t.a.6 7 Posted February 24, 2016 Noticed the mods after the FIR AWS with F-14 and F-15 was out, but now want to write its really very cool, + the works with Arma 3 's vehicles are great ,(Lower new vehicles, lower mods, better performance, so) we are really thankful for your work, thanks ) . Thank you :-) You are welcome ) . Share this post Link to post Share on other sites
der_baer_fm 0 Posted February 24, 2016 Loading internal Hellfires using the dialog menu appears to create a duplicate loadout. I.e. the cannon will have two separate magazines, there will be two sets of 24 DAGRs, 1 SALH and 1 HE, 4 Stingers, and 4 Hellfires. Do you use kimi_uy's Helmet Mounted Displays MOD ? (https://forums.bistudio.com/topic/170973-helmet-mounted-displays-mod/)Because I had a similar issue. Kimi_uy's Mod also changes / gives alternative loadouts to the Comanche / AH-99 and so both mods seem to interfere. Share this post Link to post Share on other sites
gunny24 46 Posted February 24, 2016 does somebody have a link to the mentioned blackfoot texture template cant find anything in the forum or on google Share this post Link to post Share on other sites
shomu1 193 Posted February 24, 2016 Do you use kimi_uy's Helmet Mounted Displays MOD ? (https://forums.bistudio.com/topic/170973-helmet-mounted-displays-mod/)Because I had a similar issue. Kimi_uy's Mod also changes / gives alternative loadouts to the Comanche / AH-99 and so both mods seem to interfere. That may be it. Share this post Link to post Share on other sites
gunny24 46 Posted February 24, 2016 yeah same problem with the loadout here if i use ACE, because ace adds another magazin for the gun if you give the base mohican a specific loadout the issues will not appear class CfgVehicles { class B_Heli_Attack_01_F; // External class reference class FIR_AH99R : B_Heli_Attack_01_F { author = "Firewill"; displayName = "AH-99R Mohican"; hiddenSelectionsTextures[] = {"FIR_Blackfoot_Acc\skin\heli_attack_01_b_co.paa"}; weapons[] = {"CMFlareLauncher"}; magazines[] = {"240Rnd_CMFlare_Chaff_Magazine"}; class Turrets : Turrets { class MainTurret : MainTurret { weapons[] = {"gatling_20mm", "missiles_DAGR", "Laserdesignator_mounted"}; magazines[] = {"1000Rnd_20mm_shells", "24Rnd_PG_missiles", "Laserbatteries"}; }; }; class UserActions { just add the blue stuff to the cfgvehichles.hpp and this: class Turrets; // External class referenceclass MainTurret; // External class reference to the config.cpp and it will work Share this post Link to post Share on other sites
shomu1 193 Posted February 25, 2016 Another problem, when locking on to targets with the Hellfire, for some reason the Blackfoot Accessory Kit is targetable. (Using the AH-99R, not a stock Blackfoot with spawned in accessory kit) Share this post Link to post Share on other sites
firewill 3880 Posted February 25, 2016 Another problem, when locking on to targets with the Hellfire, for some reason the Blackfoot Accessory Kit is targetable. (Using the AH-99R, not a stock Blackfoot with spawned in accessory kit) because kit is lockable object. mostly i'm using tab key for lock on so avoid that issue, but already expect of that when using RMB for lock on. Share this post Link to post Share on other sites
shomu1 193 Posted February 25, 2016 I see. Is there a way to make the kit unlockable? Share this post Link to post Share on other sites
firewill 3880 Posted February 25, 2016 I see. Is there a way to make the kit unlockable? more detail explain after test, answer is "not". in arma3, vehicle have irtarget value, mostly vehicle have 1(true) but building and item have 0(false), so we can't lock on to the building/small item. however, RMB Key is still effect for lock on to the building. during the test, blackfoot was can lock on to the building with RMB Key and can fire the hellfire, however missile was didn't hit the building. maybe building have irtarget=0; so no target data for missile. conclusion is, lockable kit and other problem is always follow us still we use the Attachto Command. but currently attachto is best way we have. Share this post Link to post Share on other sites
