tebbbs 33 Posted February 2, 2016 A lot of us love ACE (including myself), but ACE3 was a failure towards many of our expectations. If ACE3 lived up to its expectations (like from ArmA 2), I would have been using it by now. That again is your opinion. I like ACE3 and i dont know where you have this "failure towards many of our expectations" from. Only if they contain pirated (or even offensive) content or something that could have been included/developed in the first place. Yes but our mod is not pirated, not offensive and it doesnt have something that could have been included in the first place, because we dont have time. Do it yourself. Huh. But according to your first post it doesn't state that others can improve on the code (therefore, no one is allowed to modify/rewrite the code). If you could have done something about that, I wouldn't be 'complaining' here in the first place! I wrote somewhere, that i will publish it on Git. What do you think does that mean? I probably won't even have to rewrite the code. ACE3's coding is still based off vanilla, which should take like under a week (or less) to make a vanilla version. Honestly, I wonder why it is a problem for you guys to even create a simple vanilla version along side with the ACE3 version... Under a week? For me it would take a day. Still a day that i dont have. So why did you create this mod in the first place if you hated its script language. Because nobody else did? We tried Alive before (as i wrote) but it didnt work. And as there was no alternative, we had to do it on our own. I will probably stop coding for Arma 3 anyway as i will be abroad for at least one month now. If you can use that mod, use it. If not, well.. not my problem :P its free There will be one last update from my side.. But i wasnt working alone on that project so there might be more updates coming in the future from Spackenbremse Share this post Link to post Share on other sites
Ranwer135 308 Posted February 2, 2016 I will probably stop coding for Arma 3 anyway as i will be abroad for at least one month now. If you can use that mod, use it. If not, well.. not my problem :P its free There will be one last update from my side.. But i wasnt working alone on that project so there might be more updates coming in the future from Spackenbremse Alright, well I'll accept what you have said there. Look, I didn't really want to start an argument anyway, so can we please just shake hands and let the train keep going? The discussion was going nowhere and it was becoming irritating for you and for me. I do appreciate for the fact that this is a Database system, even though it is only for ACE3. So again, can we just shake hands and move on? :) Share this post Link to post Share on other sites
daneplant 5 Posted February 3, 2016 I will probably stop coding for Arma 3 anyway as i will be abroad for at least one month now. If you can use that mod, use it. If not, well.. not my problem :P its free There will be one last update from my side.. But i wasnt working alone on that project so there might be more updates coming in the future from Spackenbremse Don't stop coding! I'm patiently awaiting the next update, without developers like you Arma 3 would be rubbish and I bet most people come back to it because of people like yourselves. It's the community what makes this game so good so please, please keep the development of this add-on going, it has some really really good potential and I for one appreciate the work from you all :} 3 Share this post Link to post Share on other sites
pirkleawesome 8 Posted February 6, 2016 Any update on the progress for next release? 1 Share this post Link to post Share on other sites
Spackenbremse 4 Posted February 7, 2016 not yet. working on it but it is getting slower. stay tuned, mybe we can do a little update next week. 1 Share this post Link to post Share on other sites
daneplant 5 Posted February 8, 2016 not yet. working on it but it is getting slower. stay tuned, mybe we can do a little update next week. That's great news...good to hear :) Share this post Link to post Share on other sites
Spackenbremse 4 Posted February 12, 2016 It is a small update indeed but as tebbbs already told you, we've become short in menpower over here. My time is limited as well so currently the progress is getting slower. Anyway, here we go.. Version 1.2.1 http://sru-gaming.de/SRU_Persistant_Database_1_2_1.rar Changelog - imrpoved object saving - inventory of objects can be stored now - you can disable saving for objects and vehicles via this setVariable ["sru_disable_pdb",1,true]; in its init Still planned: - reworking some code to bypass ACE3 requirement - saving and executing object/vehicle init-code - vehicle-inventory templates - a webinterface (WIP) - unfortunately in german only (PHP, MySQLi) 2 Share this post Link to post Share on other sites
Guest Posted February 12, 2016 New version frontpaged on the Armaholic homepage. SRU - Persistent Database and Resupply v1.2.1 extDB2 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 ** Armaholic now supports authors with donation button/links. If you have those please contact me! Share this post Link to post Share on other sites
pirkleawesome 8 Posted February 13, 2016 Yaay. Thank you so much. I'm glad you are still working on it. Great work. Share this post Link to post Share on other sites
tebbbs 33 Posted March 24, 2016 Version 1.2.2 released: http://sru-gaming.de/SRU_Persistant_Database_1_2_2.zip We also have a github repo here (it includes a wiki with installation instructions): https://github.com/tebsu/SRU changelog: - some issues where you spawn and its not loading your gear - some other bugfixes by Spackenbremse and i dont know what he did but i guess he did a great job upcoming: - getting rid of some errors in the log - reworking some code to bypass ACE3 requirement - saving and executing object/vehicle init-code - vehicle-inventory templates - a webinterface (WIP) - unfortunately in german only (PHP, MySQLi) Share this post Link to post Share on other sites
