SGT Fuller 856 Posted October 17, 2017 21 hours ago, Midnighters said: Are there plans for the dashboard indicators to work on all of the planes? Last time I checked there wasn't any working dash gauges or indicators on planes like the C-130. Yes, they are working now. Share this post Link to post Share on other sites
TheSenDest 38 Posted October 19, 2017 For the uniforms, are you willing to put the combat arms MOS tags on the shoulders as if they were apart of the uniform? (i.e. not 'insignias' or 'patches') Share this post Link to post Share on other sites
SGT Fuller 856 Posted October 19, 2017 4 hours ago, TheSenDest said: For the uniforms, are you willing to put the combat arms MOS tags on the shoulders as if they were apart of the uniform? (i.e. not 'insignias' or 'patches') Which uniforms? Share this post Link to post Share on other sites
TheSenDest 38 Posted October 19, 2017 11 hours ago, SGT Fuller said: Which uniforms? On the current version there are 3 or 4 uniforms that are apart of the pack. Multicam, M81, ABU, and UCP (i think). Share this post Link to post Share on other sites
cry me a river 36 Posted October 22, 2017 Just realized the RHS mod managed to get functioning weapons bays for the F22 and SU57; i.e. the bay doors will not open when the weapon is selected, only when the missile is being fired and only for a second. So it is definitely possible. I know you guys are working hard to get this mod out before the end of the year so if this is not already on the drawing board please do not fret about adding it. Just something to keep in mind in the future :D Share this post Link to post Share on other sites
Lala14 135 Posted October 22, 2017 2 hours ago, cry me a river said: Just realized the RHS mod managed to get functioning weapons bays for the F22 and SU57; i.e. the bay doors will not open when the weapon is selected, only when the missile is being fired and only for a second. So it is definitely possible. I know you guys are working hard to get this mod out before the end of the year so if this is not already on the drawing board please do not fret about adding it. Just something to keep in mind in the future :D already added, we've added it to all aircraft as soon as the update was released back before jets dlc came out. 3 Share this post Link to post Share on other sites
cry me a river 36 Posted October 23, 2017 18 hours ago, Lala14 said: already added, we've added it to all aircraft as soon as the update was released back before jets dlc came out. :DDDDD someone get me a time machine so I can skip to the day of release 1 Share this post Link to post Share on other sites
cry me a river 36 Posted October 23, 2017 On 2016-07-15 at 6:14 PM, Lala14 said: It is scripted obviously, there are a couple of ways to go about it. Please note each plane currently has its own prefix! This will be changed in the next updated to one set of functions. Note! each function is designed for each vehicle. Loading the vehicle Reveal hidden contents The first way will check around the plane for the nearest possible vehicle it can load which are selected from this array ["LandVehicle","Ship","ThingX","Air"] syntax is [<plane>] spawn <prefix>_canLoad; The next way will not check for possible near vehicles and will load a selected target (including animation of vehicle moving into the bay) (note you must open and close the doors manually!) [<plane>,<object>] spawn <prefix>_loadCargo The final way is just forcing the vehicle into the plane with no animation of movement (great for spawning in air) [<plane>,<object>] spawn <prefix>_forceLoadCargo lala14 while you are here I have a request not related to adding something to the mod. I suck and cannot find the prefix for the C17 plz help T_T. I even tried USAF_C17_fnc since it follows the pattern for the c130 but I just get an error message (I managed to get it working for the C130 but its too small for anything bigger than a Humvee). If you are too busy I understand. Share this post Link to post Share on other sites
Lala14 135 Posted October 23, 2017 6 hours ago, cry me a river said: lala14 while you are here I have a request not related to adding something to the mod. I suck and cannot find the prefix for the C17 plz help T_T. I even tried USAF_C17_fnc since it follows the pattern for the c130 but I just get an error message (I managed to get it working for the C130 but its too small for anything bigger than a Humvee). If you are too busy I understand. The prefix i believe is actually currently in this build still Lala_C17, in the next version i fixed this error lol. In that post you linked from last year it contains all the prefixes in another spoiler lol. 2 Share this post Link to post Share on other sites
