash, BIS logo & that weird artifact behind the wind shield? Also, could anyone rename this thread so it's easier relatable to the simpleObject command? use the alternative syntax [type,posASL] for vehicles, will automatically hide these selections (zasleh, clan, etc) 1 Share this post Link to post Share on other sites
R3vo 2652 Posted April 22, 2017 1 hour ago, fn_Quiksilver said: use the alternative syntax [type,posASL] for vehicles, will automatically hide these selections (zasleh, clan, etc) I've used the Eden attribute. Share this post Link to post Share on other sites
killzone_kid 1327 Posted April 22, 2017 6 hours ago, R3vo said: Is that intended? What do you mean? This is default state of the model. Hide the selections you don't want to see. Share this post Link to post Share on other sites
R3vo 2652 Posted April 23, 2017 7 hours ago, killzone_kid said: What do you mean? This is default state of the model. Hide the selections you don't want to see. Hunter: /* INCLUDE INHERITED ENTRIES: false SHOW CLASSES ONLY: false CONFIG PATH: bin\config.bin/CfgVehicles/B_MRAP_01_F/SimpleObject SOURCE ADD-ON(S): A3_Soft_F_MRAP_01 */ class SimpleObject { eden = 1; animate[] = {{"damagehide",0},{"damagehidevez",0},{"damagehidehlaven",0},{"wheel_1_1_destruct",0},{"wheel_1_2_destruct",0},{"wheel_1_3_destruct",0},{"wheel_1_4_destruct",0},{"wheel_2_1_destruct",0},{"wheel_2_2_destruct",0},{"wheel_2_3_destruct",0},{"wheel_2_4_destruct",0},{"wheel_1_1_destruct_unhide",0},{"wheel_1_2_destruct_unhide",0},{"wheel_1_3_destruct_unhide",0},{"wheel_1_4_destruct_unhide",0},{"wheel_2_1_destruct_unhide",0},{"wheel_2_2_destruct_unhide",0},{"wheel_2_3_destruct_unhide",0},{"wheel_2_4_destruct_unhide",0},{"wheel_1_3_damage",0},{"wheel_1_4_damage",0},{"wheel_2_3_damage",0},{"wheel_2_4_damage",0},{"wheel_1_3_damper_damage_backanim",0},{"wheel_1_4_damper_damage_backanim",0},{"wheel_2_3_damper_damage_backanim",0},{"wheel_2_4_damper_damage_backanim",0},{"glass1_destruct",0},{"glass2_destruct",0},{"glass3_destruct",0},{"glass4_destruct",0},{"glass5_destruct",0},{"glass6_destruct",0},{"fuel",1},{"wheel_1_1",0},{"wheel_2_1",1},{"wheel_1_2",1},{"wheel_2_2",1},{"wheel_1_1_damper",0.5},{"wheel_2_1_damper",0.53},{"wheel_1_2_damper",0.56},{"wheel_2_2_damper",0.55},{"daylights",0},{"pedal_thrust",0},{"pedal_brake",1},{"wheel_1_1_damage",0},{"wheel_1_2_damage",0},{"wheel_2_1_damage",0},{"wheel_2_2_damage",0},{"wheel_1_1_damper_damage_backanim",0},{"wheel_1_2_damper_damage_backanim",0},{"wheel_2_1_damper_damage_backanim",0},{"wheel_2_2_damper_damage_backanim",0},{"drivingwheel",0},{"steering_1_1",0},{"steering_2_1",0},{"indicatorspeed",0},{"indicatorfuel",1},{"indicatorrpm",0},{"indicatortemp",0},{"indicatortemp_move",0},{"indicatortemp2",0},{"indicatortemp2_move",0},{"reverse_light",0},{"door_lf",0},{"door_rf",0},{"door_lb",0},{"door_rb",0}}; hide[] = {"clan","zasleh","light_l","light_r","light_r2","light_l2","zadni svetlo","brzdove svetlo","podsvit pristroju","poskozeni"}; verticalOffset = 2.051; verticalOffsetWorld = -0.145; }; Pawnee /* INCLUDE INHERITED ENTRIES: false SHOW CLASSES ONLY: false CONFIG PATH: bin\config.bin/CfgVehicles/All/SimpleObject SOURCE ADD-ON(S): A3_Data_F */ class SimpleObject { eden = 0; animate[] = {}; hide[] = {}; verticalOffset = 0; verticalOffsetWorld = 0; }; The simple object attribute should automatically hide those selections. They are defined for the hunter, but not for the Pawne. Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted April 24, 2017 im guessing they're configured manually to some extent, probably only done as needed, for End Game ofc :) Share this post Link to post Share on other sites
R3vo 2652 Posted April 24, 2017 23 minutes ago, fn_Quiksilver said: im guessing they're configured manually to some extent, probably only done as needed, for End Game ofc :) Well let's hope they configure it for all the vehicles eventually. Share this post Link to post Share on other sites
fn_Quiksilver 1634 Posted April 24, 2017 I definitely think "clan" and "zasleh" should be hidden by default on all models, as well as any lights and things. 1 Share this post Link to post Share on other sites