Jump to content

Lamps

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Lamps

  • Rank
    Newbie
  1. Lamps

    Parking Lots

    White lines are Decal_White_Line_F.p3d in "A3/Roads_F/Decals" , The texture for the line is in the file Decals_Runway_Ca(nohq).paa in "A3/Roads_F/Runway/Data/" (The white line on left of image). The parking lot road and taxi ways at the airport appear to me to be the same, maybe a multi-texture of these files (maybe) asphalt_dt.paa with concrete_smooth_512_dtsmdi.paa and/or concrete1_512_dtsmdi.paa on top. Found in "A3\Data_F\detailmaps\"
  2. Looking at my cfgSurfaces.hpp only difference is: class Lamps_TerrainBuilder_Has_Made_Me_Bald_dirt_Surface : Default { files = "Lamps_TerrainBuilder_Has_Made_Me_Bald_dirt_*"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.03; }; The : Default at the end of first line.
×