mokies 10 Posted May 20, 2015 I'm quite new to the forums so I'll be putting up the screenshot on the next post. I'm also getting the same (.p3d) message. I always got that message whenever I load up again (I think that was the third time) in editor. Looks like it happens whenever the unit model changes to another vest type (?). ---------- Post added at 09:10 ---------- Previous post was at 09:04 ---------- Quote to this discussion: I can't seem to replicate this error. Bad download possibily. Try Redownloading again or grab with Play With Six.---------- Post added at 02:25 ---------- Previous post was at 02:23 ---------- Indeed that would work good for FSA, which I'm contemplating how to represent. I'll take a look at it. Might be able to get permission.... Thank youName the problem appears p3d this file:(:(:( ---------- Post added at 12:52 ---------- Previous post was at 12:36 ---------- http://im52.gulfup.com/F8tdmO.png Screenshot from my end: Share this post Link to post Share on other sites
theodor 13 Posted May 20, 2015 if you are planning on adding the ypg then i think this could be used for reference Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 21, 2015 (edited) I'm quite new to the forums so I'll be putting up the screenshot on the next post.I'm also getting the same (.p3d) message. I always got that message whenever I load up again (I think that was the third time) in editor. Looks like it happens whenever the unit model changes to another vest type (?). ---------- Post added at 09:10 ---------- Previous post was at 09:04 ---------- Quote to this discussion: Screenshot from my end: http://i61.tinypic.com/fks7fb.jpg It's possible that this error has to do with new versions of A3 tools. I do remember that they did update awhile ago. Something to do with with the game not updated to read the newer version. Curious that I don't see this problem at all. I assume your game is up to date. Have you tried loading only the required mods? To ensure there isn't some kind of wonky conflict... Investigating..... Resaved the offending .p3d and uploaded here: http://www.mediafire.com/download/m41c56253pc7hq8/%40ISC_v3.01.7z Let me know if it makes any difference. Edited May 21, 2015 by AccuracyThruVolume Share this post Link to post Share on other sites
killaway 10 Posted May 21, 2015 Hi, i cannot find or place empty vehicles in the editor. I have got a "player" down and i can place them with ai in them. But just seems stupid placing them with ai in them as im trying to create a base. Looks stupid when i tell ai to get out and they are just stood around. Could someone help me with this please? I can see "empty" option but cannot find tanks or other wheeled vehicles. Only ones i can see are from @iraq_syrian_conflict mod. Is there no way to place vehicle with ai in then then delete the ai from them? Thanks Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 21, 2015 Lack of empty vehicles could be a config thing. I'll look into this as well. Share this post Link to post Share on other sites
gatordev 219 Posted May 22, 2015 This may not be feasible with the way you have the config set up, but is it possible to have an option to turn off the randomization of the units? Sometimes it's nice to either know what the specific guy will be or to be able to configure a specific loadout for a unit in a mission. Beyond that, I'm enjoying setting up a template for a Fallujah mission with these units. Thanks for continuing to work on them. Share this post Link to post Share on other sites
owmyeye 14 Posted May 22, 2015 This may not be feasible with the way you have the config set up, but is it possible to have an option to turn off the randomization of the units? Sometimes it's nice to either know what the specific guy will be or to be able to configure a specific loadout for a unit in a mission.Beyond that, I'm enjoying setting up a template for a Fallujah mission with these units. Thanks for continuing to work on them. You don't want to just type "removeallweapons this" in the unit's init, then add your own kit in? Share this post Link to post Share on other sites
gatordev 219 Posted May 22, 2015 You don't want to just type "removeallweapons this" in the unit's init, then add your own kit in? When I tried that last night, it didn't work. The script fires after the mission initializes, so what I put in there is ignored and the units are "equipped" by the randomization script instead of what I want. Maybe I'm missing something, but the same issue was present with the CAF units, as well. Share this post Link to post Share on other sites
