Kydoimos 915 Posted December 3, 2014 Hi all, just out of interest, does anybody know if there's a way to make a unit move to an exact position? The trouble I'm having, is that it's getting spooked by nearby units and the pathfinding is going crazy - is there a way to make the unit follow its path as if those units were not even there? It's a road vehicle, so the unitCapture command is not ideal! Share this post Link to post Share on other sites
neokika 62 Posted December 3, 2014 Hi all, just out of interest, does anybody know if there's a way to make a unit move to an exact position? The trouble I'm having, is that it's getting spooked by nearby units and the pathfinding is going crazy - is there a way to make the unit follow its path as if those units were not even there? It's a road vehicle, so the unitCapture command is not ideal! You could try to disable most AI features and set it to careless mode, something like: _unit disableAi "FSM"; _unit disableAi "TARGET"; _unit disableAi "AUTOTARGET"; _unit setCombatMode "BLUE": _unit setBehaviour "CARELESS"; group _unit enableAttack false; Unsure if this will bring you the desired effect, but might be worth a try. Share this post Link to post Share on other sites
Kydoimos 915 Posted December 3, 2014 Thank you very much for your suggestion, Neokika! I'll certainly give it a go! Again, many thanks! Share this post Link to post Share on other sites
killzone_kid 1326 Posted December 3, 2014 Maybe create a waypoint but make completion radius small. I think default completion radius is rather large. Share this post Link to post Share on other sites
Kydoimos 915 Posted December 3, 2014 @Killzone_Kid - awesome, good idea - I'll try that too! Sadly, Neokika's suggestion didn't achieve the desired effect, so I'll give that a bash! ---------- Post added at 14:22 ---------- Previous post was at 13:51 ---------- Ah, unfortunately, that didn't work either! Thanks all the same! :) Share this post Link to post Share on other sites
Polygon 11 Posted December 3, 2014 by default, BIS should add infinite wheel spin anims for cars/tanks so they can go linear distances without interruptions. Share this post Link to post Share on other sites
IndeedPete 1038 Posted December 3, 2014 When I deal with these situations I tend to make the driver / pilot civillian or at least from a faction that's not hostile to the nearby units. Did that a few times with pilots dropping units / paratroopers so they stay on course and don't try to land or engage the enemies (and eventually end up crashing somehow). Share this post Link to post Share on other sites
croatinator 10 Posted December 3, 2014 Try to add more waypoints to the goal. I had some problems with that, but I added like 100 waypoints to a distance of 500m and it worked. Share this post Link to post Share on other sites
Kydoimos 915 Posted December 3, 2014 @All - thanks for the suggestions! I'll certainly give them a go! :) Share this post Link to post Share on other sites