MadWolf 0 Posted October 16, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (vade_101 @ Oct. 16 2002,14:56)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">lower grappling hook (is this the real name)<span id='postcolor'> nope, its called an Arrestor hook Nice Pic<span id='postcolor'> Sorry, I forgot the "?" I wanted to say: Is this the real name? not this is the real name. Share this post Link to post Share on other sites
dudealus 0 Posted October 17, 2002 Hey, nice plane man it handles pretty good I think , but i still have some thinks you could work on, ( no I'm not going to mention all those things the other guys said ) The 3d model has some things on it that the real f14 doesn't have, like those feul tanks on the wings and that strange looking thing on the bottom, check this pic to see what I am talking about "http://www.fas.org/man/dod-101/sys/ac/f-14-3b.jpg" Keep up the good work Share this post Link to post Share on other sites
Belldandy 0 Posted October 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PHY_Hawkeye @ Oct. 16 2002,16:15)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Belldandy @ Oct. 16 2002,03:43)</td></tr><tr><td id="QUOTE">First where did the RIO run off to? i know it wouldnt be much use in ofp but it would be fun to sit back and watch the pilot do his job  <span id='postcolor'> A backseater could be fully functional, the OV-10 has one.<span id='postcolor'> i know but the ov-10 has the back seat as a gunner the RIO (Radar Intercept Officer) in the F-14 doesnt fire the weapons he operates the radar,ECM, and the other countermeasure systems (tell me if i'm wrong lol :-Ţ) but before going to off topic. It flys well with the joystick but still rolls a little quick but its all good Share this post Link to post Share on other sites
RaptorAce 0 Posted October 17, 2002 I find the roll rate just right, but can new weapons be used? I think it should carry 2 AIM-9's and 4 AIM-54 Phoenixes Share this post Link to post Share on other sites
Eviscerator 0 Posted October 17, 2002 you cant mix detachable weapon loads, you can have ffar pods and missiles/bombs but not two kinds of missiles/bombs on one plane Share this post Link to post Share on other sites
RaptorAce 0 Posted October 17, 2002 well how about 6 AIM-54's since that's what they'd really carry on a CAP mission Share this post Link to post Share on other sites
Aaron Kane 0 Posted October 18, 2002 But then one Tomcat would have complete air superiority against every single airborne target in the entire island chain Share this post Link to post Share on other sites
RaptorAce 0 Posted October 18, 2002 point being? just kiddin, but then we can have a Flanker or Fulcrum with R-33's to make up for it Share this post Link to post Share on other sites
XtremeX19 0 Posted October 18, 2002 *goes out to get resistance now* 2 birds with one stone: ~gf wants to go out shopping and what not (she thinks i need new shirts. bleh) ~I NEED resistance now Share this post Link to post Share on other sites
Tovarish 0 Posted October 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RaptorAce @ Oct. 18 2002,01:07)</td></tr><tr><td id="QUOTE">well how about 6 AIM-54's since that's what they'd really carry on a CAP mission<span id='postcolor'> You could call them AIM-54's but really the AA missiles in Flashpoint can't be made any better...game engine limitation...their guidance system against fast moving aircraft sucks. They're perfect for Vietnam-era aircraft though....The guidance systems on the early Sidewinders, Sparrows, and the Russian K-13 were roughly the same as what you get in Flashpoint against Jet aircraft. *hint**hint* someone go make an F-4, F-104, MiG-21 (being worked on finally) and a MiG-17! Share this post Link to post Share on other sites
RaptorAce 0 Posted October 18, 2002 the performance really doesn't have to be better, just to add realism to the game, i'd rather see phoenixes on it Share this post Link to post Share on other sites
Tovarish 0 Posted October 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RaptorAce @ Oct. 18 2002,03:49)</td></tr><tr><td id="QUOTE">the performance really doesn't have to be better, just to add realism to the game, i'd rather see phoenixes on it<span id='postcolor'> Where's the realism in a Phoenix with a hit percentage of roughly 30% on anything moving above 200km/h? <span style='color:red'>*edit*</span> Thought about that for a second. I see your point.Aesthetically, I guess it would be nice as eye candy even if it's not practical and it gives someone the impression that the AIM-54 couldn't hit a flying elephant if it came across one . It's a shame that OFP isn't "the perfect simulation". . Oh well, perhaps OFP2. Share this post Link to post Share on other sites