owmyeye 14 Posted May 23, 2015 (edited) When I tried that last night, it didn't work. The script fires after the mission initializes, so what I put in there is ignored and the units are "equipped" by the randomization script instead of what I want. Maybe I'm missing something, but the same issue was present with the CAF units, as well. Sorry if this idea is not workable, as I only have a very rudimentary (copy and paste based) knowledge of the editor, but can you try to do the remove and add weapons commands using a trigger? That way the trigger can have a 1 second delay or something and then wipe/rearm them. But yeah, all depends on if a trigger is able to do those commands. Edit: I just done a quick googling and seen other people using a trigger to remove weapons. I seen one forum questions asking how to make a trigger only arm one certain player rather than all human players, but that seemed to imply that triggers can do the job. So yeah, maybe try making a trigger that has a condition which is instantly triggered on start, but set the a countdown time for 1 second so it happens after the game has intialised and run the scripts. Edited May 23, 2015 by owmyeye Share this post Link to post Share on other sites
gatordev 219 Posted May 23, 2015 Sorry if this idea is not workable, as I only have a very rudimentary (copy and paste based) knowledge of the editor, but can you try to do the remove and add weapons commands using a trigger? That way the trigger can have a 1 second delay or something and then wipe/rearm them.But yeah, all depends on if a trigger is able to do those commands. Edit: I just done a quick googling and seen other people using a trigger to remove weapons. I seen one forum questions asking how to make a trigger only arm one certain player rather than all human players, but that seemed to imply that triggers can do the job. So yeah, maybe try making a trigger that has a condition which is instantly triggered on start, but set the a countdown time for 1 second so it happens after the game has intialised and run the scripts. That would definitely work, but it's laborious, as you would have to name each unit and then adjust the loadout for each unit in the trigger. If you have multiple squads running round, it's very time consuming. A simple switch command in a unit's init to turn it off would be a nice addition and make it easier on the mission maker. Share this post Link to post Share on other sites
lionofdamascus 10 Posted May 25, 2015 I get an error when I try to play as the syrian army bad version 68 in p3d file iraqisyrianconflict\gear\pasgthelmet\pasgthelmet.p3d any idea how to fix? all other troop type works Share this post Link to post Share on other sites
killaway 10 Posted May 27, 2015 I can confirm this is the mod that was causing my empty vehicle problems. (All standard and mod tanks disappeared from the "empty" section) once i remove this mod they are all there again. Thanks Share this post Link to post Share on other sites
theodor 13 Posted May 30, 2015 i havent had any major issues. But how is progress? Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 31, 2015 I can confirm this is the mod that was causing my empty vehicle problems. (All standard and mod tanks disappeared from the "empty" section) once i remove this mod they are all there again.Thanks I see the problem you are talking about. Very strange. Only IS tanks are there, not even the SAA ones. Hmmm... Share this post Link to post Share on other sites
killaway 10 Posted May 31, 2015 Yea very strange. Shame though because i love this mod but ive had to remove it. Its so annoying spawning a load of ai controlled tanks/vehicles into my base. Its full of ai just stood around. Share this post Link to post Share on other sites
jerryz16 10 Posted June 4, 2015 Finally!!! Thank you so so much!!! :D I've been waiting for this! I really like it how everything looks so far u did a great job!!! Please don't ever take this down because someone says u support ISIS! We all know u don't. looking forward to future updates. Thx again... Share this post Link to post Share on other sites
theodor 13 Posted June 7, 2015 Jaish al islam/fatah FSA https://www.youtube.com/watch?v=80V2OMFz850 maybe you can use it for refference? Share this post Link to post Share on other sites
