ab_luca 24 Posted January 18, 2016 Hi Senseii, I installed Ace3 for the first time to test your DCG which sounds really awesome. Didn´t configured Ace3 at all just added it to the mods to start to try DCG. Now when I host a Altis or Chernarus Session with DCG I can´t access the Virtual Arsenal, enter Vehicles (if they appear) and no friendly forces spawn with me. I started with MCC to see if they just somewhere else but no - I am alone but the enemies spawn. Is this intended? Did I miss something? I use the pbo from your download, ace3 without any optional stuff, shacktac-interface, JSRS 2.5, Cup Maps and Weapons, Blastcore Skies. Hope someone can clear things up for me. Regards You have to push winSX keys that with ace is the default interaction key and you will see the menu "open arsenal" p.s. and this method is to use for the vehicles spawner etc ... but by the way I tought that this missions was broken or it works again? Share this post Link to post Share on other sites
chrisdubyas 10 Posted January 20, 2016 It appears none of the civilian missions work right now playing the DCG 3.0.9 takistan, can't interact with any hostages or injured civs Share this post Link to post Share on other sites
gunny24 46 Posted January 24, 2016 hey there, if you add role restrictions for classes please make it optional in the parameter. and could you bring back the settings were it was possible to select a exact time? it also would be helpful to be able to select the weather. and the how much manpads are there. additionally i wanted to try out this addon: http://www.armaholic.com/page.php?id=28085 but it doesnt show up in the vehicle spawner and i cant figure out why. normally this happens if the vehicle is not visible in the arsenal but this one is. Share this post Link to post Share on other sites
yxpoh 22 Posted February 1, 2016 Hi, Sorry but I would like verify something: 1. Can i play as the East against the West, bascially opfor vs blufor? - I can only choose East and Independent as my enemies right now 2. How do I reduce enemy count, be it generally or even specifically technical vs infantry? As right now, when I spawn myself with 2 objectives, I have at least 5-6 squads of at least 5-6 infantry, which I though to be dynamically setup? And even though I remove technical patrols I still have a few technicals around. 3. Is it possible for me to use a null class to prevent, example, enemies technical to appear. I just wish to have some sort of a infantry oriented mission. Oh, before I forget, really nice features for the mission, really looking forward to try it with my squadmates. But due to the numbers I checked using MCC, it doesn't seem to viable for a small team, though I am really interested how other people manage to control that. Thanks. Share this post Link to post Share on other sites
=NO= Le_Seb 0 Posted February 2, 2016 Hello First of all, congratulations for your work, we (my team) love DCG. We had a server on which walk dcg version 3.0.9. We have not played for a long time and when I restarted the server, after its updates, I can no longer launch the dcg, and this on any map. When loading, it displays the following message: script \userconfig\dcg\sen_unitpools.sqf not found Yet the file is in the folder userconfig at the root of the server folder, and all files are in place and not altered. Am I the only one to whom this happens? Thanks. Edit : I see answer page 16 and it's good. Thanks for all. Share this post Link to post Share on other sites
zafjr 50 Posted February 9, 2016 Still waitin for this :). Share this post Link to post Share on other sites
jus61 54 Posted February 14, 2016 There are definitely some inconsistencies between 3.0.9 and the latest ACE version. However, I'm putting my time into the next version, so I'm not exactly sure what's going on in that situation. I've played around with the role restriction idea, but I don't have anything solid in the works. DCG is coming along nicely. I finally got a working version of the save/load functionality. It looks like iniDB won't be necessary. I also updated the FOB system to work with AI units. You'll be able to set all the AI on patrol around the FOB through a single ACE action (or vanilla addAction). WTF 67 Server FPS in ARMA 3 :huh: :huh: :huh: :huh: :huh: :huh: :huh: Share this post Link to post Share on other sites
ue30oli 10 Posted February 15, 2016 Hi, i still have this if i try to join our server: Script \userconfig\dcg\sen_unitpools.sqf not found So, i think there is something i have to chang in the server but what i didnt understand... Can someone Help ? Share this post Link to post Share on other sites
bates 1 Posted February 16, 2016 Hi, i still have this if i try to join our server: Script \userconfig\dcg\sen_unitpools.sqf not found So, i think there is something i have to chang in the server but what i didnt understand... Can someone Help ? Also having this issue, tried putting the script in the actual mission with this directory to no avail. It's definitely in the userconfig\dcg folder but the mission can never find it. Share this post Link to post Share on other sites
DieselJC 196 Posted February 17, 2016 Couple of questions..is it possible to move the base? Also is it possible to disable all vehicle spawning and just use what you set out at base in the editor? If these are possible I'd l;ike some sort of guidance on where to look to set/change these options..Thanks in advance. Diesel Share this post Link to post Share on other sites
