SavageCDN 231 Posted June 23, 2015 Dunno how you are using the sounds but this might be the issue: http://forums.bistudio.com/showthread.php?192742-Play3D-sound-what-am-I-doing-wrong&p=2953769&viewfull=1#post2953769 Share this post Link to post Share on other sites
mikey74 169 Posted June 23, 2015 ahhhhh thanks savage... I'll deffo try that! Thanks a lot. I'll let you know as soon as I'm able to test it. Thanks!!! :) ---------- Post added at 12:01 PM ---------- Previous post was at 11:33 AM ---------- Yup that did it!!!! Share this post Link to post Share on other sites
SavageCDN 231 Posted June 23, 2015 No problem!! When you said the addon version worked but not the script version a light bulb turned on!!! Share this post Link to post Share on other sites
mikey74 169 Posted June 23, 2015 lol love those moment. Hopefully tonight after work I'll upload release with sample mission and scripts. Thanks again. :) Share this post Link to post Share on other sites
kecharles28 197 Posted July 2, 2015 Updated mod v0.3 available at withSIX. Download now by clicking: Hey Mikey74 , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
stephsen 79 Posted July 2, 2015 Hey mikey , can you upload the new version (0.3) on a normal Download page ,like Armaholic ? thx Share this post Link to post Share on other sites
mikey74 169 Posted July 3, 2015 (edited) yup gonna upload new one hear for armaholic and others as soon as my slowwww internet gets my dropbox updated. lol In the link here you will have the mod itself plus inside of it you will find script version. ;) ---------- Post added 07-03-2015 at 01:01 AM ---------- Previous post was 07-02-2015 at 11:30 PM ---------- NEw AMBS upload! :) Changelog: New sounds revamped Added input instead of selection so you can input your own numbers to make what you want the ambient battle sound like as far as scale and intensity. Next update... idk how long, but there will be new cat for volumns. ;) Edited July 3, 2015 by Mikey74 Share this post Link to post Share on other sites
Guest Posted July 3, 2015 Thanks for informing us about the release :cool: Release frontpaged on the Armaholic homepage. Ambient battle sounds Module v3.0 Share this post Link to post Share on other sites
sonsalt6 105 Posted July 3, 2015 Updated mod v0.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
denco 16 Posted July 3, 2015 This is something I've missed a lot. Thanks Mikey :) Share this post Link to post Share on other sites
stephsen 79 Posted July 3, 2015 nice thx , will test it soon. Share this post Link to post Share on other sites
mikey74 169 Posted July 3, 2015 (edited) Thanks man. Glad you like it. :) This vid has 3 different mods Im working on. 1) obviously AMBS 2) an experimental sound mod lol prob will never be released I'm not the coder or modder Jarhead is on sounds just bored. lol 3) Greener Vanilla uniforms. enjoy Edited July 3, 2015 by Mikey74 Share this post Link to post Share on other sites
tortuosit 486 Posted July 9, 2015 ArmA can handle large scale (more than 1 AI) battles now!!!! Finally! :) You are writing ArmA history. Share this post Link to post Share on other sites
sttosin 67 Posted July 10, 2015 ArmA can handle large scale (more than 1 AI) battles now!!!! Finally! :) You are writing ArmA history. Nice one tortuosit ;) Share this post Link to post Share on other sites
mikey74 169 Posted July 11, 2015 Thanks guys glad you enjoy it. :) Added some new sounds You can hear them best towards the end. Well a couple of them. Also editing the pitch of explosions. Share this post Link to post Share on other sites
diehardfc 41 Posted July 13, 2015 Would the script version work in multiplayer? Share this post Link to post Share on other sites
sttosin 67 Posted July 13, 2015 Yes! I use in West to East - Dynamic Battles Share this post Link to post Share on other sites
mikey74 169 Posted July 14, 2015 Got a vid from Sttosin. With all new sounds on it. Have another uploading that will be several hours before complete. Low frames though becuase of the vid capture. Share this post Link to post Share on other sites
diehardfc 41 Posted July 14, 2015 For some reason, I am unable to get this working. When I load the sample mission in the Editor, the welcome message appears, saying "let the battle begin" but I don't hear a thing. Then I tried creating my own mission on Reshmaan, and that didn't work in the editor either. I have all the script and sound files in the mission folder, the init code added to my init file, and the Trigger in place, just as they appear in the sample mission. Is there anything else I need to do? The "Instructions.txt" file is empty in my download, so maybe I missed something? Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted July 14, 2015 Looks like a cool mod! I do have one thing that would prevent me from using this though. Could you release optional .pbos that make it so that: there are none of those closer sounding machine gun bursts, and remove the audio of aircraft? I think that's a bit too distracting if you're actually trying to listen for enemy gunfire or aircraft. Share this post Link to post Share on other sites
sttosin 67 Posted July 14, 2015 Looks like a cool mod!I do have one thing that would prevent me from using this though. Could you release optional .pbos that make it so that: there are none of those closer sounding machine gun bursts, and remove the audio of aircraft? I think that's a bit too distracting if you're actually trying to listen for enemy gunfire or aircraft. The helicopter sound was coming from a real helicopter nearby. It lingered around longer than I thought it would when I hit record. He was dropping off some troops on the hill. Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted July 14, 2015 it sounded like in previous videos that you could hear fixed wing aircraft, also those close up machine gun bursts are still there. I just find that a bit distracting. It isn't really distant with that machine gun, it's more like "100 yards away on the other side of the hill I'm on" Share this post Link to post Share on other sites
mikey74 169 Posted July 15, 2015 (edited) @ The Hebrew Hammer ahhh yes I'll add a selection to the module and script by next release script maybe release after. There is no ambient air though. Just firearms and artillery and rockets sorta. Another W2E with AMBS Gameply by Cosmic. This is without my goofy sound mod only ambs and whatever mods he is using. Edited July 15, 2015 by Mikey74 Share this post Link to post Share on other sites
mikey74 169 Posted July 15, 2015 @diehardfc Make sure when you name your mission do not use spaces. example West to East change to West_to_east. Filenames doesnt like spaces. ;) Try that n let me know. :) Share this post Link to post Share on other sites
mikey74 169 Posted July 15, 2015 The new and improved AMBS. changes: Edited distant explosions added Categories for: Volume Pitch and Battle radius Share this post Link to post Share on other sites