LykosMactire 298 Posted September 8, 2015 -NOTICE: THIS MOD IS NOT BASED ON TEXAS BREAKING AWAY FROM US OR SOUTHERN PRIDE, IT IS SIMPLY A MOD WITH ALTERNATE HISTORY- http://strawpoll.me/5499200 What is Lone Star Texas? -Lonestar texas is a mod based on an alternate history In which the state of Texas never joined the United States but instead remained a close ally. In which they were so close all events in history regarding military operations with texans involved were joint operations between the US and TX in this history. This mod is set in 2035 with CSAT backed cartels as the main enemy. What Tech does the Texan Army have? -Main weapon is going to be the SCAR-L (Temporary use of the black MX) and LMG is planned to be the M249 (Currently using MK200 in dev build) but uniform wise they are similar design to the NATO faction (US army) Info about gear: The camo pattern is one of many US4CES variants, With the US not using it the Texans began to use it for their infantry Their MBT is the M1A2 Tusk. while their main APC is the LAV-25 They wear the PCS Mastiff uniforms (AAF uniforms) with ECH helmets and basic NATO vests in US4CES Woodland Screenshots of current progress: Texas Army Vehicles (As of DevBuild 9.14.15v2) The texas military camo schemes (Texas Ranger, Texas Army Rifleman wood and desert, respectively) 2 Share this post Link to post Share on other sites
warlord554 2065 Posted September 8, 2015 Wow now thats an interesting take on history. How about an attempted mexican invasion ;) Share this post Link to post Share on other sites
LykosMactire 298 Posted September 8, 2015 Wow now thats an interesting take on history. How about an attempted mexican invasion ;) Thanks, i dont know about that as i dont want the latin american community angry at me, Thats why the CSAT cartels are going to be basically CSAT members that moved to mexico (Covert Ops S**t). My main issue at the moment with the units is just getting them to show up in zeus and i still need to make the following Medic Marksman Grenadier Sniper Crewman Heli Pilot/Crew Ammo bearer Share this post Link to post Share on other sites
LykosMactire 298 Posted September 8, 2015 Thanks, i dont know about that as i dont want the latin american community angry at me, Thats why the CSAT cartels are going to be basically CSAT members that moved to mexico (Covert Ops S**t). My main issue at the moment with the units is just getting them to show up in zeus and i still need to make the following Medic Marksman Grenadier Sniper Crewman Heli Pilot/Crew Ammo bearer Scratch that, updated list of needs to do's medic sniper AT rifleman AT Specialist AA Specialist Crewman Heli Pilot/Crew Ammo Bearer Share this post Link to post Share on other sites
Shockley 3 Posted September 8, 2015 Wow now thats an interesting take on history. How about an attempted mexican invasion ;) Attemped ??? I live in AZ .. it has already happened ... lol Share this post Link to post Share on other sites
LykosMactire 298 Posted September 8, 2015 the first MATV skins have been added, pictures within a few days Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 8, 2015 Nice retextures... are you going to use CUP´s SCAR and M249 or Toadie´s HLC weapons (SCAR is planned but didn´t set an ETA yet) or SMA ones? cheers! Share this post Link to post Share on other sites
Bormann2 16 Posted September 8, 2015 Great to see another fictional units! This as well as the Italian Division is making me really happy. ArmA 3 setting really leaves a lot of room for alternate history stuff Share this post Link to post Share on other sites
LykosMactire 298 Posted September 8, 2015 Nice retextures... are you going to use CUP´s SCAR and M249 or Toadie´s HLC weapons (SCAR is planned but didn´t set an ETA yet) or SMA ones? cheers! I plan on having no requirements so most likely neither. As im going to be retexturing the arma 2 SCAR and such along with some A2 vehicles -edit- I also plan on having a friend of mine see if he can help me port over some uniform stuff from arma 2 like vests and helmets Share this post Link to post Share on other sites
officeramr 269 Posted September 8, 2015 You went to the effort of adding lore 10/10 Share this post Link to post Share on other sites
pinaz93 1020 Posted September 8, 2015 Really nice work ;) good luck for the project! Share this post Link to post Share on other sites
LykosMactire 298 Posted September 9, 2015 if anyone can find me a guide on porting weapons from arma II to arma III with Bipod compatibility that would be nice Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted September 9, 2015 if anyone can find me a guide on porting weapons from arma II to arma III with Bipod compatibility that would be nice You don´t have to re-invent the wheel... EricJ made a lot of ports, you may ask him some tips or maybe just ask nicely and he may hand over his SCARs, UH-60M etc, which are already being used by other mods (without any dependacy on EricJ pack, cus he just donate his ports to USAF mod, US 75TH mod, etc) https://forums.bistudio.com/topic/160521-ericj-release-thread/ cheers! Share this post Link to post Share on other sites
