xrushxclan
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12 GoodAbout xrushxclan
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ah cooool i see, but one question how did you get that concrete ground texture, did you pray it on terrain builder?
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Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AHHH nevermind, i found what the bug is, civilian on the spawner is buggy, when ever civilian is selected on activation it causes any faction to activate it, blufor, opfor and indepentent activation setting work but civilian works as a any faction atm I have forwarded an SQM file test via private message so you can see for yourself -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok i found the problem, even though my spawner settings are for activation - blufor, civ, independent. if i have an opfor ai within the activation zone it activates the spawner even though i didnt set the spawner activation to opfor. the bug is actually when the all three fields of the activation is changed to a faction instead of same as above. if any faction is selected then if an opfor unit is in activation zone it will trigger the spawn even though opfor wasnt selected as a activation faction. ill do further tests to see if it happens to any other faction combination -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
when i edit a spawners settings it should only affect the spawner i edited. however when i change the activation settings and place two spawners over 5km away from each other, when the player activates the first spawner, it activates both spawners spawning zombies at both spawners. Basically the activation zone of each spawner is 400m but both spawners are over 5km away yet both activate when blufor enter one of them. am i being stupid or is this a bug and this this the problem your having -
Australia Version 5.09 Release
xrushxclan replied to Auss's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is an Australian police officer mod thats on armaholic. very good for any life server on australia - http://www.armaholic.com/page.php?id=30772 -
Jurassic Arma - Raptor Pack
xrushxclan replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it just me but my raptor i control dosnt scream when i press G or eat. it just lifts its head and dose no animation? or am i doing something wrong, all other animations work and other AI raptors can scream but i cant. am i doing something wrong (great work btw) -
"Error loading mission." after converting to Eden Editor
xrushxclan replied to DeltaSierraDS's topic in ARMA 3 - EDEN EDITOR
NVM -
hey, this is an awesome mod and would love to use these buildings for a map im working on, however im not sure how to add them into terrain builder. ive tried unpacking it and doing various methods to get them to work in bulldozer but all i get is the white shell and not the textured building, does anyone know what im doing wrong?
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Can'not find Rangemaster templates...
xrushxclan replied to PHAL13's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Im a bit late but for anyone else having trouble with the location the rangemaster uniform model it is here - A3\Characters_F\Civil\c_poloshirtpants.p3d And for the rangemaster texture it is here - A3\Characters_F\Civil\Data\c_poloshirtpants_1_co.paa -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
do we have a rough ETA on the next update -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
edit: nope, the civilian faction has still not been added to the activation list, a 3rd activation side would be great pls -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the suggestion good enough to be put on the mantis suggestion page or would it be to stupid, it means that will be the 4th zombie type (zombie, demon, titan, witch) which adds a bit more variety to the mod but makes it a little scarier, especially at night missions XD -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this is just a weird but creepy suggestion, using that zombie size method, would making creepy zombie children be possible that sing 'ring around the Rosie' XD i know that sounds bad but its creepy in movies so why not a demon type possessed child zombie even like the witch from left for dead and call it the 'witch', i know that suggestion sounds in-humain and i sound like a monster but it would be scary for a child to walk about then cry on her knees then sing a child lullaby or nursery rhyme :) -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OMG XD, you found bigfoot. great work :) -
Zombies & Demons 5.0
xrushxclan replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeh i think i have a extremely outdated version, the side activation is on nothing XD thnx for the suggestion just read the config.cpp on the pbo and it says version 1.0 XD One thing though i see there is a multi-faction activation which is great but you cant get civs, could you add civs to the list pls and add a third activation side. So it means if i choose OPFOR zombie all the other factions (BLU, CIV, IND) will activate it vise versa with Independent zombies should only be a couple of lines extra, sorry if im being picky but it is an amazing mod :) P.S - i noticed that there is only one faction activation on the zombie deletion module. just in case ryan didnt know