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8 minutes ago, Larrow said:

Open the seting file. \LARs\LARs_searchLoot\LARs_lootSettings.sqf and at the bottom set LARs_searchDebug to false.

Yeah already do that, only the marker on the map is not displayed the red arrow is still here, but i removed this line in the LARs_lootSettings.sqf thats work

    if ( !isNil "LARs_searchDebug" ) then {
        drawLine3D[ ASLToAGL eyePos player, (( ASLToAGL eyePos player ) vectorAdd ( getCameraViewDirection player vectorMultiply LARs_searchDistance )), [1,0,0,1] ];
    };

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5 minutes ago, damsous said:

  if ( !isNil "LARs_searchDebug" ) then {

Opps, Ok ill fix that as it does not make sense and be obvious to the settings. In all three places..

if ( !isNil "LARs_searchDebug" && { LARs_searchDebug } ) then {

Download updated

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Hey first of all this script is awesome! Many thanks for creating it.

 

However I'm getting an RPT error in the demo mission:

17:39:01 Starting mission:
17:39:01  Mission file: script_looting
17:39:01  Mission world: Stratis
17:39:01  Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\
17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error position: <} ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error Missing ;
17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error position: <} ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error Missing ;
17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
 

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2 minutes ago, [GLT] Legislator said:

Hey first of all this script is awesome! Many thanks for creating it.

 

However I'm getting an RPT error in the demo mission:

17:39:01 Starting mission:
17:39:01  Mission file: script_looting
17:39:01  Mission world: Stratis
17:39:01  Mission directory: C:\Users\legislator\Documents\Arma 3 - Other Profiles\[GLT]%20Legislator\missions\script_looting.Stratis\
17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error position: <} ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error Missing ;
17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
17:39:02 Error in expression <LARs_searchDebug" && { LARs_searchDebug } ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error position: <} ) then {
drawLine3D[ ASLToAGL eyePo>
17:39:02   Error Missing ;
17:39:02 File LARs\LARs_searchLoot\fn_initSearch.sqf [LARs_fnc_lootSearch]..., line 102
 

Yeah just try the updated fn_initSearch.sqf, there is an issue with the character size, just open it with notepad you will see it... if you open it with notepad++ you will not see any difference.

 

So in the basic notepad just overwrite the small character with that and it will work :

if ( !isNil "LARs_searchDebug" && { LARs_searchDebug } ) then {

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2 hours ago, [GLT] Legislator said:

Awesome, it's working 🙂 Has it been tested on a dedicated server yet? 

Yeah just try on DS it work

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Hmm dont know what happened there. Fixed and reuploaded.

 

11 hours ago, [GLT] Legislator said:

Has it been tested on a dedicated server yet? 

Its completely client side.

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Hello Larrow, this script works as expected. But there is one thing I would like to modify - instead of addAction make it use BIS_fnc_HoldActionAdd (the ravage approach). How do I do that? Basically omit teh searching bar and replace it with the holdAction wheel. Would you show me how to do that?

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