CrazyCorky 463 Posted May 15, 2016 Hello ! (I'm new in Arma) Are those buildings already placed in Altis and Stratis map? Or do i have to place them one by one in the editor? Thanks You have to place them yourself. Share this post Link to post Share on other sites
Pokovich 0 Posted May 15, 2016 You have to place them yourself. I see thank you Share this post Link to post Share on other sites
Guest Posted May 27, 2016 Mattaust, Very beautifull work. My mod is a WIP under the license APL-SA (Arma Public License Share Alike). It allow derivatives. Can i integrate your addon into it? I intend to ask BI to monetize the server i will open with my mod. Can i do that if i use your addon on the mod? My mod is here: www.brpvp.com.br The buildings return positions with "_allPos = _building buildingPos -1"? Thankyou a lot! Share this post Link to post Share on other sites
jakes 12 Posted June 12, 2016 is there a code for the soldiers init field so a blufor soldier (guard) is the only one that can activate the doors. Thx :) Share this post Link to post Share on other sites
mattaust 85 Posted June 20, 2016 Hello all, I notice that there is still quite a bit of work to do with my buildings: adding destruct geometry and pathways and roadways, adding pathways to AI for all buildings getting the destruction models to appear when the building setdamage is 1. Since there is quite a bit of work to do and that I am now officially a Building Designer for real life, (now licensed). I just do not have the time to polish what I have created for ArmA 3. Plus the fact that I have now loss interest in ArmA 3. But nether-the-less I am here by deciding to allow modifications of content with certain restrictions. I hope the Arma 3 community finds this useful in helping people start 3D Modelling and even just having a look at the 3D Models in how I did it. I will release the Unbinarised files at 7:30pm 25 of JUNE 2016. (AEST). NEW LICENSE: This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/. WHAT CAN YOU DO? Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. NonCommercial — You may not use the material for commercial purposes. (This includes to monetize your server ) ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. 1 Share this post Link to post Share on other sites
Guest Posted June 20, 2016 Hi. It's really an awesome work. I would like to know if the buildings in the mod have LOD levels. I mean, they lost detail with the distance? Thankyou! Share this post Link to post Share on other sites
djoe45 10 Posted June 25, 2016 Hello, any news the release the Unbinarised files? thank you in advance for your great work! Share this post Link to post Share on other sites
The Turbanator 32 Posted June 26, 2016 Any thoughts on doing an AFL or Cricket venue/stadium? Just saying as it is a big part of Aussie culture & leisure. It would really round out the Australian buildings you've created so far. Keep up the great work! Thanks ☺ Share this post Link to post Share on other sites
mattaust 85 Posted June 28, 2016 Sorry about being late, I'll upload within the next 24 hours. P.S. I always wanted to do a proper stadium although I no longer have the time or resources to do one. It would take me atleast 2 months to complete if i was fully committed. That includes with a fleshed out interior with locker rooms as well as corporate boxes etc. 2 Share this post Link to post Share on other sites
mattaust 85 Posted June 29, 2016 UPDATE 1.4 https://steamcommunity.com/sharedfiles/filedetails/?id=539126468 Updated BANK - Put furniture back into building. So check it out. Destruct models are in the pbo files. You can now get the unbinarised version of the models on the BI forums. LICENSE UPDATED ON THIS RELEASE. This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. LICENSE IN DETAIL: https://creativecommons.org/licenses/by-nc-sa/4.0/ EMAIL ME AT: MATTAUSTSTUDIOS@GMAIL.COM ____________________________________________________ UNBINARISED FILES HERE: Please read the read me's as it well help you better understand what can't be done (basically no commercial use), and if you re-upload it. You must carry this license over with it, ownership is not transferred or privatised. https://mega.nz/#!fBBDGLBJ!z90hygS3vXX89rf54yDXS-hrv2ImIDhjyggKMExXAko 1 Share this post Link to post Share on other sites
djoe45 10 Posted June 29, 2016 Thank you Mattaust ! B) Share this post Link to post Share on other sites
Guest Posted June 29, 2016 New version frontpaged on the Armaholic homepage. ArmA 3 Custom Buildings v1.4 Share this post Link to post Share on other sites