texkaz 33 Posted October 27, 2017 Is this mod still kept up to date. My group is looking for a planes mod, but needs to be up to date. IE Jets DLC Share this post Link to post Share on other sites
hcpookie 3770 Posted October 27, 2017 lol I suppose you haven't read the topic then. Share this post Link to post Share on other sites
Jdot 1 Posted October 29, 2017 Is this intended? Also, I cannot hear the guns in any of the aircraft's, the engines are way too loud. 1 Share this post Link to post Share on other sites
pipewr3nch 71 Posted October 29, 2017 8 minutes ago, Jdot said: <snip> Is this intended? Also, I cannot hear the guns in any of the aircraft's, the engines are way too loud. This is the RHS A-10A. Just press "n". 1 Share this post Link to post Share on other sites
Jdot 1 Posted October 30, 2017 Thanks, wr3nch. I've encountered another problem I cannot seem to get the GPS targeting system to work. I've read the manual and have all of the bombs it requires yet nothing. Anyone? Share this post Link to post Share on other sites
Tennis30 2 Posted October 31, 2017 Hello I come to you because I would like to modify the number of nuclear bombs present on the b2 bomber spirit . The value being 16, I wish I could change it according to my desires. I want to use it offline for my personal use on the editor. I did not find an answer about that apartment one person told me to type the command: vehicle player setAmmo [currentWeapon vehicle player, 16]; But this command did not work for me . I am new on the forum and I hope you will be able to tell me how to do that. Thanks you:).(Sorry for the bad english I'm french) Share this post Link to post Share on other sites
hcpookie 3770 Posted October 31, 2017 This might work?https://community.bistudio.com/wiki/addMagazineTurret Share this post Link to post Share on other sites
Tennis30 2 Posted October 31, 2017 It’s for arma 2 no?and what should I type in the command bar because I really do not know anything about it. Share this post Link to post Share on other sites
MrGalaxy 6 Posted November 2, 2017 http://steamcommunity.com/sharedfiles/filedetails/?id=1188733435 1 Share this post Link to post Share on other sites
Tennis30 2 Posted November 3, 2017 Hello SGT Fuller is it possible to increase the number of nuclear bombs of b2 spirit with a command (editor) or the modification of a file? I think you are one of the only ones able to answer to this question because with the number of forums that I did (armaholic, steam, lots of french forum) and of research I did not have any answer to my question ( it's been almost 3 months that I'm looking for). Thanks Share this post Link to post Share on other sites
cry me a river 36 Posted November 3, 2017 On 2017-10-31 at 2:51 PM, Tennis30 said: Hello I come to you because I would like to modify the number of nuclear bombs present on the b2 bomber spirit . The value being 16, I wish I could change it according to my desires. I want to use it offline for my personal use on the editor. I did not find an answer about that apartment one person told me to type the command: vehicle player setAmmo [currentWeapon vehicle player, 16]; But this command did not work for me . I am new on the forum and I hope you will be able to tell me how to do that. Thanks you:).(Sorry for the bad english I'm french) if you want more nukes theres a script that basically grants infinite ammo. I'm responding from my phone so I can't find it right now but when I can access me computer again I'll try and find it for you. If you want less nukes, maybe just wait a bit? I'm not on the mod team so don't quote me on this but with the recent jets DLC you can manually select what each pylon carries. A lot of mods are now using this feature and there is a chance the next update for this mod will allow you to do this too. Share this post Link to post Share on other sites
Tennis30 2 Posted November 3, 2017 thank you for your answer as soon as you test it you tell me Share this post Link to post Share on other sites
Tennis30 2 Posted November 4, 2017 Thanks for your help i find the script: this addEventHandler ["Fired",{(_this select 0) setVehicleAmmo 1}]. And it work. 1 Share this post Link to post Share on other sites
CPT Dubois 9 Posted November 5, 2017 USAF Mod Team I want to thank you guys for the hard work and dedication put into such a great mod! 2 1 Share this post Link to post Share on other sites
SGT Fuller 856 Posted November 5, 2017 3 hours ago, CPT Dubois said: USAF Mod Team I want to thank you guys for the hard work and dedication put into such a great mod! Thanks brother. We are doing our best to get the mod out as soon as possible. 5 1 Share this post Link to post Share on other sites
uscstaylor 0 Posted November 8, 2017 Hey Guys can you please fix the 1st Hotfix link its not working or do I even need it...Thanks Share this post Link to post Share on other sites