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Australia Version 5.09 Release

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We took those buildings into consideration, but the problem is that they are not ready to be on the Australian Map.

Reasons:

1) American Themed

2) Interiors Missing

3) Materials on buildings need to be improved.

If a time comes when they do improve, we'll definitely be more interested.

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I did place them on the map but they just didn't suit Australian architecture, they were very nice though

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ha ok, I understand. Indeed it is necessary that the island remains in harmony with Australia.

that I would certainly visit part one day ....

Ha, if I found a trace of extraterrestrial life on your island ... see screenshot!

mini_2478782015070900005.jpg

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This map is simply amazing we have epoch 0.3.0.3 running on here.

We are a Australian based server so if any one wants to jump on and check it out the australian map on a australian server then come join us.

Big shout out to Aussie and the crew making this... looking forwarded to the future releases.

b_560x95.png

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Change log Version 2

Fixed:

- set objects to correct height

- roads smoother

- roads less slippery

- lighting fixed

- sounds fixed ( ambient sounds added)

- road network completed

- Apartment block icon fixed

- fixed glitching in Sydney Powerstation

- Retextured Melbourne Airport runway

- Flattened Perth football field

- fixed Glitching in Alice Springs airport

- various satellite and mask fixes

- Removed Broken T pieces from Roads

- Set heights on Stop signs

- Fixed PAA errors on startup

- mine height adjusted in Desert

- removed trees and bushes from Roads

- Adjusted Containers to correct heights in Docks

- Flattened Bridge south of Melbourne near Industrial area

- Many Bug fixes on new Buildings

New:

- 2 new double story houses added

- 4 new variations single story houses added

- Perth Airport added

- Retextured all of Tasmania

- Added 3 new towns in Tasmania

- Added new plaza and 3 new underground parking areas in Melbourne

- New treehut/slum village

- Added rusty WW2 plane as a wreck

- Added more underwater wrecks

- Added more Wreck icons

- Added prison/holding yard Perth

- Aded more houses to various suburbs

- Added Stadium to Melbourne

- Added more lights to Cities/suburbs

- Added new Hotel area to Brisbane

- Added rocks/plants to Lake in Sydney

- Added Police station in Alice Springs

- Added Hospital Alice Springs

- Added Prison to Alice Springs

- Added Prison to Brisbane

- Added Prison to Melbourne

- Added more traffic lights to all Capital Cities

- Added Multistory white office Building to Broken Hill

- Added Houses to Toowoomba

- Added Police station to Tasmania

- Added Hospital to Tasmania

- new grass texture Tasmania

- new broadleaf crop to Tasmania

- new Central Business blocks in melbourne

- added more wheat fields

- Removed Arma2 docks in Melbourne replaced with Arma 3 Docks

- Added thousands of trees to west coast desert areas

- Added map icons for all Police.Hospital, prisons

- Added map icons for Mountains over 250 Meters

- Added more housing in Perth

- Rebuilt Tailem Bend town

- Added industrial building to Brisbane

- Added small Army base to Desert Area and coast near Darwin

- Removed Arma2 Hospital in Melbourne replced with Arma3 Hospital

- Red Desert Textures slow cars

- retextured Comm bank Buildings

- added grass to Pinegap

- Added map icons for Palm trees

Removed from Map

- Skyscrapers

- removed large rocks

- removed all Arma 2 Road crash barriers

- more Arma 1 buildings removed

- Arma 1 piers replaced with Arma 3 items

Edited by Aus

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just finalizing a few small isssues with the new custom Building

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Nice work on this update!

Removed Skyscrapers?

All of them? I have guys on my epoch server building bases in some of the sky scrapers...

The sky scrapers are awesome, are you guys working on these? bringing them back later?

Edited by xstreme

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yep skyscrapers were laggy and had alot of problems, we will be adding Large buildings back into the map perhaps version 3

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Not long now guys till release.

I'd love to post a changelog for my buildings, but you would all find the fixes too boring, plus it's a big list!

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Not long now guys till release.

I'd love to post a changelog for my buildings, but you would all find the fixes too boring, plus it's a big list!

Hi, can't wait...

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hey love your mod its revolutionary to say the lease I love the small details I wondered if you had considered making the dock areas longer so that players could place the LHD's or aircraft carriers that are currently out as being pier side ?

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hey love your mod its revolutionary to say the lease I love the small details I wondered if you had considered making the dock areas longer so that players could place the LHD's or aircraft carriers that are currently out as being pier side ?

Hmm yes, i think that can be done although maybe a little tricky in some Areas, I'll see what I can do

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yes, i'm still working on it. Had a problem over the weekend which slowed release date for Version 2, should "hopefully" be on Friday.

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/////////////////\\\\\\\\\\\\\\\\\\\\\

MATTAUST'S CHANGELOG V2 AUSTRALIA LIFE

/////////////////\\\\\\\\\\\\\\\\\\\\\

FIXED - Shadow LOD Residential Buildings

ADDED - NEW! - Double Story Brick Veneer Home

FIXED - Walking Through Walls in Residential and some commercial Buildings.

FIXED - Red Glow Pub - (lighting fix on map)

FIXED - Bug In Post Office Geometry/collision,

FIXED - Centrelink And Commonwealth Bank Roadway Lods To Match Renovation Of Bank V3.

FIXED - Map Texture Icons Too Big

FIXED - Dropped Fps Due To Proxies Within Model, New Method Has Been Placed

CHANGED - All Buildings Scope Set To 2, Can Now Be Seen In The Editor And Debug Config.

FIXED - Updated Glass Texture & Rvmat On Police Station As Old One Choked Itself.

CHANGED - In The Australian Correctional Facility, Changed the Furniture/fittings within buildings. EG. Visitor Desk and Cafeteria

CHANGED - NEW! - Australian Correctional Facility now has a rooftop, replaced old roof with new one to allow for landings onto helipad etc.

CHANGED - To accommodate dropped FPS, buildings now have furniture placed manually.

ADDED - Added basic fixtures to small Residential building.

CURRENT - No Fixtures within double story home. Currently in Beta for V2 before I add more variations!

CHANGED - Commonwealth Bank proxy model of Stair Railing, Cleaned it up to make it more presentable.

FIXED - Shadow LODS on commonwealth building.

ADDED - NEW! - Some buildings have AI Pathways to allow AI to enter buildings,

This is the PUB SMALL, POST OFFICE, RESIDENTIAL SINGLE, MORE FOR V3

There is heaps more, I'll keep posting if I can think on the top of my head,

I probably might start typing these as I go through them.

///////PLANS FOR V3\\\\\\\\

COMPLETELY MAKE BUILDINGS AI FRIENDLY

PLACE IN LARGE PRISON AND OPTIMISE

ADD VARIATIONS FOR LARGE HOUSE

NEW COMMERCIAL BUILDINGS

BUG FIXES FROM V2

ADD IN MY WHALE AS AMBIENT ANIMAL

That's the plan for the future, but It depends how much free time I get within my next break as I

need to work for the $$$ and study.

Cheers, Mattaust

P.S. Please donate to our cause : )

Edited by Mattaustt

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Anyone getting this error? Addon 'AiA_Buildings2_Config' requires addon 'AiA_Buildings2_Data'

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V2, v2, v2, .....

What? When? I can't find any download links for v2 ?

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What? When? I can't find any download links for v2 ?

It's only a call....!

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