kecharles28 197 Posted June 29, 2016 Updated mod v1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Auss 208 Posted July 1, 2016 Thanks mattaust for releasing these buildings :) Share this post Link to post Share on other sites
mattaust 85 Posted July 1, 2016 No prob, Just remember monetisation is off the cards and you're all set. Share this post Link to post Share on other sites
Grahame 94 Posted August 21, 2016 Hi Mattaust, I have just taken an Epoch Australia server into beta and in order to get your fine food and beer consumable I needed to produce a custom version of your MM_Shopping items (basically I changed the base class for the items to CA_Magazine rather than Item_Watch. The server is, of course, completely unmonetised (I also use the CUP mods so that goes without saying). I was wondering whether I could get your permission to release the mini-mod (just the shopping replacement) on Steam. All license files are intact and I have not altered the credits at all. It would make players lives easier to have it in the workshop rather than as a manual download but, if not I'll live with it ^_^ Thanks again for your great work on this mod, Cheers, Grahame. Share this post Link to post Share on other sites
mattaust 85 Posted August 23, 2016 That's not a problem Grahame, It follows my license which allows you to redistribute and modify the content in any shape or form. Just attach the license in a sensible way to the mod (like how I have it), and you are free to do what you like. 1 Share this post Link to post Share on other sites
mattaust 85 Posted August 23, 2016 In regards to Monetization, You can apply for monetization approval for my content or any remixed, reshaped or redistributed content with my license but you must state: Email: Mattauststudios@gmail.com What the funds are used for: What content (scripts/physical content) the users pay/donate for: The Servername: The Sever website: And state the following if deemed to be true: "We ensure you that there will be no obligated access to the server that requires payment / a donation / whatsoever." Share this post Link to post Share on other sites
Grahame 94 Posted August 23, 2016 That's not a problem Grahame, It follows my license which allows you to redistribute and modify the content in any shape or form. Just attach the license in a sensible way to the mod (like how I have it), and you are free to do what you like. Thanks MattAust, I thought it best to ask first anyway. The license is in place and unchanged. I appreciate it. One question though, what was the reason for making the food and beer ItemWatch rather than CA_Magazine? Would you consider changing it to CA_Magazine in a future release. I can give the code back that just did that if you'd consider the change. Could be dropped straight in since that is all I changed. Cheers again! Share this post Link to post Share on other sites
mattaust 85 Posted August 26, 2016 Thanks MattAust, I thought it best to ask first anyway. The license is in place and unchanged. I appreciate it. One question though, what was the reason for making the food and beer ItemWatch rather than CA_Magazine? Would you consider changing it to CA_Magazine in a future release. I can give the code back that just did that if you'd consider the change. Could be dropped straight in since that is all I changed. Cheers again! Thanks, I appreciate the sentiment. Long story short for the question: A friend of mine modified the config during a testing phase when we were in the process of creating a life mission. It was so that we could throw food like grenades but without the explosion. I actually think the version that was released was a "setback version" (A version prior to the completed version). Anyway if you could give the the proper class and alterations so that I can drag and drop the cpp file to update, I'd be more than happy too. There's no rush, but I'm hoping to push out the Complete Destruction Update prior to Christmas, as it seems that no-one was willing to do my job for me haha. Cheers, Mattaust. Share this post Link to post Share on other sites
mattaust 85 Posted August 26, 2016 Hi. It's really an awesome work. I would like to know if the buildings in the mod have LOD levels. I mean, they lost detail with the distance? Thankyou! Sorry for missing your post and for such a late reply! Yes they all generally do. Share this post Link to post Share on other sites
