ruPal 143 Posted September 16, 2015 I just had a quick look through from work and when it comes to class names in rhsusf_c_weapons.pbo from RHS 0.3.9.1 and ace_huntir.pbo from ACE3 3.3 and it looks like it should work just fine without any modifications. Will still test when I get home ofc :) Thank you, Bamse. But I cannot found mk18 in arsenal anymore. May you give them some love too, please? Share this post Link to post Share on other sites
Bamse 223 Posted September 16, 2015 Just loaded game with vanilla, cba2, both RHS mod folders together with and my huntIR and the "SF" AR15 revealer. This is my result: https://dl.dropboxusercontent.com/u/4170539/rhs_mk18_m4b2.png So, just to double check, you do have bamse_rhs_show_sf_ar15.pbo loaded .... right? :) EDIT: Verified HuntIR with RHS 203/320's. Works like a charm :) Share this post Link to post Share on other sites
ruPal 143 Posted September 16, 2015 Looks like one of my mods two-times with someone else. Will check it out. Thank you, Bamse. Share this post Link to post Share on other sites
Bamse 223 Posted December 17, 2015 Added armor patch for Spec 4 Vests. 4 Share this post Link to post Share on other sites
Ltf 381 Posted December 17, 2015 Can you create a patch for av_indus? helmets on this mod were amazing. 1 Share this post Link to post Share on other sites
rubbeman 30 Posted December 17, 2015 Added armor patch for Spec 4 Vests. am i doing something wrong? Added the update as a new mod. But still get 1 shot 1 kill Share this post Link to post Share on other sites
Bamse 223 Posted December 17, 2015 As long as you run it along side the regular mod there shouldn't be much you can do wrong tbh. I tried this both with and without ACE3, in arsenal and in regular game (both SP and MP) and it takes 3-4 shots to get unconscious or killed depending on if you run ACE3 or not when shot with 5.56 or 5.45. What weapon are you testing the patch with? Are you sure you're hitting the protected areas? :) You're free to de-pbo and adjust the armor values if you find them insuffient, these values suited our group pretty good atleast :) Share this post Link to post Share on other sites
Guest Posted December 19, 2015 Release frontpaged on the Armaholic homepage. Spec 4 Vests Armor Patch v1.0 Spec 4 Vests Share this post Link to post Share on other sites
Bamse 223 Posted December 19, 2015 Thanks foxhound, much appreciated! Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 28, 2015 Hey mate-the "show ar-15"mod works perfectly,but what is the "show mich" one for?Doesn't RHS already have all it's MICh's available in the arsenal now? At least- I have them in the MCC arsenal,and using the addon does not seem to have added any.Thanks again :D Share this post Link to post Share on other sites
Bamse 223 Posted December 28, 2015 I don't use RHS anymore myself so it might very well be obsolete by now. I published those two config patches after ... uhm .... 0.3 was released I think, when most of the SOF-stuff was hidden in wait for a more SOF-focused overhaul/update. I'll have a quick look later this week and move it down to the "Older" section if so :) Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 28, 2015 I don't use RHS anymore myself so it might very well be absolete by now. I published those two config patches after ... uhm .... 0.3 was released I think, when most of the SOF-stuff was hidden in wait more a more SOF-focused overhaul/update. I'll have a quick look later this week and move it down to the "Older" section if so :) OK thanks-yeah they recentely added a lot of new helmets-MICH,Ops-core FAST etc. Share this post Link to post Share on other sites
majorxace 10 Posted December 29, 2015 Is the armor patch actually working for anyone? It isn't working for my unit... Share this post Link to post Share on other sites
rubbeman 30 Posted December 29, 2015 They work fine with original spec vests, but not with the retextured by chancbraah. Share this post Link to post Share on other sites
ineptaphid 6413 Posted December 29, 2015 They work fine with original spec vests, but not with the retextured by chancbraah. Thats right-but for the originals it works perfectly. Share this post Link to post Share on other sites
Bamse 223 Posted December 29, 2015 Correct, the patch is only applies to Cunicos vests. I'm in a convo with chance to help him sort his vests out so I guess you could expect an update from him pretty soon :) Share this post Link to post Share on other sites
Capt Childs 178 Posted December 31, 2015 reschke: Values on the snipertape (commonly called so by the brits ;) http://www.kitmonster.co.uk/product_info.php/products_id/695) is at this moment static as I just replace the default TFAR-texture with the one I made/edited. I'm slowly looking into making it configurable via script or editor module, but I'm not there yet. Will be awesome if you can lick this one. Share this post Link to post Share on other sites
Bamse 223 Posted December 31, 2015 Sorry to say but I've put that project on ice. I hit a major wall with my feeble skills and kinda gave up on it. As most projects often start, the radio tape texture was a thing I made out of our own groups' needs since 95% of our games always started with "what frequency are we on?!?!?!?!?!11oneone" (still does sometimes btw >_<) and since our structure hasn't changed much we hardly ever change our frequencies from what the tape says. I've remade it a few times with a simple template in paint.net but that is mainly due to changes in squad designation from "Alpha" to "OMGWESOSPECOPS" or whatever we feel like doing for the moment in our campaigns. If I get a boost in willpower I'll pick it up again and I let u guys know :) Share this post Link to post Share on other sites
Sorken 19 Posted January 1, 2016 Sorry to say but I've put that project on ice. I hit a major wall with my feeble skills and kinda gave up on it. As most projects often start, the radio tape texture was a thing I made out of our own groups' needs since 95% of our games always started with "what frequency are we on?!?!?!?!?!11oneone" (still does sometimes btw >_<) and since our structure hasn't changed much we hardly ever change our frequencies from what the tape says. I've remade it a few times with a simple template in paint.net but that is mainly due to changes in squad designation from "Alpha" to "OMGWESOSPECOPS" or whatever we feel like doing for the moment in our campaigns. If I get a boost in willpower I'll pick it up again and I let u guys know :) We had whiteboards: Lots of whiteboards :P http://i.imgur.com/F4n7V0n.png http://i.imgur.com/7aLXwzJ.png Share this post Link to post Share on other sites
Bamse 223 Posted January 1, 2016 Oh, yeah that's a neat idea :D Share this post Link to post Share on other sites
Bamse 223 Posted January 2, 2016 Updated Spec 4 Vests Patch, dropbox download link to first post. Share this post Link to post Share on other sites
Guest Posted January 2, 2016 New version frontpaged on the Armaholic homepage. Spec 4 Vests Armor Patch v1.1 Spec 4 Vests Share this post Link to post Share on other sites
kecharles28 197 Posted January 2, 2016 New mod v1.1 available at withSIX. Download now by clicking: Hey Bamse , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Bamse 223 Posted September 8, 2016 STUI Settings Small patch to disable the occlusion that is on by default in the updated version of ShackTacs' STHud/STUI. Changelog: -------------- v1.0 - Initial release Dropbox Download Share this post Link to post Share on other sites
Guest Posted September 11, 2016 Release frontpaged on the Armaholic homepage. STUI Settings v1.0 ShackTac User Interface Community Base addons A3 Share this post Link to post Share on other sites