Jump to content

Recommended Posts

logo_CW.jpg

---------------------------
What is ALiVE RHS | COLD WAR
---------------------------

Zcoop/TVT CTI 12 vs 12 vs 8 - AFRF vs USAF vs Insurgents

dynamic and asymmetric warfare, team versus team battle.

addons required:

- ALiVE RHS | Cold War CBA, ALiVE, RHS

- ALiVE RHS | Cold War (Takistan) CBA, ALiVE, RHS, CUP Terrains

- ALiVE | Cold War CBA, ALiVE

 

maps: Altis, Stratis, CUP Takistan

I liked to know what ALiVE is really capable off, so this mission is a result of it.

 

---------------------------
How to play
---------------------------

BLUFOR's main goal is attack enemy positions and defend your own.
OPFOR's main goal is attack enemy positions and defend your own.
INDEPENDENT's main goal is to sneak deep into enemy territory and destroy with explosives military objects.

Independent is hostile towards BLUFOR and OPFOR
Civilians are hostile towards BLUFOR and OPFOR
Civilians are friendly toward Independent so don't kill them if you play on Independent side, your faction does need them.

Squadleader's/Zeus main task is with the use of Zeus set new respawn points and support team with spawn vehicles/equipment.

 

Rules of Engagement for BLUFOR and OPFOR:

Observe the Civilians, they may have nasty things in mind !

Stop search and interrogate suspect civilians, if you find any weapons or explosives then permission is granted to eliminate him.

 

Revive?:
To revive a unconscious fellow approach him then press key "spacebar".
To force respawn press and hold "spacebar".

Virtual Arsenal?:
You can change gear/rearm at virtual ammoboxes.
You can slingload virtual ammoboxes to new respawn positions set by Zeus.
Arma3 wiki Arsenal

Zeus?:
Only Squadleader is able to access Zeus by pressing key "Y".
Players can ping Zeus by pressing key "Y".
Arma3 Field Manual Zeus

Command and Controll?:
Provides tools covering map markers, tasks, military reports, intel feeds and group management.
Players must have Item Radio.
To open the ALiVE Tablet press the "menu" key on your keyboard.
ALiVE wiki Command and Control

Combat Support?
A powerful support console allowing players to request AI combat support including helicopters and artillery.
Players must have Item Radio to submit CS requests.
Recommended to carry a Laserdesignator marking targets for CAS.
To open the ALiVE Tablet press the "menu" key on your keyboard.
ALiVE wiki Combat Support

Combat Logistic?
Provides a dialogue for players to request new vehicles, weapons, defence stores and AI teams from the Military Logistics Force Pool.
It is essentially a player interface to access the same Military Logistics pool as the AI Commanders.
To open the ALiVE Tablet press the "menu" key on your keyboard.
ALiVE wiki Combat Logistic

Disarm IED's?:
Only Explosive Specialists or players carrying Mine Detectors can detect and/or disarm IEDs.
IEDs can often be destroyed with controlled explosions or by using large caliber weapons.

 

Civilian Interaction?

Ask civilians about personal details such as where they live in order to collect Intel.

Ask civilians about insurgent activity in the area.

Ask civilians about nearby civilians that may be preparing to commit an act of terror.

Order civilians to "Get Down", "Go Away", or "Detain" them in order to maintain control over the situation.

 

R3F Logistics?:
With use of R3F Logistics you are able to stow cargo into vehicles and transport it to destination.
Virtual ammobox will respawn at base if destroyed while in cargo.
You can toggle on/off in mission parameters.

----------------
Mission License
----------------
*This mission is released under Creative Commons Licence Attribution-NonCommercial CC BY-NC-ND*

You are permitted to edit, tweak or change the mission however please read and agree to the following below.

-- You must NOT re-release the mission to the BIS forums or any other distribution platform.
-- You may alter or change the mission for ONLY personal or group/unit use.
-- User must state somewhere clearly that it was built using ALiVE RHS | Cold War.
-- ALL headers in files must REMAIN UN-EDITED. However you may add a line Edits By: (author) if you do minor changes.

-- Do NOT mirror the mission on any distribution platform.

