Feint 137 Posted January 7, 2015 A few people have asked me to upload my falling over mission that's already on Steam so that they can edit it. Here's a preview video: I've slightly modified the earlier mission to now demonstrate the relationship between setCenterOfMass and getCenterOfMass.Mission can be downloaded for editing here:https://drive.google.com/file/d/0ByQshG747KqKcEVjRXlqektPWlE/view?usp=sharingMission available for subscription on Steam here:http://steamcommunity.com/sharedfiles/filedetails/?id=217013582 3 1 Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted January 7, 2015 Dude.....THIS IS AWESOME! I like how the objects start sinking to the bottom, and how you can hear the rusted metal on the boat squeaking at the beginning, good luck with your future projects :) Share this post Link to post Share on other sites
Feint 137 Posted December 11, 2015 Download link updated in the first post. Share this post Link to post Share on other sites
giorgygr 61 Posted December 11, 2015 You are awesome man ! I didn't knew this was even possible! :o 1 Share this post Link to post Share on other sites
Berntsen 19 Posted May 14, 2018 This is still awesome. Just wish the carrier was classified as a boat, that would make it easier to capsize it :D E: Might have necroed this. Sorry. 1 Share this post Link to post Share on other sites
kremator 1065 Posted May 15, 2018 It was dead but it is good to see this again. 1 Share this post Link to post Share on other sites
Feint 137 Posted May 26, 2018 On 5/14/2018 at 1:11 PM, Berntsen said: This is still awesome. Just wish the carrier was classified as a boat, that would make it easier to capsize it :D E: Might have necroed this. Sorry. Well, you can create the illusion of a carrier sinking. Here's how I'd do it: Get the names of all of of the parts of the carrier and add them to an array Call these parts something like, "_carrierPart1, _carrierPart2", etc. Add the names to an array Spawn a boat of some kind, the bigger, the better. setPos the boat to where it needs to be Run a forEach line of code that attaches an object to the boat using attachTo forEach carrier part in the array Then you can apply the code in this downloadable mission to that boat to cause it to list and then sink (theoretically) Possible/probably hurdles Getting the names of the parts of the carrier after the carrier is spawned will require a few little tricks You can look at the code for the carrier to see what the part names are and how they are called and positioned when a carrier is spawned You can use attachTo with an offset like Feint attachTo [chair]; and the attaching object should attach at it's relative position to the object being attached to. However, the attaching object might end up facing a strange direction after it attaches, which will necessitate the use of setDir to get it oriented correctly The position of the carrier parts will have to be tweaked in terms of their height above water in order to look correct after they are attached to the boat If the boat is too small, the carrier will bob up and down in the waves unrealistically The carrier probably won't function correctly after it's attached to the boat All of this might not work. Welcome to Arma where nothing is certain. 1 Share this post Link to post Share on other sites