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Idomass

p3d problems

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im using blender

probably i forgot to apply the texture in blender

but can you help me with doors?

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I'm new too and i'm focusing on small objects atm, you can take a look at the samples in the A3Tools.

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100% sure that i have used uv map in blender

i dont sure how to apply the texture in o2

(if i should do CRTL+A "e" and write in source file "folder\tex.paa" so i have apply the texture)

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How do you export from blender to O2?

In O2 just select all (CTRL + A) and the "E"

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yeah

maybe i should change the source file name?

if i packed in binpbo the folder named "name" and texture name is "tex"

how should i write the source?

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Can you post a screen of your folder and the path you set in O2?

Can you see the texture in buldozer?

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http://www.mediafire.com/view/17i1328ydcpx4l8/1.png

when im using C:\Users\HP\Desktop\new\rock.paa i can see it at buldozer but i cant see it ingame

EDIT: problem solved the problem was in source file

---------- Post added at 03:23 PM ---------- Previous post was at 02:56 PM ----------

somone know how to make walkable surface?

(2nd floor , stairs)

Edited by eldar
problem solved

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how should i make roadway lod? like geometry?

and how should i create stairs?

Edited by eldar

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Generally you could use the same LOD of the 1.000 and lift it a bit. Probably it shouldn't have too much polys

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Yea that totally depends on the amount of polys. For instance the mil_house I'm working on. The damaged lod 1 has 11 thousand polys. That wouldn't be good.

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i should create the plane in o2 or in blender?

and how should i make the plane invisible?

EDIT: i manage to make stairs but im still doesn't know how to make invisible plane

can someone help me?

Edited by eldar

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If placed in the correct Lod, the roadway lod, it will be invisible. The only lods that are displayed visually are the resolution lods. I really suggest that you read and run through some of the tutorials available. It's already complicated enough, why complicate matters even more

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thanks that helps me

why every time when someone killed in the object the object is bouncing?

(the mass is 10000)

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bouncing, where the config metters....Semi-cit

Jokes apart, check your GEo and your config

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oops!

there was HUGH mistake in config problem solved

how can i make doors and wreck to me building?

Edited by eldar

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very simple

Mondkalb has written a nice tut for this:

https://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial

ps the name of the doors should be a specific one. because of the "open door Module"

atm i dont know the name but maybe you should look inside the arma 3 config viewer in the editor

thanks but unfortunately the guide was not useful, I followed steps several times and it did not work

There is no more advanced guide?

Or someone that can guide me with steps?

i will be thankful.

Edited by eldar

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