-------------------------------------------
Mission Creation Team and Credits
-------------------------------------------
* maquez [Q-Net]

Special Thanks
---------------------
* Storm
* DE_MOON
Bohemia Interactive
ALiVE Dev Team
RED HAMMER Studios

Community Upgrade Project

download:
ALiVE | Cold War missions

Steam Workshop:
- ALiVE RHS | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451378482
- ALiVE RHS | Cold War (Stratis) - http://steamcommunity.com/sharedfiles/filedetails/?id=451371831
- ALiVE | Cold War (Altis) - http://steamcommunity.com/sharedfiles/filedetails/?id=455536759

- ALiVE RHS | Cold War (Takistan) - http://steamcommunity.com/sharedfiles/filedetails/?id=592691030

 

dedicated server recommended

notice: mission loads freaky slow!

apart of Stratis and Takistan version, you need a fast and up to date server/computer to run these missions!

I do NOT give any support if you run mission with other addons than the required ones!

Please wait a few seconds at mission start, scenario needs to load a lot of data!
I did not set mission persistence for ALiVE WarRoom, feel free to unpack mission
set all ALiVE modules to persistent and add the ALiVE Database module.
R3F Logistics is configured for ALiVE persistence but also disabled, ALiVE wiki Supported Scripts
you can enable it by removing the "//".
ALiVE wiki Database, ALiVE wiki Persistence

This mission is NOT intended to work in singleplayer! But you can host it LAN.
This mission is still WIP, I may alter or release certain restrictions from license the mission is considered as stable.
This mission will be updated frequently, for most up to date version download from googledrive.

 

missions last updated: 27.01.2016

 

development continued here:

https://forums.bistudio.com/topic/188116-vnpa-missions-factory/?p=2981481

  • Like 1

Share this post


Link to post
Share on other sites

mission released !

ALiVE RHS | Cold War Stratis will follow asap

Share this post


Link to post
Share on other sites

mission updated - replaced IgiLoad with R3F Logistics

Share this post


Link to post
Share on other sites

mission updated - minor bugfixes

ALiVE RHS | Cold War Stratis, Zcoop/TVT 8 vs 8 - AFRF vs USF released !

has minor functions then ALiVE RHS | Cold War Altis and no Insurgents faction.

Share this post


Link to post
Share on other sites

missions updated:

disabled jump to action, incompatibility with R3F

Cold War Stratis:

moved BLUFOR Base south

moved OPFOR Base north

Share this post


Link to post
Share on other sites

ALiVE | COLD WAR released !

Zcoop/TVT 12 vs 12 vs 8 - NATO vs CSAT vs Independent

addons required: CBA, ALiVE

missions will be updated very frequently for most up to date versions download from googledrive.

Edited by maquez

Share this post


Link to post
Share on other sites

missions updated:

fixed errors combat support, double entries in menu

added combat logistics

Share this post


Link to post
Share on other sites

missions updated:

fixed slingload cargo bug introduced with update 1.46

unfortunately you need now DLC Helicopters to move VA Ammoboxes with choppers
you can still use R3F Logistics and load the VA Ammobox Net into cargo of vehicles!

NOTE:
mission development is halted until BI releases hotfix or patch
for slingload cargo bugs introduced with "splendid" update 1.46

http://forums.bistudio.com/showthread.php?192473-slingload-module-stopped-working-after-1-46

please vote ticket up!

Share this post


Link to post
Share on other sites

good news we back in business, development team has switched to development build 1.47!

NOTE for 1.46 users:
unfortunately you need now DLC Helicopters to move "Virtual Arsenal Cargo Boxes" with choppers
reason is bugs that got introduced with "splendid" update 1.46.


we do look for a gifted scripter, if interested read please:
http://forums.bistudio.com/showthread.php?192541-looking-for-a-scripter-for-my-ongoing-mission-project

Share this post


Link to post
Share on other sites

mission updated:

ALiVE RHS | Cold War - fixed error with insurgents

(why nobody did give any feedback that mission does not load?)

note:
ALiVE RHS | Cold War (Stratis) - This mission was only a test, if nobody gives any feedback I will make it soon private again!
So if you like to have this version give feedback.

