Sgt H. Taylor 10 Posted March 1, 2015 (edited) Question on an issue I've seen no data to answer: Where are the built-in textures or models for parking lots, such as the one in front of Altis International Airport? I see no textures or models in the P:/a3/ folders, so I have no idea where to start. If someone might at least point me in the right direction towards the appropriate PAAs or P3Ds, that would be exceptionally helpful. Thank you! EDIT: Specifically, it looks like it has a road type texture with specialized lines drawn... just can't find that to save my life. Edited March 2, 2015 by spartancain Share this post Link to post Share on other sites
m1lkm8n 411 Posted March 3, 2015 It may actually be a ground texture defined in the cfgsurface confit with p3ds as the white lines. Check map_data and see if the ground texture you see is In there Share this post Link to post Share on other sites
Sgt H. Taylor 10 Posted March 3, 2015 (edited) Nope, no asphalt in map_data, just the white washed-out concrete. The cfgsurfaces config doesn't have any clues either, nothing similar or related in there (good thinking though, I missed that). Edited March 3, 2015 by spartancain Share this post Link to post Share on other sites
Lamps 10 Posted March 3, 2015 White lines are Decal_White_Line_F.p3d in "A3/Roads_F/Decals" , The texture for the line is in the file Decals_Runway_Ca(nohq).paa in "A3/Roads_F/Runway/Data/" (The white line on left of image). The parking lot road and taxi ways at the airport appear to me to be the same, maybe a multi-texture of these files (maybe) asphalt_dt.paa with concrete_smooth_512_dtsmdi.paa and/or concrete1_512_dtsmdi.paa on top. Found in "A3\Data_F\detailmaps\" Share this post Link to post Share on other sites
Sgt H. Taylor 10 Posted March 4, 2015 Got it. Boy, that's a bloody pain. Awkward way to do it. Share this post Link to post Share on other sites
[NxG] AnimA 12 Posted January 21, 2017 Guys, sorry for the necroposting, but i wanted to know how to use these decals in a map. Can anyone help me? Share this post Link to post Share on other sites
Auss 208 Posted January 22, 2017 theres a much easier way, grab fot_cara.p3d from the BIS sample pack, then grab the textures from CUP and away u go (open up fot)cara to see the path for the textures then u can remap them to use in your own PBO, use Xcam to place them down. Pic below shows how I've used them to make carparks 1 Share this post Link to post Share on other sites
xrushxclan 12 Posted March 1, 2017 On 1/22/2017 at 2:08 AM, Auss said: theres a much easier way, grab fot_cara.p3d from the BIS sample pack, then grab the textures from CUP and away u go (open up fot)cara to see the path for the textures then u can remap them to use in your own PBO, use Xcam to place them down. Pic below shows how I've used them to make carparks ah cooool i see, but one question how did you get that concrete ground texture, did you pray it on terrain builder? Share this post Link to post Share on other sites