accuracythruvolume 547 Posted June 10, 2015 Finally!!! Thank you so so much!!! :D I've been waiting for this! I really like it how everything looks so far u did a great job!!! Please don't ever take this down because someone says u support ISIS! We all know u don't. looking forward to future updates. Thx again... Not going anywhere. No farks given if someones says I am. It's a video game. No updates recently as I haven't made a progress worth noting. Trying to figure out some of the bugs that people have pointed out. Cheers! Share this post Link to post Share on other sites
theodor 13 Posted June 10, 2015 http://syriancivilwar.pw/Videos/Victory-Tidings-2---The-Fall-of-Idlib.mp4 found another version of the video Please include ahrar al sham or the islamic front Share this post Link to post Share on other sites
theodor 13 Posted June 14, 2015 i think the SAA uniforms are to colourfull compeard to reality more like this maybe :) 1 Share this post Link to post Share on other sites
owmyeye 14 Posted June 14, 2015 http://syriancivilwar.pw/Videos/Victory-Tidings-2---The-Fall-of-Idlib.mp4found another version of the video Please include ahrar al sham or the islamic front The Islamic Front is a coalition of many groups, including Ahrar al-Sham. It wouldn't make much sense to roll them all into one homogeneous faction. And in regards to Ahrar al-Sham, I see little point in adding yet another Salafist rebel group when there is already al-Nusra and Islamic State factions present. They have beards and wear mismatched camo...so yeah, that's how IS are set up for this mod. Ignore the flags, or just pretend they are only there for religion (not a group's marking), and you already have the faction added. On the balance of things, ASH don't sport as many US-made weapons as IS do, but even still I clicked on your video link and skipped forward to a random position and it had a fighter carrying some AR-15 variant with a telescope. Share this post Link to post Share on other sites
theodor 13 Posted June 15, 2015 The Islamic Front is a coalition of many groups, including Ahrar al-Sham. It wouldn't make much sense to roll them all into one homogeneous faction. And in regards to Ahrar al-Sham, I see little point in adding yet another Salafist rebel group when there is already al-Nusra and Islamic State factions present. They have beards and wear mismatched camo...so yeah, that's how IS are set up for this mod. Ignore the flags, or just pretend they are only there for religion (not a group's marking), and you already have the faction added. On the balance of things, ASH don't sport as many US-made weapons as IS do, but even still I clicked on your video link and skipped forward to a random position and it had a fighter carrying some AR-15 variant with a telescope. They do look different and i would like to see them. But yes ahrar al sham is a member of the islamic front but they are more unique and very prominent. Share this post Link to post Share on other sites
theodor 13 Posted June 18, 2015 This might suprise you but isis camo isnt as random as in your mod most fighters use desert camo (turkish camo) http://www.liveleak.com/view?i=6a3_1433102437 example Share this post Link to post Share on other sites
autigergrad 2034 Posted June 19, 2015 I'm having trouble getting these factions to spawn with ALiVE. I put the correct faction names in..but when I preview the mission, no units will spawn. Anyone else have this issue? Share this post Link to post Share on other sites
ombron 12 Posted June 19, 2015 (edited) i have checked it again after you create your comment . It work . theses are the fraction i have used. The fraction are created by alive in the rpt fle and show all fraction which are definied in the the loaded game and mod (C:\Users\user\AppData\Local\Arma 3 rpt file ) 17:09:51 "factions: [bin\config.bin/CfgFactionClasses/ISC_PESH_B] - [iSC_PESH_B] - [[iSC] Peshmerga] - [1] - [WEST] - []" 17:09:51 "factions: [bin\config.bin/CfgFactionClasses/ISC_IS_O] - [iSC_IS_O] - [[iSC] Islamic State] - [0] - [EAST] - []" 17:09:51 "factions: [bin\config.bin/CfgFactionClasses/ISC_SAA_O] - [iSC_SAA_O] - [[iSC] Syrian Arab Army] - [0] - [EAST] - []" 17:09:51 "factions: [bin\config.bin/CfgFactionClasses/ISC_IS_I] - [iSC_IS_I] - [[iSC] Islamic State] - [2] - [GUER] - []" 17:09:51 "factions: [bin\config.bin/CfgFactionClasses/ISC_alNusra_I] - [iSC_alNusra_I] - [[iSC] al-Nusra Front] - [2] - [GUER] - []" The mods i have loaded . alive asdg_jr CBA_A3 cup isc_version3 massis_vehicle MCC_sandbox RDS_static weapon and very important tacticalbeards :butbut: check the rpt file for an error. alive , asdg,cup ics, massis are necessary. RDS i dont know. This is my arma3sync configuration i use for ics Edited June 19, 2015 by ombron Share this post Link to post Share on other sites