Share this post


Link to post
Share on other sites

Maquez, trying out your mission. Overall I can tell a lot of work has been done, thank you for that. I'm not sure if having 3 ZEUS players on 3 different teams is a good idea. They can fly anywhere on the map and have unlimited power. I'm not quite sure why you put them there, could you explain?

Also, regardless of the team you join you can load virtual arsenal and equip anything you want, this takes away from the game. Is there a way you could limit this?

More feedback to come as I play it more, thanks again for the hard work.

Share this post


Link to post
Share on other sites

thank you very much for feedback, unfortunately due lack of any useful BI documentation on how to limit equipment
on both Zeus and virtual arsenal, its difficult to realize that. A script I created did not work at all,
but I will as soon find any good documentation or help from somebody change that.

there is also lack of any documentation on how to make the enemy teams invisible to Zeus, same here as soon I find anything it will be changed too.

for now mission needs disciplined teams/squad leaders!

kind regards
maquez [Q-Net] and mission development team

Share this post


Link to post
Share on other sites
thank you very much for feedback, unfortunately due lack of any useful BI documentation on how to limit equipment

on both Zeus and virtual arsenal, its difficult to realize that. A script I created did not work at all,

but I will as soon find any good documentation or help from somebody change that.

there is also lack of any documentation on how to make the enemy teams invisible to Zeus, same here as soon I find anything it will be changed too.

for now mission needs disciplined teams/squad leaders!

kind regards

maquez [Q-Net] and mission development team

There's a mod out there that uses zeus and has a "fog of war" for units.

http://forums.bistudio.com/showthread.php?182473-GetTactical-a-tactical-RTS-interface

You could create a case statement that loads zeus modules depending on what faction your on (INDY, OPFOR, BLUFOR, ETC). I would also recommend creating some sort of point system for squadleaders that limits what they can spawn in....

Share this post


Link to post
Share on other sites

Maquez, thanks for these missions using Alive.

Feedback:

I think the R3F logistics is bugged because each time I move the box I and ppl try to access the arsenal it make the Arma to crash.

If I don't move the box they are able to access it without any problem.

Share this post


Link to post
Share on other sites

strange we never had any problems with R3F logistics, during our intensive tests it worked always flawless.

do you use any mods apart the required ones?

Share this post


Link to post
Share on other sites
strange we never had any problems with R3F logistics, during our intensive tests it worked always flawless.

do you use any mods apart the required ones?

Yeah, we use multiple Mods.

But the real problem is when we "move" the box. if we use the Arsenal when the box is at base no issues there.

Now we move it to let's have FOB closer to the enemy location or to supply the guys at the front, each time the use the "arsenal" option in the menu it show the "loading" screen for it and then crash.

Share this post


Link to post
Share on other sites
There's a mod out there that uses zeus and has a "fog of war" for units.

http://forums.bistudio.com/showthread.php?182473-GetTactical-a-tactical-RTS-interface

You could create a case statement that loads zeus modules depending on what faction your on (INDY, OPFOR, BLUFOR, ETC). I would also recommend creating some sort of point system for squadleaders that limits what they can spawn in....

this mod is only "singleplayer" so not very useful for mission and I'm also not a friend of missions with a ton of addons.

Yeah, we use multiple Mods.

But the real problem is when we "move" the box. if we use the Arsenal when the box is at base no issues there.

Now we move it to let's have FOB closer to the enemy location or to supply the guys at the front, each time the use the "arsenal" option in the menu it show the "loading" screen for it and then crash.

sorry can't help you ... start mission only with "required" mods!

Share this post


Link to post
Share on other sites
this mod is only "singleplayer" so not very useful for mission and I'm also not a friend of missions with a ton of addons.

Correct, but you could reach out to him and ask to use his method for implementing fog of war. He clearly has an understanding of how to manipulate the zeus module.

Share this post


Link to post
Share on other sites

Because of personal reasons I am not able to update and further develop the missions for a while.
I am sorry about this.

Share this post


Link to post
Share on other sites

missions updated

Due personal reasons I am still not able to do any major update or further develop the missions.

I am sorry about this.

Share this post


Link to post
Share on other sites

missions updated

Share this post


Link to post
Share on other sites

missions updated

Share this post


Link to post
Share on other sites

I will soon release a lite version of this missions

for the weaker servers/computers out here !

 

stay tuned

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×