whiztler 137 Posted April 18, 2015 Let's say in the unit (leader) init you have myGroup = group this; myGroup setGroupID ["SuperGroup"]; Since 'myGroup' is a global variable I should be able to query it in a hint. hint str group player returns B SuperGroup How do I get the group identifier (myGroup)? Share this post Link to post Share on other sites
whiztler 137 Posted April 18, 2015 groupID hint str groupID (group Player) Returns SuperGroup I need it to return ​myGroup Share this post Link to post Share on other sites
IndeedPete 1038 Posted April 18, 2015 Do you have any more intel of what you're trying to achieve? To identify whether a group is myGroup you could also do: (group player) == myGroup Share this post Link to post Share on other sites
whiztler 137 Posted April 18, 2015 Do you have any more intel of what you're trying to achieve? To identify whether a group is myGroup you could also do: (group player) == myGroup But that only works if the group identifier (myGroup) is known. I realize you can apply commands to a group without knowing the group identifier. I find it strange though that one cannot display the group identifier in a hint for instance. Share this post Link to post Share on other sites
IndeedPete 1038 Posted April 18, 2015 That is because you're trying to display the variable name. What the game does (and what's logical) is displaying the variable value or referenced item, in this case the group name which is "B Bla123". Still, more details about what you're trying to achieve would be helpful. There's also the allGroups command which gives you an array of all groups. Share this post Link to post Share on other sites
whiztler 137 Posted April 18, 2015 That is because you're trying to display the variable name. What the game does (and what's logical) is displaying the variable value or referenced item, in this case the group name which is "B Bla123". Still, more details about what you're trying to achieve would be helpful. There's also the allGroups command which gives you an array of all groups. It actually isn't the vehicle name. It's the identifier of the variable. allGroups does not return the identifier. Re usage, let's just stay with that I need to display it in a hint. Don't want to sound like a pain or anything but there must be a way to get the identifier? Share this post Link to post Share on other sites
killzone_kid 1332 Posted April 18, 2015 Looks like you want setVehicleVarName/vehicleVarName for groups... well it doesn't exist. Share this post Link to post Share on other sites
dreadedentity 278 Posted April 19, 2015 Wait, this is weird. Are you really asking how to get the variable name from in-game? ---------- Post added at 02:48 ---------- Previous post was at 02:23 ---------- I think this is going to be as good as it gets: _vars = allVariables missionNamespace; _var = ""; { if ((call compile _x) == myGroup) then { _var = _x; }; } forEach _vars; Share this post Link to post Share on other sites
2nd ranger 282 Posted April 19, 2015 Re usage, let's just stay with that I need to display it in a hint. Don't want to sound like a pain or anything but there must be a way to get the identifier? I needed to do something like this once. I ended up assigning a variable to each of the groups I needed to check that was the same as their group name. myGroup setVariable ["V_group", "myGroup"]; //--- in some script _grp = _this; _grp getVariable "V_group"; hint str _grp; the hint returns "myGroup". Kind of hacky and might not be feasible depending on the scope of what you're doing. Share this post Link to post Share on other sites
killzone_kid 1332 Posted April 19, 2015 (edited) Wait, this is weird. Are you really asking how to get the variable name from in-game?---------- Post added at 02:48 ---------- Previous post was at 02:23 ---------- I think this is going to be as good as it gets: _vars = allVariables missionNamespace; _var = ""; { if ((call compile _x) == myGroup) then { _var = _x; }; } forEach _vars; Almost. [color="#FF8040"]KK_fnc_objectVarNames [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]private[/b][/color] [color="#7A7A7A"]"_names"[/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_names[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]missionNamespace[/b][/color] [color="#191970"][b]getVariable[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]isEqualTo[/b][/color] [color="#000000"]_this[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_names[/color] [color="#191970"][b]pushBack[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#191970"][b]allVariables[/b][/color] [color="#191970"][b]missionNamespace[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_names[/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//example[/i][/color] myGroup [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]group[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] aGroup [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]group[/b][/color] [color="#000000"]player[/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]hint[/b][/color] [color="#191970"][b]str[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]group[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]call[/b][/color] KK_fnc_objectVarNames[color="#8B3E2F"][b])[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//["agroup","mygroup"][/i][/color][/color] Made with KK's SQF to BBCode Converter The reason is that there could be more variables referencing the same object, and you do not really want to call compile a variable you know nothing about. Edited April 19, 2015 by Killzone_Kid Share this post Link to post Share on other sites
dreadedentity 278 Posted April 20, 2015 Thanks, KK. Thread is kind of weird. I'm convinced OP has a misunderstanding of what exactly a variable is at the "fundamentals"-level Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 21, 2015 Can we not just do _grpvars = allVariables (group player); hint str _grpvars; Share this post Link to post Share on other sites
whiztler 137 Posted April 24, 2015 Thanks, KK. Thread is kind of weird. I'm convinced OP has a misunderstanding of what exactly a variable is at the "fundamentals"-level I assure you that is not the case.Just like most fooks in this thread I like to learn more about the inner workings of SQF. I came across this 'problem' when I wanted the server to apply custom groupID's. I realize there are other ways to do it, but other ways are not alway the most efficient way. And for Multiplayer I thrive for the most efficient way to get things done.KK hit the nail on its head in his first reply. Share this post Link to post Share on other sites