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USMC Sniper

Micro uzi update and usas12

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I updated my Micro Uzi to the final version. Now has a muzzle flash and is less accurate.

www.geocities.com/peacemaker1537/Art_Muzi.zip

And a USAS12 also from SOF2.

www.geocities.com/peacemaker1537/Art_USAS.zip

Enjoy.  smile.gif

Oh sorry, geocities does not allow hot linking. Just copy and paste the link in to your address window.

Someone please provide mirrors quickly, because Geocities is kinda crappy.  confused.gif

Oh and please post anything you want fixed in the addons! wink.gif

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Yeah, its exceeded data transfer. sad.gif I suppose the people that have already downloaded should post the addon on therir own website, as I specifically stated that someone should post ASAP, since of Geocities limited data transfer abilities.

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Ok, should be able to downlaod now! (Just someone like Gunship or Antichrist better downlaod this so they can post it on their sites.)

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come one! ~75 views and 6 replies, 3 by myself! I really need feedback!  confused.gif   mad.gif

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argh no!

its got the muzzle flash thingymabob bug, where the flash stays on the gun!

im running it on 1.75

the previous version didnt have this bug

demanding refund!

or a fix biggrin.gif

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What are the names in the editor?  

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Excellent work sniper.

100220029263189.jpg

Two questions though:

1. Why did you assign these weapons to East soldiers?

2. Would it be possible to get the USAS to fire scattershot instead of solid slugs?

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I dont know why you have the muzzle falsh always on, no one else does. confused.gif

I made the USAS fire slugs because I dont like how OFP can simulate shotguns. But I'll make a version that fires pellets too.

BTW, Snoopy, which gun has the Muzzle flash bug? The previous version didnt have the bug because it had no muzzle flash.

I'll change the USAS guy to West, but I'll leave the guy with the Uzi on East.

edc, the names are:

USAS

Art_Usas and Art_Usasmag

Uzi

Art_Muzi and Art Muzimag

Snoopy, I just dont know why you always have the muzzle flash bug on. Everyone else (at least fubar and edc) dont have the bug.

Fubar, wouldnt the "indirecthit" and the "indirecthitrange" work, simulating spread. In max payne, when you shoot the shotgun it leaves a large hole, yet it has spread. I suppose indirecthit could work in similar fashion.

Thanks for the feedback, thats exactly what I wanted. smile.gif

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both guns have the flash bug sad.gif . damn I really like the guns too. i'll get some pics to show ya.

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Sure, post some pics, but I REALLY have no idea why, no one else does as I said. If you know how to use Oxy then just remove the muzzle flash and the zasleh proxy. confused.gif

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On my comp i have no muzzle flash bug. Instead, I'll make a new version with no muzzle flash, compatible with 1.75 and 1.46. Maybe you guys need to experiment with your settings, etc, T&L, ill see what settings I have.

Damn, I too noticed I forgot the Uzi reload sound. I dont know why it doesnt work, I have the sound, open the pbo and you will see.

Its not the Hardware T&L, I tried it and it still had no probs.

I will definetely make a version with no muzzle flash.

I will also move the uzi forward, i see that fingers go thgru the clip.

wink.gif

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I have the muzzle flash too on the second version of the uzi and usas12 I am running resistance too

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USMCSniper, were you able to fix the cyclic rate of fire to a more accurate higher one?

Also, does your Daewoo USAS-12 fire slugs or buckshot?

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