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Twelvecaliber

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About Twelvecaliber

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  1. Script version. The trigger line is: fun=["Z1",[1,0,0],[10,2,30,10],[],[],[],[2,2,0,0]] Spawn DAC_Zone;
  2. Having issues with Resistance units not being built up. Spawn a simple DAC zone with infantry groups, side set to resistance and using vanilla AAF faction, the correct units spawn, and i get system messages that they are reduced when i am sufficiently far away, however when i get close enough, they are not built up, they stay as 1 man groups, i can still shoot at them and they behave as they should, maneuvering for cover and calling support, ect. But for some reason it doesn't want to build them back up. I have tested using OPFOR and BLUFOR, they both reduce and build up fine, anyone know of a cause and/or solution?
  3. Some Help would be appreciated. I am on Altis, setting up an Asymmetric insurgency. I have dived the map in half with two markers, and have an Opcom in Asymmetric mode synced to, two sets of civ and mil placement modules one with the TAOR set to the east marker and one set with the west marker, so both halves of the map are covered, they are set to objectives only, i have hand placed some units down for the opcom to start with. However it seems to be insistent on sending all units it can to objectives near the Pyrgos area, where as the player forces deploy from the AAC airfield. Is there a way to make it so that the units in the east half only operate on objectives in the east marker, and the western units only operate in their western marker? I tried setting up two opcoms one for each half but you can only have one opcom assigend to a single faction. Any help would be greatly appreciated. :)
  4. Twelvecaliber

    Building now showing on MAP

    Using the new version of DeP3D to convert the type 60 objects that cannot be read by our current version of Bis binarise Back into type 58's will allow buildings to show up on the map properly.
  5. Twelvecaliber

    setup a forest ??

    Anyone have a solution for this? I too am having issues with the forest areas not being drawn no matter what I set the min trees for forest square value to. The rocks one works fine, but for some strange reason the forest just won't. :/
  6. Was this ever solved? I am now having the same issues, of textures showing up in buldozer but when load up the editor it says it cannot load the rvmat files that are created by terrain builder when generating the surface cells. This is getting really frustrating now, and i can't seem to find a solution. :/
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