devilslayersbane 28 Posted December 5, 2014 (edited) Arma 3 Coop: Vietnam-devil's edit- So, today, I'd like to present to you an new version of the A3C Vietnam modification. I got permission from Alduric to continue working on it and to release my work as I see fit. That being said, I want to not only improve it, but add to it as well. Overall, I want your experience with the Arma 3 Co-op Vietnam mod to be as authentic to the war as possible so I have begun getting help from other community members as Alduric had done before me. Here's what you're getting: Current Features: 2 NATO factions: The US and Australia 3 PACT factions: The NVA, and northern and southern segments of the Vietcong. 4 Land vehicles 3 Helicopters 15 weapons Planned Features: More land vehicles, including tanks More helicopters More factions Planes, including but not limited to: F-4, F-86, Mig-21, Mig-17 Support weapons, such as mortars and artillery Please note that a lot of this can't be done without some outside help, if you would like to do some modeling, texturing, configing, etc. it would be much appreciated Known issues: - MCC incompatibility: will cause all Blufor units to kill each other when spawned by the MCC console (I know how to fix it, just give a little bit of time)FIXED in 1.18r >A work around would be to use the Zeus function in MCC, however you cannot just simply use Zeus - MCC incompatibility: Blufor units show up as EAST (related to the previous MCC incompatibilty)FIXED in 1.18r - The M113 does not like to drive on the maps (this is a map issue, not an M113 issue) - The UH1H still shows the M240 model (however the weapon characteristics are that of the M60) - The CH47's ramp does not animate, nor does the landing gear - There are no wreck models - Both helo's still use the little-bird sounds - US uniforms all have the airborne patch instead of their relative unit patchesFIXED in 1.18r - There are no spawnable groups yet - All PACT factions are under "Vietcong"FIXED in 1.18r - FN-FAL sounds missing FIXED in 1.18r - Reload sounds missiong - No Keys or signed files (well, the maps have gone untouched, but that's it) Changlog: 1.18r - Massive classname organization: see the documentation provided. - reduced dispersion on pistiols and smgs so bullets no longer fly at 45 degree angles to the direction of the gun - Added ammo boxes for both sides (vietnam box still a wip, but it's getting there) under Ammo - You can now spawn empty Vietnamese vehicles - Trained soldiers to not use backpacks with random launchers attached. - Found missing FN-FAL sounds...(my bad) - US and ANZAC now trained to fight the communists instead of each other when using MCC - Correct patches now distributed to the US troops (don't ask me how this happened as I'm not really sure) - Added Armor crewman to the US and NVA (WIP) - Added leadership units to the NVA - Renamed a bunch of units - The USSR has now distributed RPK's to the NVA and Vietcong - Smaller fixes not worth mentioning v1.10r - Added OH-6 Cayuse as a light transport/observation helicopter - Replaced all weapon sounds (special thanks to LJ) - Trained medics to apply medical aid (and gave them the tools to do so) - Changed up the weapons so they all feel unique. This includes > increased cone of fire > new ammunition types > realistic rates of fire > realistic ammunition velocities > new ammo penetrations - Began fixing flight characteristics of UH1H - Began fixing flight characteristics of CH47 - Edited M113's driving characteristics to be more realistic v1.00 Alduric's first release Legal info: @A3CV is (Not all content) under Arma Public License Share Alike (APL) A3CV is created (Not all content) from ArmA 2 samples pack based on APL License. A3CV does include some 3rd party mods; thanks and credit goes to the respective authors. Certain PBO names were changed in order to help organize the modification (with permission) This modification and it's contents may only be used with the ArmA series of video games. This modification is for NON-COMMERCIAL purposes ONLY. Any commercial gain from this mod is strictly prohibited and will be punished under U.S. or International law. By downloading this modification, you are removing any liability of the author(s) of this mod completely for any damage to your computer. Special thanks to: - Vilas: for great M16A1 models. - Makhno: for cooperation and permision to include Vietnam style maps. - Freelancer: for great PBR model. - Mondkalb: for great MBG Nam map. - Berghoff: for African Foliage req by maps. - Alduric: for compiling the mod together and releasing it first, as well as giving me permission to edit it. - Lord Jarhead: for his awesome weapons sounds and any sounds he may provide in the future. Please use this thread for feedback as it can be inferred that the other thread is dead (nor does that thread belong to me) If you would like to contribute work, please email me at devilslayersbane@gmail.com with details. *note: Picture is not an actual screenshot and does not represent gameplay. Image is used as historical reference and is under public domain. Requirements: Arma 3 Map Pack or AiA Terrain Pack (recommended) Download Here! As of 1.18r you need this PBO to replace the old A3CV_config_base.pbo It's not a hotfix as much as it is an "I forgot to include this one little detail". This will not happen in the next release. Arma 3 Co-op: Vietnam -Devil's edit- v1.18r Edited December 12, 2014 by devilslayersbane Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 5, 2014 Congrats on the first release of your improved version! I haven´t tested the vehicles but I´ve tested all weapons and I´ve noticed they all doesn´t have reload sounds and the FN FAL doesn´t have firing sounds (probably pre-bootcamp dlc issue), besides that, it´s great to see your improvements, hope to get some servers running vietnam missions (I´ve counted 4 on steamworkshop, let them come!) cheers! Share this post Link to post Share on other sites
mistyronin 1181 Posted December 5, 2014 It's good that someone continues Alduric good work in that mod :) Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 5, 2014 Yes, reload sounds are missing currently. Thank's for the heads-up on that. I knew I was forgetting something weapon related... Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted December 5, 2014 Don´t forget to fix the FAL firing sound - the only I´ve noticed, all the rest sounded right when shooting... ohhh, just check the shotgun cus I didn´t tested it lol) cheers =D Share this post Link to post Share on other sites
