malakdecaen 3 Posted December 2, 2014 (edited) Hi everybody , Thanks by advance to taking time to reply me ;) I'm looking everywhere how to setup a forest for my map project ? I know how to fill a polygon with trees but how to setup it like a forest ? i mean ingame if i open my map i need to see the forest on my map . A picture is better than my bad english ;) my ingame map are like that : http://cloud-4.steampowered.com/ugc/45363475931593671/886164EA2EEC98D0F6512BA1FF6905DF0FFB971F/ (564 kB) To do that it is by a shape like road or something like that ? I don't find any tutorial for forest :( Thanks for you'r times . Edited December 2, 2014 by kakarot Share this post Link to post Share on other sites
Vcz 10 Posted December 3, 2014 Not sure about what i'm gonna say but try add to you'r config.cpp : minTreesInForestSquare = X; Just change X by the number you want like 2 if you wan't to define any zone with more than 2 tree for ?m². I don't know how big the square² is. Then repack you'r map. If the forest zone was too big or unrealistic try with 4 ect... Share this post Link to post Share on other sites
malakdecaen 3 Posted December 3, 2014 (edited) thanks again Vcz for you'r reply ;) the config was : minTreesInForestSquare :4; i change it to 1 and repack but the problem are still here :( PS: the trees are made by me so the game maybe take it only for object and not trees . How can i define them for trees in terrain builder ? Edited December 3, 2014 by kakarot Share this post Link to post Share on other sites
Vcz 10 Posted December 3, 2014 kakarot said: PS: the trees are made by me so the game maybe take it only for object and not trees . How can i define them for trees in terrain builder ? Do you try with official tree (from A3) ? Share this post Link to post Share on other sites
malakdecaen 3 Posted December 3, 2014 (edited) that's a good idea ;) but doesn't work too :( Edited December 3, 2014 by kakarot Share this post Link to post Share on other sites
luki 53 Posted December 3, 2014 Quote PS: the trees are made by me so the game maybe take it only for object and not trees .How can i define them for trees in terrain builder ? If you have a custom made object you need to set the type how the object gets drawn to the map via the map= property in the p3d itself. https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Properties Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 3, 2014 How are you packing up your Terrain ? if you use ProjectPbo it will work as per your Image , if you use the standard BIS one it will not work so i suggest you try ProjectPBO :) Also you have not selected Texture on that Map so it will not show anyway -turn that on :) Hope that helps Share this post Link to post Share on other sites
malakdecaen 3 Posted December 3, 2014 Hi guys , thanks for your reply ;) Atsche said: If you have a custom made object you need to set the type how the object gets drawn to the map via the map= property in the p3d itself. https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Properties I've taking the plant_f sample from bis and is declared like tree in property and if i use the normal trees from a3 that's doesn't work too :( 1PARA{God-Father} said: How are you packing up your Terrain ? if you use ProjectPbo it will work as per your Image , if you use the standard BIS one it will not work so i suggest you try ProjectPBO :)Also you have not selected Texture on that Map so it will not show anyway -turn that on :) Hope that helps Yeah i use PBOproject for packing the map and if i select the texture when i open the map i get the same trouble :( Any idea of what i miss ? Thanks for your time . Share this post Link to post Share on other sites
Vcz 10 Posted December 3, 2014 This is not really a solution, this is a terrible way to do that but you can paint manually your forest in your satmap. But you will not see it in your in game normal map, as i said it's a terrible way to do that, but it can do the job temporarily. (Like for the new deadline of MANW ;) ) Share this post Link to post Share on other sites
malakdecaen 3 Posted December 3, 2014 Vcz said: This is not really a solution, this is a terrible way to do that but you can paint manually your forest in your satmap.But you will not see it in your in game normal map, as i said it's a terrible way to do that, but it can do the job temporarily. (Like for the new deadline of MANW ;) ) LOL , you right ;) it's a terrible way . I will try to do something with shappe If someone get an idea you'r welcome ,) Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 4, 2014 very strange as I am using BIS trees and also African foliage and i get it no issues:- http://steamcommunity.com/sharedfiles/filedetails/?id=350930473 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 4, 2014 kakarot you know if PboProject has copied your trees to the temp folder on Pdrive? maybe this error : http://feedback.arma3.com/view.php?id=18401 Share this post Link to post Share on other sites
malakdecaen 3 Posted December 5, 2014 19thCypeRevenge said: kakarot you know if PboProject has copied your trees to the temp folder on Pdrive?maybe this error : http://feedback.arma3.com/view.php?id=18401 Thanks for the link , this is exactly my problem ;) if i pack the map without binarize it's ok but if i binarize , problem come back :( Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 5, 2014 Are you using Add-on Builder then ? as you do not get the option in ProjectPbo https://dev-heaven.net/projects/mikero-pbodll/files Share this post Link to post Share on other sites
Cype_Revenge 651 Posted December 5, 2014 kakarot said: Yeah i use PBOproject for packing the map for sure? Pbo project updated at the last publication? and be sure that pbo project copied your files to temp.... Share this post Link to post Share on other sites
malakdecaen 3 Posted December 5, 2014 Thanks guys for you'r help ;) I've updated pboproject with the last version and delete the Temp folder but the problem is still here :( The only way i find is to pack with Binpbo unbinarized . Share this post Link to post Share on other sites
Twelvecaliber 10 Posted January 6, 2015 Anyone have a solution for this? I too am having issues with the forest areas not being drawn no matter what I set the min trees for forest square value to. The rocks one works fine, but for some strange reason the forest just won't. :/ Share this post Link to post Share on other sites
Cosmo_D41 117 Posted January 13, 2017 Does anyone already have a solution to this problem, as i face the same strange thing with my map: Several amounts of trees: But only single trees shown on the map, no forest-area markings: I tried both only A3 Trees as well as a mixture of CUP-Tress etc. I tried increasing and decreasing my " minTreesInForestSquare = X; " from 1 till 50 in different steps between I tried to change the tile-size of my map All is packed with the newest PboProject-Version Nothing works... there are still only single trees shown on the map, no forest-squares.... Has anyone any ideas or solutions to this problem? (And as mentioned above: rocks work without problem and are marked correctly) Share this post Link to post Share on other sites
luki 53 Posted January 14, 2017 Same here. Seems something changed in bis binarize again or whatever. I wouldent bother to much at the moment. Prior last tool update it worked with mikero tools. Afaik this was once a problem in early A3 days. Share this post Link to post Share on other sites
Elias Vinther 0 Posted January 18, 2017 (edited) I got the same problem.. Are we doing something wrong?! Or is pboproject outdated .. Any one who got a solution? Edited January 18, 2017 by Elias Vinther Share this post Link to post Share on other sites
Auss 208 Posted January 20, 2017 This looks suspiciously like BIS have broken it with a previous binarize update. 1 Share this post Link to post Share on other sites
luki 53 Posted January 20, 2017 On 1/18/2017 at 1:11 PM, Elias Vinther said: Or is pboproject outdated .. Any one who got a solution? As Aussi said, and the fact that rocks are working seems to be indeed binarize whats causing it. I dont have old tools backups so i cannot reproduce. Share this post Link to post Share on other sites
Elias Vinther 0 Posted January 20, 2017 God damm, but thanks for an answer anyway :/ @luki @Auss Share this post Link to post Share on other sites