Adammo 0 Posted October 19, 2002 Uh1C medevac and the HOG Version 2 are Now released! OK guys, I took all of your additons and bugs and anyhing else you wanted and added it into the uh1c choppers that I released a few days ago... The Enemy Infantry Machine gunners now attack the choppers.. Along with a HUGE list of changes.. If anyone is interested I can post the changes here.. We have tested these babies and they work great! in fact we couldn't find anyting else to add or change of them.. finally! If anyone would like to mirror these choppers.. pls IM me.. i can email you the addon. or just wait for ofp.gamezone.cz to post them. have fun! Capt Moore Share this post Link to post Share on other sites
Midway 0 Posted October 19, 2002 I WANT I WANT ive probably been refreshing ofp.gamezone.cz all day long but no chopper there damn u ofp.cz damn u Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted October 19, 2002 There's more than 1 ofp site, cpt moore No mirrors yet? Share this post Link to post Share on other sites
160th(SOAR)LoNeWoLF 0 Posted October 19, 2002 mmmmmmm o boy.... BTW - Ex-RoNiN who is the chick in ur signature? Share this post Link to post Share on other sites
Adammo 0 Posted October 19, 2002 I just sent a copy to OPFlashpoint.org so start checking that site.. it might show up sooner The file for the version 2 is called   CaptMooreMod4a.zip it has the "4a" in it.. not the "4" without the "a" --------------------------------------------------------- Here is a current list of bugs and fixes: - Rudder pedals visible from inside, not from outside. fixed - The rooftop textures over the cockpit do seem a bit darker than the rest. fixed - The only other tear/white lines I see is around the base of the VHF/UHF antenna on the rooftop. Right behind the pitot tube. fixed bad sorted front glass and back seats fixed not conected vertexes at tails near main body.. white lines are here visible fixed Some texture issues on the bottom fixed M60s enlarged. changed infantry machine gunners now attack chopper added rounds carried reduced to 1500 to fit under the seat changed AI gunner handles rocket resourses better added front part of the skids texture corrected fixed AI better shot with MG's added armour increased from 30 to 60 added Threat level adjusted fixed passangers in rear can be sniped.. but pilots are safer [using OFP standard] added flickering windows thru the rotors fixed clipped box in center console. fixed added: Medevac will leave and not sweep back to attack when fired upon The gunship will sweepback and forth and attack enemy fixed being able to see under the floor from the front of the chopper fixed object sticking thru at the spad in the front of the chopper fixed Namespace, will no longer conflict with AH6v2 addon friendlies can now recognize the chopper at night choppers now have new names in game  UH-1c:hog and UH-1c:Medevac It was amazing we found so many.. but since I released the first one.. it gave LOTS of people time to find lots of bugs. But as far as we can tell.. all are fixed now. Share this post Link to post Share on other sites
-A-V-Trekkie 0 Posted October 19, 2002 CaptMooreMod4a.zip 4.7 MB But changes would be interesting Share this post Link to post Share on other sites
Adammo 0 Posted October 19, 2002 Scorpio provided this link also.. Thank you to all that have mirrors.. CaptMooreMod4a.zip Please let me know what you guys think of the changes. Capt Moore Share this post Link to post Share on other sites
Midway 0 Posted October 19, 2002 THANK YOU! THANK YOU! THANK YOU! THANK YOU! Im so happy now still downloading but i dont give a crap about changes i love it anyway it is Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted October 19, 2002 Sorry Trekkie, I tried fixing your link but I messed it up even more I think FYI, it opens a new window with the about:blank page Sorry pal Share this post Link to post Share on other sites
S_Z 0 Posted October 19, 2002 I have a problem with these choppers. When I’m standing next to the chopper looking at it things behind it, like trees and houses, sometimes disappear. I have this problem with the AH6J(AH6v2), MH6J and OH6 choppers too. The only other non official chopper I have, the special operations UH-1H by SelectThis, doesn’t have this problem. They look really great but it's a bit irritating to have houses and stuff pop up from nowhere when you move around them Is it just me? Maybe its time for a reinstall again. Share this post Link to post Share on other sites
Adammo 0 Posted October 19, 2002 yeah thats kinda wierd.. it seems to go away when i get further away from them.. not worth a new release :) Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted October 19, 2002 This is to do with the way gfx cards work What they do is they draw only what you can see What you can't see is not drawn/cached, it is drawn on the spot once it moves into your view area I think Share this post Link to post Share on other sites
Guest Posted October 19, 2002 Lower your "frame rate" settings in the graphics options and the problem will probably go away. It has to do with OFP's dynamic LOD switching, I think. Share this post Link to post Share on other sites
S_Z 0 Posted October 19, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ Oct. 19 2002,23:53)</td></tr><tr><td id="QUOTE">This is to do with the way gfx cards work What they do is they draw only what you can see What you can't see is not drawn/cached, it is drawn on the spot once it moves into your view area I think <span id='postcolor'> I don’t think this is the problem because culling algorithm(take away things you cant see) in almost every 3D engine only works with static objects not dynamic objects like a  chopper. I rather think it has something to do with the order things are drawn. But I find it strange that other choppers(official and that special operations UH-1H by SelectThis) doesn’t have this problem. 4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Oct. 20 2002,004)</td></tr><tr><td id="QUOTE">Lower your "frame rate" settings in the graphics options and the problem will probably go away. It has to do with OFP's dynamic LOD switching, I think.<span id='postcolor'> Thanks, ill try this Share this post Link to post Share on other sites
contraz0rz 0 Posted October 20, 2002 whoa good chopper! Share this post Link to post Share on other sites
Vikingo 0 Posted October 21, 2002 Great work Adammo! The fixes of V2.0 are so nice. So fun can travel in the back of the med version, good idea :-) Share this post Link to post Share on other sites
edc 0 Posted November 1, 2002 Why did you make the gun bullets explode on impact? Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted November 1, 2002 are you planning on making the sounds better maybe? I love everything about the choppers (love the damage textures ) but the sounds are way to quiet and the gun sounds...... kinda weak. Share this post Link to post Share on other sites
Adammo 0 Posted November 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why did you make the gun bullets explode on impact? <span id='postcolor'> I didn't know that they do explode on impact other then normal shapnel from that many bullets spraying at you. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">are you planning on making the sounds better maybe? I love everything about the choppers (love the damage textures ) but the sounds are way to quiet and the gun sounds...... kinda weak.<span id='postcolor'> the sounds are to quiet? acutally that chopper engine sound was recorded high and drounds out many other sounds.. the gun sounds are a little quiet but not bad. Uping your volume in the chopper will help both :) Share this post Link to post Share on other sites
edc 0 Posted November 2, 2002 They do explode, atleast on my computer. I open the config and it showed the hit= something less than 50 . I had this problem on an addon that did explode on impact and I was trying to edit it not to, when I changed the values then to something below 50, they still exploded. This happening to anyone else? Share this post Link to post Share on other sites
john_mcclane 0 Posted November 2, 2002 The rounds definitely don't explode for me. Just a small puff like you would see if you fired an M16 into the ground. Compare it to the 30mm cannon on the AH-1. They explode on impact. Are they the same for you? If so, you definitely have something fishy going on. Share this post Link to post Share on other sites