LykosMactire 298 Posted September 9, 2015 UPDATE new image on OP You don´t have to re-invent the wheel... EricJ made a lot of ports, you may ask him some tips or maybe just ask nicely and he may hand over his SCARs, UH-60M etc, which are already being used by other mods (without any dependacy on EricJ pack, cus he just donate his ports to USAF mod, US 75TH mod, etc) https://forums.bistudio.com/topic/160521-ericj-release-thread/ cheers! I got it handled already with the help of my old partner Nunez/atinakiri. He handed me a SCAR from an old mod of ours and i updated it to make it compatible with the new optics from marksman and such Share this post Link to post Share on other sites
LykosMactire 298 Posted September 10, 2015 Oh i forgot to mention i plan on making a map to go with this but that will be revealed later Share this post Link to post Share on other sites
LykosMactire 298 Posted September 11, 2015 So some of the weapons i've added are coming along nicely. (ie. M240 for MMG) but my main issue is AI wont engage while holding said weapons Share this post Link to post Share on other sites
officeramr 269 Posted September 11, 2015 Maybe texas could use the RAH comanche? (blackfoot as it's called ingame) The real life thing was rejected for use by the US because of its armor. Maybe you could say Boeing pitched the RAH-66 to Texas after the US decided to reject the project as a last ditch measure to ensure Boeing didn't lose the money invested Share this post Link to post Share on other sites
LykosMactire 298 Posted September 11, 2015 Maybe texas could use the RAH comanche? (blackfoot as it's called ingame) The real life thing was rejected for use by the US because of its armor. Maybe you could say Boeing pitched the RAH-66 to Texas after the US decided to reject the project as a last ditch measure to ensure Boeing didn't lose the money invested the Comanche will be in game as a scout heli like it was designed, the real Attack chopper may be something on the lines of an AH-64 or a modified variant to make it "2035ish" like the tail fan rotor. but idk about that Share this post Link to post Share on other sites
pinaz93 1020 Posted September 11, 2015 So some of the weapons i've added are coming along nicely. (ie. M240 for MMG) but my main issue is AI wont engage while holding said weapons This is a strange thing, have you can try to take a look at some other mod config and see if there is something wrong in you weapons! Share this post Link to post Share on other sites
LykosMactire 298 Posted September 11, 2015 This is a strange thing, have you can try to take a look at some other mod config and see if there is something wrong in you weapons! I Think i found my issue, i'll give more info on results later -edit- Nnope, the SCAR-L works fine but the M240 wont engage AI until less than 100m away Share this post Link to post Share on other sites
pinaz93 1020 Posted September 11, 2015 I Think i found my issue, i'll give more info on results later -edit- Nnope, the SCAR-L works fine but the M240 wont engage AI until less than 100m away Hmmm, is there a variable for the range of the weapon? Probably the max range is set to ~100mt and the AI use them in this way... Or something like this... In my opinion is a problem with a variable in the config! Share this post Link to post Share on other sites
officeramr 269 Posted September 12, 2015 the Comanche will be in game as a scout heli like it was designed, the real Attack chopper may be something on the lines of an AH-64 or a modified variant to make it "2035ish" like the tail fan rotor. but idk about that hmmm, maybe the AH-1z would be better since its only a few years old now. I heard somewhere a while ago (i think it was some documentary) that the US plans to use the AH-64 up to 2030, it may be replaced by 35. Share this post Link to post Share on other sites
LykosMactire 298 Posted September 14, 2015 so im going to set out the outlines for what to expect in the release (Release date is undecided at the moment) -Basic infantry (in US4CES Woodland variants armed with a mix of vanilla and ported weapons) Rifleman Rifleman (Off Duty) Rifleman(AT) Rifleman(Heavy) Rifleman(Light) Squad Leader Fireteam Leader Grenadier Marksman Sniper Spotter Helicopter Pilot Combat Medic AutoRifleman Machinegunner AA Specialist AT Specialist Explosives Specialist Engineer Officer MP Officer -Basic Vehicle Reskins of Hunter (M-ATV), Merkava IV (Slammer UP and regular) RAH-66 Comanche (AH-99 Blackfoot) A-10X (A-164 Wipeout) HEMMT Patria AMV (AMV-7 Marshal) -Groups ---Infantry Squad Weapons Squad Fireteam Sentry Sniper Team HQ Squad MP Detail ---Armored Merkava Platoon Merkava UP Platoon Armored Platoon (Combined) Patria Platoon Patria Platoon (Escort M-ATV) ---Mechanized/Motorized Mechanized Team (Patria) Motorized Team (M-ATV) Mechanized Squad (mix) What To expect in the future M1A2 Abrams, More Helicopters US4CES Desert uniforms More ported Weapons (Possible if maker allows upon release) Oshkosh J-LTV Police Faction (with SWAT) Texas Rangers Border Guard CSAT Based Cartels and gangs 1 Share this post Link to post Share on other sites
officeramr 269 Posted September 14, 2015 You're missing an explosive specialist. Also for your border patrol you could include a border patrol skin for the UAV like this one used by the US http://cironline.org/sites/default/files/customs_and_border_protection_drone_1.jpg Share this post Link to post Share on other sites
LykosMactire 298 Posted September 14, 2015 You're missing an explosive specialist. Also for your border patrol you could include a border patrol skin for the UAV like this one used by the US http://cironline.org/sites/default/files/customs_and_border_protection_drone_1.jpg Fixed and will consider 1 Share this post Link to post Share on other sites