Doolittle 0 Posted October 16, 2002 It's raining Angelina! At least all of them didn't die when they hit the ground. Â _obj = _this select 0 _pos = getPos _obj #loop ~0.1 _o = "angelina" createVehicle _pos _o setVelocity [random 5, random 5, random 100] goto "loop" Doolittle Share this post Link to post Share on other sites
RED 0 Posted October 16, 2002 I can see lots more crazy things coming out soon, lets have a compition 'who can make the most crazy thing' RED Share this post Link to post Share on other sites
iNeo 0 Posted October 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Oct. 16 2002,21:18)</td></tr><tr><td id="QUOTE">I can see lots more crazy things coming out soon, lets have a compition 'who can make the most crazy thing' RED<span id='postcolor'> I know one: who is the fastest biker? Share this post Link to post Share on other sites
Doolittle 0 Posted October 16, 2002 Check this out: Here's the code: _obj = _this select 0 _pos = getPos _obj _x = _pos select 0 _z = _pos select 1 _y = _pos select 2 _p = [_x, _z, _y + 1] #loop ~0.1 _o = "FxExploGround1" camcreate _p _o setVelocity [random 5, random 5, 10] _o = "FxExploGround2" camcreate _p _o setVelocity [random 5, random 5, 10] _o = "FxExploarmor1" camcreate _p _o setVelocity [random 5, random 5, 10] _o = "FxExploarmor2" camcreate _p _o setVelocity [random 5, random 5, 10] _o = "FxExploarmor3" camcreate _p _o setVelocity [random 5, random 5, 10] _o = "FxExploarmor4" camcreate _p _o setVelocity [random 5, random 5, 10] goto "loop" Man I could go nuts with this setVelocity stuff!! Â Imagine doing the dirt chuncks like above but behind your bike like a roster trail as you tear up the earth! Â Haha. Doolittle Share this post Link to post Share on other sites
TYsiEK 0 Posted October 16, 2002 Excuse me but your jpg's is not working. We haven't permission and acces to see your pictures. Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted October 16, 2002 Make a model of leaves and you could make an autumn storm Share this post Link to post Share on other sites
Doolittle 0 Posted October 16, 2002 Links don't work. Â Sorry about that! Â I haven't had the time to find a site to paste up pics. Â In the meantime please check out this page REMOVED to see the pics I was trying to post earlier. UPDATE: okay I found a site. Doolittle Share this post Link to post Share on other sites
ACES_KEVIN 0 Posted October 16, 2002 Fun script m8 enjoyed playin wit it Kevin Share this post Link to post Share on other sites
Doolittle 0 Posted October 17, 2002 TALK ABOUT REALISTIC!!! Pictures of me throwing stuff at a flagpoll with setvelocity. Â Guess what!? Â In real life, if you throw something at a 45 degree angle from the ground at a velocity of 20, it'll land on flat ground 42 feet away from you in 2.9 seconds (got this from an Excel spreadsheet). Â I set it up in OFP so that it threw something at a 45 degree angle, velocity of 20 and it hit the ground about 40 feet away from me and in 3.5 seconds (calc. done by eye)!! Â Very close to the real thing! Â This means they got the gravity constant (9.8) right for OFP! Â Bohemia, you guys are insane! Doolittle Share this post Link to post Share on other sites
ralphwiggum 6 Posted October 17, 2002 it is no surprise. OFP has good physics when it somes to gravity. and just for reminder, there is OFP stuntman thread in offtopic section where you can show off your skills. Share this post Link to post Share on other sites
Doolittle 0 Posted October 17, 2002 Oh, that thread is a thing of beauty! I had no idea people were doing that kinda stuff! How did they take those pictures though? I mean, from various vantage points...at just the right time..do they freeze time? Doolittle Share this post Link to post Share on other sites
Albert Schweitzer 10 Posted October 17, 2002 Either you re-do a stunt several times. or you press 'print' then alt+tab to pause and leave the game. and copy-paste it from your clipboard to e.g. Paint. When you get alt-tap again you un-pausa the game and take the next picture. Very simple, I know, but I havent found a different solution yet! Share this post Link to post Share on other sites
DanAK47 1 Posted October 17, 2002 You could make some nice artillery with that. Share this post Link to post Share on other sites
Doolittle 0 Posted October 17, 2002 Indeed. All that messing around yesterday led to this http://www.flashpoint1985.com/cgi-bin....t=21294 Doolittle Share this post Link to post Share on other sites
edc 0 Posted October 17, 2002 you also might be able to make a better rapelling script. Share this post Link to post Share on other sites
Doolittle 0 Posted October 18, 2002 Did someone say cannonball? Â Er, I mean barrel I found a way to launch objects that get "stuck" in the floor until you shoot them... _obj = "barrel1" camcreate _gun _obj setvelocity [_vx, _vz, _vy] _obj = "grenade" camcreate _gun The barrel1 is created & then the grenade hits it (they're ontop of each other) and the barrel1 goes flying with it's setvelocity. Woo hoo! Doolittle Share this post Link to post Share on other sites