-USMC-BlackDeath 0 Posted October 18, 2002 Well i just place the f14 with the setpos commands then use the set velocity on this setvelocity [0,150,0] and use a radio alpha to trigger it then i used another this setvelocity [0,500,0] to kinda simulate turning on burners not i launched the f14 from the lsd doimng that :PP -BlackDeath Share this post Link to post Share on other sites
Gen.Carnage 0 Posted October 18, 2002 i assume there will be a working HUD in the final version? i was quite surprised to see it absent really??? if you guys need help with that send me a mail. Share this post Link to post Share on other sites
madmedic 0 Posted October 18, 2002 I like it,...especially considering it is a beta, and will surely be improved. I cant get AI to use the missles on ANY of the other addon jets against other jets. Is there a way to get them to do this? I tried increasing the "max lead spead", but it didnt seem to work Share this post Link to post Share on other sites
Tovarish 0 Posted October 18, 2002 The AI use missiles, believe me, the problem is they miss very often and the missiles themselves are not easy to see. Try one of the following: - Go up against them in a chopper - Stay on the runway, or start taking off as they get close - Stall your plane before they engage - if you're slow, the missiles are almost guaranteed to hit. Share this post Link to post Share on other sites
edc 0 Posted October 18, 2002 I think the AI should be better at the best and worse at the worst(really good for BHD missions) Share this post Link to post Share on other sites
madmedic 0 Posted October 18, 2002 I know they fire missles at choppers, and slow movers. I asked how to get them to engage other jets. they will follow behind another jet, firing their machine guns, but they RARELY, (if at all) fire missles (which they should do at a greater range than when they go hot with guns) Ground units will fire missles at jets. (DKM's M109 ADATS for example) How do you get air units to use them in the same way? Share this post Link to post Share on other sites
blackdog~ 0 Posted October 18, 2002 I know this doesn't really involve anything... but - If you go into the mission editor, place yourself as a soldier on the runway... then have a plane heading towards you with "flyinheight 10" it flys really low in 1.85 (didn't work with planes in 1.75). If you wanted to make an airshow mission this would be a good plane to do it with Share this post Link to post Share on other sites
Tovarish 0 Posted October 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (madmedic @ Oct. 19 2002,01:32)</td></tr><tr><td id="QUOTE">I know they fire missles at choppers, and slow movers. I asked how to get them to engage other jets. they will follow behind another jet, firing their machine guns, but they RARELY, (if at all) fire missles (which they should do at a greater range than when they go hot with guns) Ground units will fire missles at jets. (DKM's M109 ADATS for example) How do you get air units to use them in the same way?<span id='postcolor'> They do use them . Problem is they nearly always miss at high speeds, and you hardly ever see the missile. Share this post Link to post Share on other sites
NavyEEL 0 Posted October 19, 2002 make bigger and more noticeable smoke trails... is that possible??? Share this post Link to post Share on other sites
George Priest 0 Posted October 20, 2002 I've seen a lot of flight game's, in which I found that fuel is as important as Payload's if not more. Realisticaly, fuel availibility and use adds a dimension of stress and concen. When flying the F16 thunderbird at stage 4 afterburner, a full tank of fuel is used up in about 6 minutes. Adding three drop tanks would probably give about another 6 minutes of flight time. Whereas flying at 75 - 85% throttle will give about 24 -28 min of flight time. First of all, the F14 tomcat is an excellent addon for Flashpoint, however I reckon the fuel lasts far too long. Decreasing the air time would not only increase the addon's realism but also adding more flight management stress and excitment. Share this post Link to post Share on other sites
RaptorAce 0 Posted October 20, 2002 it would be really really cool if BIS implemented a tanker and mid air refueling into the game... that, real fuel supply and consumption would make one hell of a mission Share this post Link to post Share on other sites
johnnylump 0 Posted October 25, 2002 Final versions out at ofp.gamezone.cz Share this post Link to post Share on other sites
red oct 2 Posted October 25, 2002 is any one else getting a lagging problem from this addon? it gets bad to the point were my pc will lock up. Share this post Link to post Share on other sites