zafjr 50 Posted February 17, 2016 Couple of questions..is it possible to move the base? Also is it possible to disable all vehicle spawning and just use what you set out at base in the editor? If these are possible I'd l;ike some sort of guidance on where to look to set/change these options..Thanks in advance. Diesel Make your own base, Then move all the markers, the Flagpoles, the noticeboards (for VVS), the Laptop, the Arsenal box, etc.. Basically all the "named" objects are essential. To disable vehicle spawning, Just remove/hide the noticeboard that calls VVS (virtual vehicle spawner). I am eagerly awaiting the next version of this mission. 1.54 broke some of the objectives so they dont come up anymore. Doesnt matter if its a servermod or a missionfile. 1 Share this post Link to post Share on other sites
SENSEII 104 Posted February 18, 2016 DCG Update Development of DCG 3.2.0 is moving closer to a stable state! If things go according to plan, I'm aiming for a release in-line with the Arma 3 1.56 update. As requested, I've uploaded the project to Github, here. You can take a look at the issue tracker and wiki to get an idea of what's going on. If anyone is interested in contributing to DCG, please do so and if you have any questions, feel free to contact me. Lastly, I opened a thread in the mod discussion section. Further updates will be posted at https://forums.bistudio.com/topic/188156-dynamic-combat-generator/. Share this post Link to post Share on other sites
deleyt 13 Posted February 18, 2016 I'm aiming for a release in-line with the Arma 3 1.56 update. 1.56 is here mate ;) 1 Share this post Link to post Share on other sites
SENSEII 104 Posted February 18, 2016 son of a... alright, I've got work to do then lol 1 Share this post Link to post Share on other sites
SENSEII 104 Posted February 20, 2016 I'd appreciate it if a mod could close this thread. Thanks :) New topic: https://forums.bistudio.com/topic/188156-dynamic-combat-generator/ Share this post Link to post Share on other sites
sargken 286 Posted May 30, 2016 Are you still working on this mission? 1 Share this post Link to post Share on other sites
FredBurton 7 Posted June 5, 2016 Hey, i uploaded the DCG Altis pbo to the mpmission folder at my server. I also uploaded the userconfig file to my server. But i still get this error message. Script \userconfig\dcg\sen_unitpools.sqf not found Can anyone help me please? Share this post Link to post Share on other sites
williamle12 5 Posted November 7, 2016 so i downloaded iron front mod and list the unit class in the sen_unitpools.sqf but when my server start ! the enemy still is default ( modern opfor ) :< any idea ? yes i was use RHS and it totaly work but with iron front ... i have no idea Share this post Link to post Share on other sites
williamle12 5 Posted November 7, 2016 Hey, i uploaded the DCG Altis pbo to the mpmission folder at my server. I also uploaded the userconfig file to my server. But i still get this error message. Script \userconfig\dcg\sen_unitpools.sqf not found Can anyone help me please? you will have to put the userconfig file in main arma3 folder and in mission/script too ! Share this post Link to post Share on other sites
Jake Henry 0 Posted December 27, 2016 Question: We are running your mod on our sever and have made a servercfg file with the following edit for takistan and other maps The problem is everything works great until a random patrol comes alone as it's composition is of the Vanilla Arma OPF_F and not these LOP_ISTS_OPF_xxx. Anything we are missing to force DCG to call only the ServerCFG defined units? Share this post Link to post Share on other sites
sargken 286 Posted February 11, 2017 Hey moderator On 2/19/2016 at 7:39 PM, SENSEII said: I'd appreciate it if a mod could close this thread. Thanks :) New topic: https://forums.bistudio.com/topic/188156-dynamic-combat-generator/ Share this post Link to post Share on other sites
Katia[C.A.F.B] 0 Posted May 12, 2017 Hope it's not closed yet Hi everyone, I got some trouble with the DCG Takistan mission, can't find any view distance setting and my option setting doesn't change anything, can't see a sh** at more than 1.5/2 km. Weather is clear (sun, middle of the day, no fog). Have "U" key for groups but nothing for settings or whatever. Something is over-riding my option settings (actually around 6-7 km view & object). As i'm playing UAVs / 'copters / planes, it's a bit annoying, and for the long range shooters too in my team. Playing with ACE3, can't find anything in the field manual or in other DCG option thing Hope someone can help me, thx in advance. Share this post Link to post Share on other sites
pleasant 34 Posted May 16, 2017 What pool are static emplacements drawn from? I don't see any in the server config file. Share this post Link to post Share on other sites
BroBeans. 279 Posted May 16, 2017 1 minute ago, pleasant said: What pool are static emplacements drawn from? I don't see any in the server config file. On 5/13/2017 at 3:04 AM, Katia[C.A.F.B] said: Hope it's not closed yet Hi everyone, I got some trouble with the DCG Takistan mission, can't find any view distance setting and my option setting doesn't change anything, can't see a sh** at more than 1.5/2 km. Weather is clear (sun, middle of the day, no fog). Have "U" key for groups but nothing for settings or whatever. Something is over-riding my option settings (actually around 6-7 km view & object). As i'm playing UAVs / 'copters / planes, it's a bit annoying, and for the long range shooters too in my team. Playing with ACE3, can't find anything in the field manual or in other DCG option thing Hope someone can help me, thx in advance. Thread has been continued elsewhere. Share this post Link to post Share on other sites