tebbbs 33 Posted March 25, 2016 oh Spackenbremse just told me, the #missions bug should also be fixed. Share this post Link to post Share on other sites
Guest Posted March 31, 2016 Thanks for informing us about the update :) New version frontpaged on the Armaholic homepage. SRU - Persistent Database and Resupply v1.2.2 extDB2 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
kludge 0 Posted April 5, 2016 :wacko: :wacko: :wacko: 2016/04/05, 23:06:37 Error in expression <') WHERE p.playerUID = '%1'",_playerUID,sru_pdb_mission_fk]; _sql_res2 = call co> 2016/04/05, 23:06:37 Error position: <sru_pdb_mission_fk]; _sql_res2 = call co> 2016/04/05, 23:06:37 Error Undefined variable in expression: sru_pdb_mission_fk 2016/04/05, 23:06:37 File sru_pdb\functions\fn_Server_getUnit.sqf, line 10 2016/04/05, 23:06:37 Error in expression <') WHERE p.playerUID = '%1'",_playerUID,sru_pdb_mission_fk]); sleep 5; [ [[_Pla> 2016/04/05, 23:06:37 Error position: <sru_pdb_mission_fk]); sleep 5; [ [[_Pla> 2016/04/05, 23:06:37 Error Undefined variable in expression: sru_pdb_mission_fk 2016/04/05, 23:06:37 File sru_pdb\functions\fn_Server_getUnit.sqf, line 11 2016/04/05, 23:06:47 Attempt to override final function - nss_ac_fnc_execute 2016/04/05, 23:06:47 "NSS_AC_Log: (User, 76561198076820649) entered the game with the NSS Admin Console" 2016/04/05, 23:13:09 Client: Remote object 3:0 not found 2016/04/05, 23:13:31 Unaccessible 2016/04/05, 23:13:31 found in (80,40). 2016/04/05, 23:13:35 Error in expression <') WHERE p.playerUID = '%1'",_playerUID,sru_pdb_mission_fk]; _sql_res2 = call co> 2016/04/05, 23:13:35 Error position: <sru_pdb_mission_fk]; _sql_res2 = call co> 2016/04/05, 23:13:35 Error Undefined variable in expression: sru_pdb_mission_fk 2016/04/05, 23:13:35 File sru_pdb\functions\fn_Server_getUnit.sqf, line 10 Share this post Link to post Share on other sites
pirkleawesome 8 Posted April 20, 2016 Glad this mod is being worked on again :D . I had an issue where my units custom uniforms weren't being loaded in. Did the new version fix that? Share this post Link to post Share on other sites
tebbbs 33 Posted April 20, 2016 i think so, yes. but we will publish an update soon again. trying to fix some more stuff like the errors in the log. its not easy because arma 3 is one of the worst things to debug imo Share this post Link to post Share on other sites
tebbbs 33 Posted April 22, 2016 Version 1.2.3 released: http://sru-gaming.de/SRU_Persistant_Database_1_2_3.zip changelog: - all errors from the rpt log should now be solved (if not, post here) Share this post Link to post Share on other sites
Guest Posted April 29, 2016 Thanks for informing us about the update :) New version frontpaged on the Armaholic homepage. SRU - Persistent Database and Resupply v1.2.3 extDB2 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
willithappen 194 Posted April 29, 2016 I have no issues with the ACE3 Requirement as I use it anyway, but may I ask why? What part of ACE do you guys use that makes it required? Share this post Link to post Share on other sites
tebbbs 33 Posted April 30, 2016 the loading and saving of the gear from and into an array Share this post Link to post Share on other sites
CTG Balu 0 Posted April 30, 2016 hallo We got a problem with ACE 3. which Module must run to use your System? We try a combo with Haleks Ravage Mod and ACE breaks many adaction funktions. sorry but English is not my Native. greetz from Berlin Share this post Link to post Share on other sites
tebbbs 33 Posted April 30, 2016 You can write me a PM in German and explain your problem. Usually no module should be required 1 Share this post Link to post Share on other sites
tebbbs 33 Posted May 2, 2016 Version 2.0.0 released - no ACE3 as requirement anymore. This means, this is pretty much suitable for any public server !! (Thanks to commy2 for the hint with the Arma 3 native function) - additional errors fixed - i am sick right now and dont have the power to test it but its possible that CBA is not required either (or only on the server) Download (Link updated to 2.1.0): http://sru-gaming.de/SRU_Persistant_Database_2_1_0.zip WARNING: remember to once clear the inventory for everyone in your database. Here is the SQL: UPDATE player_mission_connection SET playerInv = NULL - this has to be done as the way the inventory is saved and loaded just changed 1 Share this post Link to post Share on other sites
Guest Posted May 2, 2016 Thanks for informing us about the update :) New version frontpaged on the Armaholic homepage. SRU - Persistent Database and Resupply v2.0.0 extDB2 Community Base addons A3 Share this post Link to post Share on other sites
tebbbs 33 Posted May 2, 2016 I am sorry foxhound but i had to do a hotfix.. and i also added something else soooo Version 2.1.0 released - hotfix: mod didnt load inventory anymore- added: you can now let vehicles/objects spawn with a predefined inventory. Because of that, we had to change the database structure a bit. Please check the included db.sql (its basically only one more field in one table and an additional new table) Download: http://sru-gaming.de/SRU_Persistant_Database_2_1_0.zip We will release the webinterface soon that should cover all functions.WARNING: remember to once clear the inventory for everyone in your database. Here is the SQL: UPDATE player_mission_connection SET playerInv = NULL - this has to be done as the way the inventory is saved and loaded just changed Share this post Link to post Share on other sites