firewill 3880 Posted February 25, 2016 AH-99R has been updated. Alpha 0.2 - AH-99R is now have specific loadout- ASRAAM is replace to Hellfire. 2 Share this post Link to post Share on other sites
kecharles28 197 Posted February 25, 2016 Updated mod v0.2 available at withSIX. Download now by clicking: Hey Firewill , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Guest Posted February 25, 2016 Release frontpaged on the Armaholic homepage. AH-99R Mohican / Blackfoot accessory kit v0.2 alpha Share this post Link to post Share on other sites
taro8 806 Posted February 25, 2016 Any chance for AT missile racks for UH-80? I would like to have a Direct Action Penetrator. Also option for miniguns would be neat. 2 Share this post Link to post Share on other sites
shomu1 193 Posted February 25, 2016 Sticking Hydras on a SOAR Blackhawk already makes it a DAP. Honestly sticking weapons of any kind in addition to the door guns turns it into one. Share this post Link to post Share on other sites
rlex 21 Posted February 26, 2016 Really hope you can do some (maybe futuristic, something 2030-styled?) UAVs. Apex Drakon (https://forums.bistudio.com/topic/185244-apex-drakon-jet-powered-uav/) was nice, but abandoned and never worked with ACE :/ Share this post Link to post Share on other sites
firewill 3880 Posted February 26, 2016 Really hope you can do some (maybe futuristic, something 2030-styled?) UAVs. Apex Drakon (https://forums.bistudio.com/topic/185244-apex-drakon-jet-powered-uav/) was nice, but abandoned and never worked with ACE :/ i'm planning about Drone with Weapon, I Called "Killer Bee Project" - its not Darter Model, make the new Drone model. and also JHMCS II Model is almost done but currently i have some problem about shadow. pilot pack update is will be after fix the problem. 9 Share this post Link to post Share on other sites
gabravo2005 40 Posted February 26, 2016 *DISREGARD AND DELETE PLEASE* Share this post Link to post Share on other sites
shomu1 193 Posted February 26, 2016 I believe you have to edit the init of a vanilla AH-99 in order to get the dialog option to show up in the first place. Share this post Link to post Share on other sites
firewill 3880 Posted February 28, 2016 Exactly, not a shadow volume problem, it was not cover the shadow in a hanger or building. very weird of that but fixed for now. So, New Pilot&Crew Pack Update is more closing. What is include for next update - JHMCS II - HGU-84/P - HGU-55/PJ - CWU-45/P Flight Jacket - G-Suit Version is more modified - First Texture Template Pack for Uniform/Jacket 9 Share this post Link to post Share on other sites
HillGamez 48 Posted February 29, 2016 hey man i was wondering if you would retexture your brimstones to this Share this post Link to post Share on other sites
firewill 3880 Posted February 29, 2016 hey man i was wondering if you would retexture your brimstones to this uh, my aws doesn't have Brimstone. maybe you mean Hellfire for Mohican? 1 Share this post Link to post Share on other sites
HillGamez 48 Posted February 29, 2016 im thinking that Pinaz might have made the, i only asked cause i no that his EF is AWS so i thought it was in the pack uh, my aws doesn't have Brimstone. maybe you mean Hellfire for Mohican? Share this post Link to post Share on other sites
gabravo2005 40 Posted February 29, 2016 im thinking that Pinaz might have made the, i only asked cause i no that his EF is AWS so i thought it was in the pack The Eurofighter that was first released has brimstone but it uses CUP and not Firewill's missile box Share this post Link to post Share on other sites
HillGamez 48 Posted February 29, 2016 The Eurofighter that was first released has brimstone but it uses CUP and not Firewill's missile box thanks for the clarification bud :) Share this post Link to post Share on other sites
pinaz93 1020 Posted February 29, 2016 im thinking that Pinaz might have made the, i only asked cause i no that his EF is AWS so i thought it was in the pack It was already in the Eurofighter pack like the Storm shadow, them are the only two weapons in the plane that are not made by Firewill :) Share this post Link to post Share on other sites