katipo66 94 Posted March 5, 2015 This is one of the best CIV filler scripts I've used so far, shame it needs CBA but great mission filler with little impact as far as I've seen, thanks! Share this post Link to post Share on other sites
DaViSFiT 21 Posted March 27, 2015 plans about headless client? Share this post Link to post Share on other sites
laxemann 1673 Posted August 22, 2015 Aaaaalrighty dudes'n duderinas!! UPDATE Download v 1.20 Changelog 22.08.20151.20Fixed: Sudden stopping of spawning. This was caused by accidentally not deleting all groups. (A3 has a group limit of 145) The script now uses allPlayers instead of constantly updating an array Removed CBA_fnc_randPos, the script now uses a more lightweight, self-written routine. Cars should spawn _much_ faster now Completely reworked script structure Edit:Oh, and there should be waaay less vehicles just standing around. :) 2 Share this post Link to post Share on other sites
kremator 1065 Posted August 22, 2015 Oooooh ... grabbing this baby and checking her out ! Thanks mate. 1 Share this post Link to post Share on other sites
Guest Posted August 23, 2015 New version frontpaged on the Armaholic homepage. L_Civs v1.20 Community Base addons A3 Share this post Link to post Share on other sites
chortles 263 Posted August 25, 2015 This reminds me (in a positive way) of a VBS third-party 'plugin'! Share this post Link to post Share on other sites
pulstar 55 Posted September 7, 2015 I've tried compiling a PBO of this but it doesn't seem to work. Mikero's tools seem to embed the whole path and it's quite confusing how to undo this feature, I used to compile PBO's of scripts easily before. Share this post Link to post Share on other sites
pulstar 55 Posted December 31, 2015 Sorry for bumping this topic but now that I got a PBO working it's awesome! I'm wondering if a similar script can be written to have civilians populating towns? Share this post Link to post Share on other sites
CalDasiri 0 Posted September 26, 2016 Hello, is this still supported? I tried to implement the script into a mp mission. In game everything looks ok as i can see random Ai traffic. But the rpt is looking bad because of error spam: 19:08:07 Error in expression <st) == 0)} do { _roadList = _searchPos nearRoads _radius; if ((count _roadlist)> 19:08:07 Error position: <nearRoads _radius; if ((count _roadlist)> 19:08:07 Error Type Number,Not a Number, expected Number 19:08:07 File mpmissions\__cur_mp.Tanoa\L_Civs\fncs\getRoadPos.sqf, line 15 I guess this is due to the last Arma updates. Anyone who can help me fixing this? kind regards Cal Share this post Link to post Share on other sites
laxemann 1673 Posted September 25, 2019 L_civs was replaced by L_ambiDrive. This thread can be locked: Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted September 25, 2019 Locked per OP request. 1 Share this post Link to post Share on other sites