damsous 329 Posted September 17, 2019 8 minutes ago, Larrow said: Open the seting file. \LARs\LARs_searchLoot\LARs_lootSettings.sqf and at the bottom set LARs_searchDebug to false. Yeah already do that, only the marker on the map is not displayed the red arrow is still here, but i removed this line in the LARs_lootSettings.sqf thats work if ( !isNil "LARs_searchDebug" ) then { drawLine3D[ ASLToAGL eyePos player, (( ASLToAGL eyePos player ) vectorAdd ( getCameraViewDirection player vectorMultiply LARs_searchDistance )), [1,0,0,1] ]; }; Share this post Link to post Share on other sites
Larrow 2822 Posted September 17, 2019 5 minutes ago, damsous said: if ( !isNil "LARs_searchDebug" ) then { Opps, Ok ill fix that as it does not make sense and be obvious to the settings. In all three places.. if ( !isNil "LARs_searchDebug" && { LARs_searchDebug } ) then { Download updated 1 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 18, 2019 Hey first of all this script is awesome! Many thanks for creating it. However I'm getting an RPT error in the demo mission: 17:39:01 Starting mission: 17:39:01 Mission file: script_looting 17:39:01 Mission world: Stratis 17:39:01 Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\ 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 Share this post Link to post Share on other sites
damsous 329 Posted September 18, 2019 2 minutes ago, [GLT] Legislator said: Hey first of all this script is awesome! Many thanks for creating it. However I'm getting an RPT error in the demo mission: 17:39:01 Starting mission: 17:39:01 Mission file: script_looting 17:39:01 Mission world: Stratis 17:39:01 Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\ 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error position: <} ) then { drawLine3D[ ASLToAGL eyePo> 17:39:02 Error Missing ; 17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102 Yeah just try the updated fn_initSearch.sqf, there is an issue with the character size, just open it with notepad you will see it... if you open it with notepad++ you will not see any difference. So in the basic notepad just overwrite the small character with that and it will work : if ( !isNil "LARs_searchDebug" && { LARs_searchDebug } ) then { 1 Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 18, 2019 Awesome, it's working 🙂 Has it been tested on a dedicated server yet? Share this post Link to post Share on other sites
damsous 329 Posted September 18, 2019 2 hours ago, [GLT] Legislator said: Awesome, it's working 🙂 Has it been tested on a dedicated server yet? Yeah just try on DS it work 1 Share this post Link to post Share on other sites
Larrow 2822 Posted September 19, 2019 Hmm dont know what happened there. Fixed and reuploaded. 11 hours ago, [GLT] Legislator said: Has it been tested on a dedicated server yet? Its completely client side. Share this post Link to post Share on other sites
ramon_dexter 14 Posted October 15, 2019 Hello Larrow, this script works as expected. But there is one thing I would like to modify - instead of addAction make it use BIS_fnc_HoldActionAdd (the ravage approach). How do I do that? Basically omit teh searching bar and replace it with the holdAction wheel. Would you show me how to do that? Share this post Link to post Share on other sites