Bucic 1 Posted June 22, 2015 (edited) A3 is unplayable for me right now. If I lose the volume so that I won't go deaf, I can't hear ambient sounds and barely even hear my own footsteps. Can anyone recommend a workaround for this? Apparently no sound mod is compatible with A3 since Marksmen DLC release. Edit: How this is resolved as a no bug is beyond me http://feedback.arma3.com/view.php?id=23612 http://feedback.arma3.com/view.php?id=18011 Edited June 22, 2015 by Bucic Share this post Link to post Share on other sites
Von Quest 1163 Posted June 23, 2015 I agree. Not a big fan either. I've never been in a real firefight, but they sound awful to me. Every enemy sounds like there is two. One in front, and another behind you. We can never figure out where they're at most times. They rest of the audio is good, but the double gunfire just sounds wrong to us. Everyone thinks its a bug as well. Not sure if it is still a WIP, or if that's what they intended. Looking for an alternative ourselves. Share this post Link to post Share on other sites
Bucic 1 Posted June 23, 2015 There are no sound mods compatible with the post-marksmen arma releases to the best of my knowledge. Share this post Link to post Share on other sites
ratszo 17 Posted June 25, 2015 I use Razer's 'surround' driver. Its got an 8-band EQ. With the bass jacked, and the treble cut, sonic cracks are muted, and the bark of rifle fire is heard. ..., not to mention footsteps. So, find a driver with eq, or atleast bass/treble input. Share this post Link to post Share on other sites
Bucic 1 Posted June 26, 2015 (edited) I use Razer's 'surround' driver.Its got an 8-band EQ. With the bass jacked, and the treble cut, sonic cracks are muted, and the bark of rifle fire is heard. ..., not to mention footsteps. So, find a driver with eq, or atleast bass/treble input. Asus Xonars have both as standard, EQ and SVN. I'll try SVN first but I think it only works for different sound sources e.g. a game and a music player. Edited June 26, 2015 by Bucic Share this post Link to post Share on other sites
Bucic 1 Posted June 27, 2015 The ASUS Xonar SVN option is the best workaround! I finally discovered the mission I play is under windy conditions! When you use SVN you can clearly hear the ambient sounds and when there are gun shots the ambient sounds lower in volume to keep the gun shots volume under a certain treshold. It's even better than the recent megadoth's mod http://forums.bistudio.com/showthread.php?193017-Tiny-Sound-Mod-Megas-Sound-Sonic-Cracks Thank you, Brisse! Some sound card drivers have a feature you can enable that dynamically adjusts volume based on the amplitude. In my Xonar driver it's called SVN, or Smart Volume Normalization. I don't personally use it becouse I like having my gunshots loud, but it might do what you are asking for. It will raise the volume when you are only listening to ambient sounds and it will lower the volume as soon as there is a loud sound like a gunshot. It reacts very fast so it's good for protecting your ears from spontaneous loud sounds. Share this post Link to post Share on other sites
haleks 8212 Posted June 27, 2015 There are no sound mods compatible with the post-marksmen arma releases to the best of my knowledge. Tiny Sound Mod. :) Anyway, I always thought that sonic cracks are supposed to be very loud IRL? Share this post Link to post Share on other sites
Fushko 59 Posted June 27, 2015 Tiny Sound Mod. :)Anyway, I always thought that sonic cracks are supposed to be very loud IRL? Yes, but this is a game where sound must not be uncomfortable to your ears. Using that logic, we should have guns that gave us permanent hearing damage if we fired them. And we're pretty close to that already :P Share this post Link to post Share on other sites
Bucic 1 Posted June 27, 2015 Yes, but this is a game where sound must not be uncomfortable to your ears. Using that logic, we should have guns that gave us permanent hearing damage if we fired them. And we're pretty close to that already :P Yup. Hence the discussion on how loud the cracks are IRL is almost insignificant here. But I'dd be interested in gunshot/crack loudness ratio explanation as well. Share this post Link to post Share on other sites
oggoeg 3 Posted June 29, 2015 Yes, but this is a game where sound must not be uncomfortable to your ears. Using that logic, we should have guns that gave us permanent hearing damage if we fired them. And we're pretty close to that already :P I can barely hear the gunfire behind the cracks :D I wan't to know why on earth we still don't have at least a hotfix for it. I have a friend who said he has problems hearing after playing Arma, everything is so cranked up and loud that he's turning it up even more louder to distinct the sounds direction Share this post Link to post Share on other sites
Bucic 1 Posted June 29, 2015 Vote on http://feedback.arma3.com/ Share this post Link to post Share on other sites