dram 14 Posted November 25, 2014 Today we deployed a major title update for Take On Mars - our Early Access space exploration game. Highlights of the update include the addition of multiplayer, which enables players to establish the first human colony on Mars in co-op, plus the update implements the first survival gameplay elements. In multiplayer, people have to work together to build a self-sustaining habitat on the Red Planet. One of the key challenges there will simply be surviving the harsh conditions on Mars. With various vehicles and high tech equipment at their disposal, players will have to manage their resources, construct (pressurized) buildings, grow food, recycle waste, and conduct various scientific experiments. Multiplayer progress is recorded via a unique ‘viral’ multiplayer save system, which means that whenever someone saved the game, the save file is shared with all the players who are connected to the multiplayer session. Furthermore, the new update also packs a variety of brand new vehicles and equipment, including a drilling rig, atmospheric processor, material refinery, different types of Astronaut suits, a thruster-powered VTOL aircraft, a fork lift, and many new building parts. Last but certainly not least, a new location has been added: the Apollo 17 landing site on our own Moon. The complete list of highlights from the Take On Mars ‘Survival/Multiplayer’ update: Multiplayer 'Viral' Multiplayer save system (sends save to all connected) Pressurized buildings Drilling Rig, Atmospheric Processor, Materials Refinery 3 Astronaut suits (light, medium heavy) Inventory system (can take off suit, equip tools, eat food, and more) New vehicles (4-seat VTOL thruster-powered aircraft, Fork lift) The Moon location (Apollo 17 landing site) Many new building parts Survival elements (oxygen, food, water, vitamins, and more) Player sounds (grunts, breathing, death, and more) To enlist as a Rover Operation and/or astronaut, you can pick up the Early Access version of Take On Mars now on Steam and Store.bistudio.com . For more information, please visit www.takeonmars.com and remember to follow Take On Mars on Facebook and Twitter. Share this post Link to post Share on other sites
felthat 1 Posted November 25, 2014 Good job as always :D love the Batwing :o Share this post Link to post Share on other sites
james2464 177 Posted November 25, 2014 Awesome update Dram!! Share this post Link to post Share on other sites
stray-shadow 10 Posted November 26, 2014 Got chills watching the rocket launch, very epic! Had a rather mean idea, in multiplayer when a player drops his helmet like featured in the video could a rather unpleasant player then take their helmet into the airlock and throw it outside leaving them trapped inside until their helmet is retrieved? Share this post Link to post Share on other sites
manwithagun 10 Posted November 26, 2014 And still no gamepad remapping availible from ingame control customization.... Share this post Link to post Share on other sites
stevoau 6 Posted November 27, 2014 Does TOM have a bugtracker? I have tried two 'space programs' and in both the UI breaks after a couple of missions (not at the same point), meaning I cant select new missions to go on, control probes\lander's that have already landed, etc. Share this post Link to post Share on other sites
dram 14 Posted November 28, 2014 Got chills watching the rocket launch, very epic! Had a rather mean idea, in multiplayer when a player drops his helmet like featured in the video could a rather unpleasant player then take their helmet into the airlock and throw it outside leaving them trapped inside until their helmet is retrieved? Yes, that is possible and I did it to a friend for fun :) Of course returned his helmet thereafter. ---------- Post added at 20:08 ---------- Previous post was at 20:06 ---------- And still no gamepad remapping availible from ingame control customization.... Still on the todo list, though gameplay features hold the highest priority. ---------- Post added at 20:09 ---------- Previous post was at 20:08 ---------- Does TOM have a bugtracker?I have tried two 'space programs' and in both the UI breaks after a couple of missions (not at the same point), meaning I cant select new missions to go on, control probes\lander's that have already landed, etc. Hmm, which build is this, legacy or main? Share this post Link to post Share on other sites
stevoau 6 Posted November 28, 2014 (edited) Hmm, which build is this, legacy or main? Main. EDIT: Happens on the dev branch as well. Edited November 28, 2014 by StevoAU Share this post Link to post Share on other sites
coolkid93 10 Posted November 28, 2014 Damn, looking good. Share this post Link to post Share on other sites
felthat 1 Posted November 28, 2014 stream today was so much fun, can we expect yt reupload? :3 Share this post Link to post Share on other sites
dram 14 Posted November 28, 2014 Main.EDIT: Happens on the dev branch as well. Ahhh I think I know. Try press the G key. that hides/shows the GUI :) Please let me know if that does it ---------- Post added at 23:26 ---------- Previous post was at 23:25 ---------- stream today was so much fun, can we expect yt reupload? :3 I'm hoping so! I want to see it myself :) Share this post Link to post Share on other sites
stevoau 6 Posted November 29, 2014 Ahhh I think I know. Try press the G key. that hides/shows the GUI :)Please let me know if that does it Yep that was it, I must have accidentally pressed it. Thank you :) Share this post Link to post Share on other sites
dram 14 Posted November 29, 2014 Yep that was it, I must have accidentally pressed it.Thank you :) Perfect :) Share this post Link to post Share on other sites
tpw 2315 Posted November 29, 2014 Hi Dram. TOM is getting better and better with each update. I have noticed that the player's shadow is missing its head though. Is this a design decision or a bug? Share this post Link to post Share on other sites
dram 14 Posted November 29, 2014 Hi Dram. TOM is getting better and better with each update. I have noticed that the player's shadow is missing its head though. Is this a design decision or a bug? Glad to hear that tpw :) Yeah teh head shadow is a bug. Very minor though, so lower on priorities. Rest assured, it will be fixed. I miss my head's shadow too hehe. Share this post Link to post Share on other sites
omerc 10 Posted November 29, 2014 Woah I was really hoping for the Moon a year back, I can't believe it's here! Share this post Link to post Share on other sites
felthat 1 Posted November 29, 2014 (edited) just opened some old scenario, man spawns without helmet and dies is it related to being old but mars yard air is bad for people? :cool: edit: made new scenario, spawned 2 unequipped folks and one with light suit, naked guys died so they dont like air, looks like it and this time light eq guy spawned with helmet so spawning without it has something to do with being old (save/scenario/version). Oh, one naked guy spawned without body. (yes, floating head- Dram watched too much Ghosts of Mars) Edited November 29, 2014 by FeltHat Share this post Link to post Share on other sites