Guest Posted May 15, 2016 Thanks for sending the newest version to Armaholic :) The new update has been frontpaged on the Armaholic homepage. XENO - Taru Pod Mod v1.5.7.1.1 Share this post Link to post Share on other sites
kecharles28 197 Posted May 15, 2016 Updated mod v1.5.7.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted May 15, 2016 Thanks for sending the newest version to Armaholic :) The new update has been frontpaged on the Armaholic homepage. XENO - Taru Pod Mod v1.5.7.1.2 Share this post Link to post Share on other sites
Belbo 462 Posted May 19, 2016 I noticed that the execution of missionbased postInit=1 functions is prevented on dedicated server as long as the mod is present. Has anyone else made this experience? Share this post Link to post Share on other sites
NorX Aengell 23 Posted May 31, 2016 Hello Belbo, can you send your mission for test ? And the 1.60 change some things with the mod, expect an update soon... Share this post Link to post Share on other sites
Belbo 462 Posted June 1, 2016 Of course: https://github.com/Pergor/ADV_MissionTemplate But every other mission that has postInit-functions wouldn't execute them either (for example co10 Escape). Share this post Link to post Share on other sites
Aristenn 1 Posted June 20, 2016 I noticed that the execution of missionbased postInit=1 functions is prevented on dedicated server as long as the mod is present. Has anyone else made this experience? In my community, it blocked the proper loading of Task Force Radio. Once we removed the mod, TFR worked once again. 1 Share this post Link to post Share on other sites
twakkie 57 Posted June 21, 2016 I can confirm this, TFAR did not initialise on the server when this mod was present. Was one hell of a debug session since this was the last mod I ever thought would cause an issue. 1 Share this post Link to post Share on other sites
NorX Aengell 23 Posted June 23, 2016 Yeah it seems that with the 1.60 patch my mod cause this issue...Take me a long time for me to find it...I'm working on the 1.5.8 who add a new features to the mod so...Be patient for the next update and sorry for the inconvenience :s. Share this post Link to post Share on other sites
target_practice 163 Posted July 2, 2016 The latest version of the mod doesn't include a script variant., has it been removed? Share this post Link to post Share on other sites
NorX Aengell 23 Posted July 3, 2016 Yep,the mod is only working with addon for the moment. Share this post Link to post Share on other sites
target_practice 163 Posted July 4, 2016 Will the script version be re-added at some point? Share this post Link to post Share on other sites
NorX Aengell 23 Posted July 4, 2016 After the last update, i will think of re added the script version. I need some help to test the last version of the mod before i released it. If some of you having issue with the latest version could help me to test the RC Version, contact me :). 1 Share this post Link to post Share on other sites
NorX Aengell 23 Posted July 23, 2016 1.5.8 : - Fixed : Conflict with TFAR mod. - Added : Possibility to shorten or extend ropes (and the pod) to 10m at 100m. - Fixed : Some Zeus modules has their fonctionnality fixed. - Added : Icon for Ace3 actions and Zeus modules. - Changed : The parachute pass now trought the pod during the landing to avoid glitch. http://www.multiup.org/fr/mirror/3462daf697745e4d9f043a0150019860/XENO_-_Taru_Pod_Mod_-_1.5.8.rar Share this post Link to post Share on other sites
Guest Posted July 23, 2016 Thanks for sending the newest version to Armaholic :) The new update has been frontpaged on the Armaholic homepage. XENO - Taru Pod Mod v1.5.8 Share this post Link to post Share on other sites
sonsalt6 105 Posted August 31, 2016 Updated mod v1.5.7.9 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Thorstengsxr 0 Posted November 11, 2016 Hi I have some problems wiht this mod in ExÃle tanoa. I can't put the boxses to the helicopter. I only can put the boxses with the winch. I see the option to eject the Boxses in the scroll down Menue but this option dosn't work. Can anybody help me please. regards Thorsten Share this post Link to post Share on other sites
NorX Aengell 23 Posted January 30, 2017 Mod updated to 1.5.8.1 :- Fixed : Arma 3 bug (https://feedback.bistudio.com/T117357) who don't show the bench pod in 3den.- Fixed : Some typo in stringtables.xml.- Changed : bikey to XENO_Taru_Pod_Mod_1.5.8.1.bikey. OneDrive link : https://1drv.ms/u/s!AuLDo-6T7wFzgbsVBk2FOm7iHGLU4g Thorstengsxr : Always the bug ? 1 Share this post Link to post Share on other sites
Guest Posted January 30, 2017 Thanks for sending us the updated version :) The new update has been frontpaged on the Armaholic homepage. XENO - Taru Pod Mod v1.5.8.1 Share this post Link to post Share on other sites
NorX Aengell 23 Posted January 30, 2017 Thanks Foxhound ;). Share this post Link to post Share on other sites
TheConen 78 Posted February 5, 2017 Hey there, the last update seems to have some incompatibility with ACE3 - the "Passengers" option for vehicles is not shown anymore in the ACE Interaction menu which prevents medical treatment in vehicles. We removed the mod until that is fixed. Share this post Link to post Share on other sites
NorX Aengell 23 Posted February 7, 2017 Hi TheConen, from my side it seems all work as expected...I have the passengers option...Could you test it with just my mod and Ace ? Or provide anything that could help me to find what's happend ? Thx ^^. Share this post Link to post Share on other sites
BB_Frost 37 Posted February 12, 2017 On 12/3/2014 at 6:02 AM, norx_aengell said: For Attach use this line : ["Arrimage", _unit] call Script_Choix_Unite; For Detach use this line : ["Desarimage", _unit] call Script_Choix_Unite; For Drop use this line : ["Largage", _unit] call Script_Choix_Unite; I see these commands from the first post, and they're obviously related to an earlier version... is there an expanded list of calls we can use to control AI pilots (via scripting) for all of the functionality? Attach, Detach, Drop (unhook?), raise, lower? This is a wonderful mod - thanks. :) Share this post Link to post Share on other sites
BB_Frost 37 Posted February 12, 2017 I think I found out how to do the various actions. Could you confirm? [TaruName, ObjectToPickup] spawn XENO_Taru_fnc_Action_Accrochage; // hook [TaruName] spawn XENO_Taru_fnc_Action_Decrochage; // unhook [TaruName] spawn XENO_Taru_fnc_Action_Arrimage; // attach pod [TaruName] spawn XENO_Taru_fnc_Action_Desarrimage; // detach pod ["Allonger", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Lengthen 10m ["Allonger Max", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Lengthen to 100m ["Raccourcir", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Shorten 10m ["Raccourcir Max", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Shorten to 10m ["Decrochage Parachutage", TaruName] spawn XENO_Taru_fnc_Choix_Lanceur_Action; // Unhook or Parachute (< or > 200m) Share this post Link to post Share on other sites
NorX Aengell 23 Posted February 12, 2017 Hi Hmarcbower, Yay normally the list you made is good. I will update the command list with the infomation in your post . Thx :). 1 Share this post Link to post Share on other sites