johnnyboy 3795 Posted July 24, 2015 Now that pistols show in holster with latest patch, is there anyway to keep the pistol holstered when the unit does not have a primary weapon? It's annoying that you can't have cops, officers, or security guards that have pistols only, without the pistol always being in their hands. Share this post Link to post Share on other sites
Greenfist 1863 Posted July 24, 2015 (edited) You can holster a weapon for example with: player action ["SwitchWeapon", player, player, -1]; edit. Or do you mean AI units have trouble keeping the sidearm holstered? Then no idea, sorry. Edited July 24, 2015 by Greenfist Share this post Link to post Share on other sites
johnnyboy 3795 Posted July 26, 2015 You can holster a weapon for example with: player action ["SwitchWeapon", player, player, -1]; @Greenfist: Your suggestion works perfectly for both AI and player. Thanks much brother! 1 Share this post Link to post Share on other sites
M1ke_SK 230 Posted July 26, 2015 Can this be used for primary weapon too? Share this post Link to post Share on other sites
pognivet 151 Posted January 4, 2017 On 7/24/2015 at 10:19 AM, Greenfist said: You can holster a weapon for example with: player action ["SwitchWeapon", player, player, -1]; edit. Or do you mean AI units have trouble keeping the sidearm holstered? Then no idea, sorry. this has helped me so much you have no idea man. greenfist is a hero. this is what i use on ai units. i put it here so it can be copy+pasted easier into missions. this action ["SwitchWeapon", this, this, -1]; 1 Share this post Link to post Share on other sites
theend3r 83 Posted January 5, 2017 Any way to do this for a primary weapon? It works for a player but not for AI. Share this post Link to post Share on other sites