Guest Posted December 5, 2014 (edited) What are the requirements? Same as the original? If so can AiA instead of A3MP be used? I will post our mirror anyway but any info about the above would be appreciated. Thanks, pages updated :) ================================================== Release frontpaged on the Armaholic homepage. Arma 3 Co-op: Vietnam -Devil's edit- v1.10rAll in Arma Terrain Pack (AiA TP) ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Edited December 5, 2014 by Guest Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 5, 2014 AIA TP is compatible (and now recommended) I'll update with requirements. Share this post Link to post Share on other sites
hg2012trigger 13 Posted December 5, 2014 (edited) very nice. I love vietnam addons. Even the Unsung Mod ArmA II was very cool. Good luck Please make compatible with agm Edited December 5, 2014 by HG2012Trigger Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 5, 2014 I'll just keep a list of future compatibilities (not in order of importance): AGM MCC Zeus Share this post Link to post Share on other sites
dr@gon 118 Posted December 5, 2014 I am very glad to see work is continuing on this mod. I am a fan of Vietnam era ARMA. If I may make one request, I would like to see more work on the NVA & VC uniforms. NVA in Khaki or Olive uniforms and VC in a mix of black pajamas and one off military fatigues. I appreciate you have your own priorities in the mod and limited time and resources, I just wanted to put in a wish for a more authentic looking NVA/VC to shoot. thank you for the update. Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 5, 2014 I am very glad to see work is continuing on this mod. I am a fan of Vietnam era ARMA.If I may make one request, I would like to see more work on the NVA & VC uniforms. NVA in Khaki or Olive uniforms and VC in a mix of black pajamas and one off military fatigues. I appreciate you have your own priorities in the mod and limited time and resources, I just wanted to put in a wish for a more authentic looking NVA/VC to shoot. thank you for the update. Yeah, right now my main priority is getting in some content. I'll definitely be looking into getting some better NVA and vietcong uniforms, but as of right now, getting in some spawnable squads and such is taking a bit of priority. Share this post Link to post Share on other sites
dr@gon 118 Posted December 6, 2014 Yeah, right now my main priority is getting in some content. I'll definitely be looking into getting some better NVA and vietcong uniforms, but as of right now, getting in some spawnable squads and such is taking a bit of priority. :) yes we need spawnable squads too. Excellent. Share this post Link to post Share on other sites
imager6 40 Posted December 6, 2014 It seems that MCC will not work at all now, it was better before where you could use it for the Vietcong side, it was still much better than not having it. Please fix the M113 so it can drive and not get stuck. I think this has great potential, keep up your good work, I know a number of people would love to see this mature. Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 6, 2014 It seems that MCC will not work at all now, it was better before where you could use it for the Vietcong side, it was still much better than not having it. Please fix the M113 so it can drive and not get stuck. I think this has great potential, keep up your good work, I know a number of people would love to see this mature. I'm working on MCC compatibility. You can use MCC's Zeus functionality as a workaround as of now. Unfortunately, with the limited testing that I've done it seems that the M113 only gets stuck on the vietnam terrains, and not on any of the BI terrains. Confirmation of that would be great, though. Share this post Link to post Share on other sites
Oily_Goat 10 Posted December 7, 2014 Nice to see an Australian faction. Us Aussies are normally overlooked in many mods. Share this post Link to post Share on other sites
Polygon 11 Posted December 7, 2014 This is great! Devil, have you thought of cooperating with Unsung MOD team? Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 7, 2014 This is great!Devil, have you thought of cooperating with Unsung MOD team? Haha, a lot of this isn't my work. I'm just working with configs right now because it's the one thing that I know the most about. I don't know really how I'd work on a team at this point in my modding "career" if you'll call it that. If they were to allow me to, I'd definitely give it a shot. Share this post Link to post Share on other sites
mazza 1 Posted December 8, 2014 Is there meant to be any missions with the download? Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 8, 2014 Is there meant to be any missions with the download? Not at the moment. I'm not happy enough with the state of the mod yet to put any into it yet. Next release will have at least one or two "showcase" style missions. Promise. Share this post Link to post Share on other sites
Tyl3r99 41 Posted December 8, 2014 This is great!Devil, have you thought of cooperating with Unsung MOD team? i haven't heard the unsung mod team over to arma 3 as of yet unfortunately Share this post Link to post Share on other sites
imager6 40 Posted December 8, 2014 I uploaded the mod to my server that I rent and am unable to load it due to a bad key, any suggestions? Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 8, 2014 I uploaded the mod to my server that I rent and am unable to load it due to a bad key, any suggestions? I knew I was forgetting to mention something...There are no keys yet. I'm going to wait until at least next release to do so. Share this post Link to post Share on other sites
imager6 40 Posted December 8, 2014 Thanks for the quick reply. I have people and missions ready, just need that key when you publish it. I am using the M113 from the Red Hammer MOD till you get your's working. Thanks for your work. Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 8, 2014 Thanks for the quick reply. I have people and missions ready, just need that key when you publish it. I am using the M113 from the Red Hammer MOD till you get your's working. Thanks for your work. Of course. Remember, I have opened this up to the community, if you can offer some assistance and desire to do so, my email is in the first post...i hope it's the right one. Edit: email is correct. Share this post Link to post Share on other sites
devilslayersbane 28 Posted December 9, 2014 This is just a warning, this next update is going to be pretty big config changer. There's going to be a lot of classnames change. Be prepared for your missions to not work. I promise, this is going to make things easier on my end and hopefully your end if your scripts are classname dependent. I'll do my best to include documentation on what all changed, but that's going to all depend on the time I have so no promises. Share this post Link to post Share on other sites