code34 248 Posted December 23, 2014 (edited) Object Oriented CAMERALastest version: 0.1 by Code34 Like to Donate ? Donate with paypalDownload: https://www.dropbox.com/s/3cf9k7p2h0hboqk/oo_camera.altis.zip?dl=0GitHub: https://github.com/code34/oo_camera.altisReference: http://forums.bistudio.com/showthread.php?167980-Object-Oriented-SQF-Scripting-and-Compiling DescriptionOO CAMERA is a class (object oriented) that permits to create dynamic windows box containing a camera view. This class uses Object Oriented SQF scripting of Naught and doesn't require any addons, or any insertions in description.extFeatures:create/destroy a camera in a dynamic windows box (r2w) create/destroy a camera as a textured object (r2o) Attach / Detach this cam to an object Different camera view preset as goprocam :) Licence:Under Gpl, you can share, modify, distribute this script but don't remove the licence and the name of the original authorDocumentation: /* Author: code34 nicolas_boiteux@yahoo.fr Copyright (C) 2014-2015 Nicolas BOITEUX CLASS OO_CAMERA - Dynamic windows box - camera view This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* Function: _cam = ["new"] call OO_CAMERA; Create a new camera object Parameters: none */ /* Function: = [preset, object] spawn _cam; Use a preset camera Parameters: preset - string can be : "backcamera", "topCamera", "goProCamera", "uavCamera" */ /* Function: = ["attachTo", array] call _cam; Attach a camere to an object Parameters: array containing: - object - object to attach the camera - array - position of the attachment point - string - name of the attachment point (optionnal) */ /* Function: = ["detach", []] call _cam; Detach the camera Parameters: empty array - will be fix */ /* Function: = ["r2w", array] call _cam; Create a dynamic windows containg the camera view Parameters: array containing: - left x position - left y position - width of windows - height of windows */ /* Function: = ["r2o", object] call _cam; Create a dynamic surface instead of texture containg the camera view Parameters: object wich will be use to print the camera view */ Readme:/* Author: code34 nicolas_boiteux@yahoo.fr Copyright (C) 2014-2015 Nicolas BOITEUX CLASS OO_CAMERA - Pesistent Data World This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ Create a dynamic camer in a windows box / or textured object Usage: put the "oo_camera.sqf" and the "oop.h" files in your mission directory put this code into your mission init.sqf call compilefinal preprocessFileLineNumbers "oo_camera.sqf"; See example mission in directory: init.sqf Licence: You can share, modify, distribute this script but don't remove the licence and the name of the original author logs: 0.1 - OO CAMERA - first release Example - code of the video :) call compilefinal preprocessFileLineNumbers "oo_camera.sqf"; sleep 4; _cam = ["new", []] call OO_CAMERA; ["backCamera", player] spawn _cam; sleep 1; ["r2w", [-0.4, 0.8,0.3,0.4]] call _cam; _cam2 = ["new", []] call OO_CAMERA; ["topCamera", player] spawn _cam2; ["r2w", [0, 0.8,0.3,0.4]] call _cam2; _cam3 = ["new", []] call OO_CAMERA; ["goProCamera", player] spawn _cam3; ["r2w", [0.4, 0.8,0.3,0.4]] call _cam3; _cam4 = ["new", []] call OO_CAMERA; ["uavCamera", player] spawn _cam4; ["r2w", [0.8, 0.8,0.3,0.4]] call _cam4; sleep 3; ["delete", _cam] call OO_CAMERA; _cam5 = ["new", []] call OO_CAMERA; ["goProCamera", player] spawn _cam5; ["r2o", toto] call _cam5; ["setPipEffect", [2]] call _cam5; Edited January 1, 2016 by code34 2 Share this post Link to post Share on other sites
IndeedPete 1038 Posted December 23, 2014 Cool stuff, thanks for sharing! :) Share this post Link to post Share on other sites
Guest Posted December 23, 2014 Thanks for informing us of the release :cool: Release frontpaged on the Armaholic homepage. Object Oriented Camera v0.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
spookygnu 563 Posted December 23, 2014 this is a great idea, I can see this being useful for cctv on helos and the osprey. Will come in handy for landings! is it possible to activate it using an action button and then de-activating it, so that it does not clutter the screen all the time? Share this post Link to post Share on other sites
code34 248 Posted December 23, 2014 yes, as you can activate/desactivate/custom it during the game, when you want :) Share this post Link to post Share on other sites
spookygnu 563 Posted December 23, 2014 yes, as you can activate/desactivate/custom it during the game, when you want :) thats cool. I'm not great at scripting but am I right in saying where you have player that would be the name of the helo?? Am i understanding this correctly?? _cam = ["new", []] call OO_CAMERA; ["backCamera", player] spawn _cam; --------------object sleep 1; ["r2w", [-0.4, 0.8,0.3,0.4]] call _cam;--------------camera positioning Share this post Link to post Share on other sites
code34 248 Posted December 23, 2014 (edited) you can use it like this :) ["backCamera", player] spawn _cam; <-------------- backcamera is the name of preset, you can also use: "topCamera" or "goProCamera" instead, player is the object presets are here only for examples demo :) ["r2w", [-0.4, 0.8,0.3,0.4]] call _cam; <--------------windows box position containing the camera view: [x pos, y pos, width, height] If you want to custom your own camera with a define attach point, you can set it as this: _cam = ["new", []] call OO_CAMERA _array = [player,[0,1,0], "neck"]; <------------- array contains: object, position of the attachment point for this object, name of the attachment point according the attachment point of BIS (optional) ["attachTo", _array] spawn _cam; ---------- Post added at 23:49 ---------- Previous post was at 23:26 ---------- for more information, i just add a documentation part at the top of this thread :) Edited December 23, 2014 by code34 Share this post Link to post Share on other sites
dreadedentity 278 Posted December 23, 2014 This is very awesome, great work. One of the few scripts that I actually want to download and look inside to see how you did things Share this post Link to post Share on other sites
spookygnu 563 Posted December 24, 2014 (edited) thats great stuff code34. I'm thinking of placing them on four maybe five points front hull left and right http://upload.wikimedia.org/wikipedia/commons/e/eb/Royal_Navy_Merlin_Helicopter_MOD_45155806.jpg and mid/rear left and right this would give pilots great peripheral vision when landing and seeing troops de-bus. Edited December 24, 2014 by SpookyGnu Share this post Link to post Share on other sites
code34 248 Posted December 24, 2014 Ok :) give me a feedback, if some presets have to be add or other features introduce. Share this post Link to post Share on other sites
kremator 1065 Posted December 24, 2014 All around view on the helos would be a great idea. Worth a release on its own that one. Share this post Link to post Share on other sites
spookygnu 563 Posted December 24, 2014 All around view on the helos would be a great idea. Worth a release on its own that one. Thats what I was thinking an extension of this script relating to all vehicles would be great for emmersion. Share this post Link to post Share on other sites
code34 248 Posted December 26, 2014 (edited) in Next release, all preset cam will be package in 1 function. Its important to remember cause its an alpha version. All functions and names are not yet definitevely fixed :-) Edited December 26, 2014 by code34 Share this post Link to post Share on other sites
code34 248 Posted January 7, 2015 hi guy, just fix the documentation of the first page of the thread where i saw somes errors Share this post Link to post Share on other sites
code34 248 Posted January 7, 2015 fix also the download link (into zip file) https://www.dropbox.com/s/3cf9k7p2h0hboqk/oo_camera.altis.zip?dl=0 Share this post Link to post Share on other sites