Grahame 94 Posted August 28, 2016 Here you go: class CfgPatches { class Mattaust_Objects { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgMagazines { class Default; class CA_Magazine; class snb_4xGold: CA_Magazine { displayName = "XXXX Gold Stubbie"; type = 256; count = 1; scope = 2; picture = "\MM_shopping\images\4X.paa"; descriptionShort = ""; descriptionUse = ""; Author = "Mattaust"; model = "\MM_shopping\Beer\4XGoldBottle.p3d"; mass = 1; }; class CarltonDraught: CA_Magazine { displayName = "Carlton Draught Stubbie"; picture = "\MM_shopping\images\carlton.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Beer\CarltonDraughtBottle.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Corona: CA_Magazine { displayName = "Corona Stubbie"; picture = "\MM_shopping\images\corona.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Beer\CaronaBottle.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Coopers: CA_Magazine { displayName = "Coopers Stubbie"; picture = "\MM_shopping\images\coopers.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Beer\CoopersBottle.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Jimbeam: CA_Magazine { displayName = "Jim Bean Can"; picture = "\MM_shopping\images\jimbean.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Beer\JimbeamCan.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class VBCan: CA_Magazine { displayName = "VB Can"; picture = "\MM_shopping\images\vb.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Beer\VBCan.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Bread: CA_Magazine { displayName = "Bread"; picture = "\MM_shopping\images\bread.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\Bread.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class HamCheeseSanga: CA_Magazine { displayName = "Ham Cheese Sanga"; picture = "\MM_shopping\images\hamcheese.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\HamCheeseSanga.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Lamington: CA_Magazine { displayName = "Lamington"; picture = "\MM_shopping\images\lamington.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\Lamington.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class MaggiiNoodle: CA_Magazine { displayName = "Maggii Noodles"; picture = "\MM_shopping\images\maggi.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\MaggiiNoodle.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class MeatPie: CA_Magazine { displayName = "Meat Pie"; picture = "\MM_shopping\images\pie.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\MeatPie.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class PartyPack: CA_Magazine { displayName = "Party Pack"; picture = "\MM_shopping\images\partypack.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\PartyPack.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Sausages: CA_Magazine { displayName = "Sausages"; picture = "\MM_shopping\images\sausage.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\Sausages.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Shapes: CA_Magazine { displayName = "BBQ Shapes"; picture = "\MM_shopping\images\shapes.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\Shapes.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class SmithsChips: CA_Magazine { displayName = "Smiths Chips"; picture = "\MM_shopping\images\smiths.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\SmithsChips.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Steak: CA_Magazine { displayName = "Steak"; picture = "\MM_shopping\images\steak.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\Steak.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class Timtams: CA_Magazine { displayName = "TimTams"; picture = "\MM_shopping\images\timtams.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\Timtams.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class VegemiteSandwhich: CA_Magazine { displayName = "Vegemite Sandwich"; picture = "\MM_shopping\images\veggiemight.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\VegemiteSandwhich.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; class WeetBix: CA_Magazine { displayName = "WeetBix"; picture = "\MM_shopping\images\weetbix.paa"; Author = "Mattaust"; descriptionShort = ""; descriptionUse = ""; model = "\MM_shopping\Food\WeetBix.p3d"; type = 256; count = 1; scope = 2; mass = 1; }; }; Cheers, Grahame. 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Torchgodz 0 Posted September 10, 2016 I get this every time i open buldozier and try to look at the objects i get this everytime. Any ideas why this would be happening? Share this post Link to post Share on other sites
ninja970y 142 Posted September 20, 2016 Will you fix the fire LOD in the houses? Player can shoot through walls.. Share this post Link to post Share on other sites
OneWayOut 0 Posted October 1, 2016 Hey, i had a quick question about the coplevel, i have a live server running and in the database i have cop level 1 but i still cannot open the buildings. Do you have any idea why this is? Lars Share this post Link to post Share on other sites