m4rt14l 13 Posted November 21, 2014 (edited) ALiVE RHS NATOFOR By M4RT14L ALiVE RHS NATOFOR is a 32 player coop mission in which you must complete a variety of random tasks, and thanks to ALiVE is recreated in a live and persistent scenario, tasks are selected from the HQ separated by clases, this version is set in Chernarus over an hypothetical confrontation between the Armed Forces of the Russian Federation and the U. S. Army, players take the role of 2nd Cav Regt. My Thanks to Red Hammer Studios for his incredible work with RHS Escalation Mission Features *Random Tasks You can access the "Operations Board" from HQ (marker on map). AIR OPERATIONS designed to be completed by the air crew, with the occasional help of a team with JTAC, -Destroy Mobile Artillery. -Destroy Strategic Warehouse. -Destroy Convoy. -Close Air Support. COMBAT OPERATIONS to complete these will have to involve all players, -Area Clear. -Kill Officers. -Destroy Supplies. -Find and Destroy the Campsite. -Find and Destroy Comms. -Destroy Mobile AA. SUPPORT OPERATIONS -Repair Vehicle. -Medevac. -Recover UAV Intel. -Pilot CSAR. *ZEUS Commander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to MHQ. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script. *AI RECRUITMENT Team leaders can recruit AI´s, thanks to Bon_Inf* for his amazing Bon_AI_recruitment script. *Farooq´s Revive (Only for vanilla version) *VAS By Tonic *Virtual Arsenal author and acknowledgments By M4RT14L I appreciate your work, Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned, To the ALiVE Team by this amazing tool, To CSE Dev Team, To KoffeinFlummi and BW Mod Team, Farooq for his revive script, Nashable for nash_zeus_mhq, be sure to visit www.playdefiance.com, TAW Tonic for VAS, kju for AiA TP, Riouken for CTAB, Deltagamer for ArmA 2 Stryker Pack, Larrow for LAR-fnc_removetasks, Valixx and Kylania for his work scripting Random Objectives, This fantastic community that no cease to work to improve ArmA III. *Last Update v2.1 -Updated to last versions for ALiVE, AGM & CSE. Addon Requirements *For all versions AiA TP By kju. ALiVE By ALiVE Dev Team. CBA_A3 By The CBA Team. RHS Escalation By Red Hammer Studios, ArmA 2 Stryker Pack By Deltagamer, Task Force Radio By TFAR Dev Team. *For CSE Version Combat Space Enhancement By CSE Dev Team. *For AGM Version Authentic Gameplay Modification By KoffeinFlummi & BW Mod Team. Commander´s Tablet By Riouken, Download from ArmaHolic ALiVE =[RHS - NATOFOR]= v2.1 (AGM - CSE - Vanilla) I hope you enjoy it, greetings and thanks. Edited March 3, 2015 by M4RT14L update Share this post Link to post Share on other sites
yxman 90 Posted November 22, 2014 Nice, gonna try it on monday. Thanks for the rls. Share this post Link to post Share on other sites
alexsegen 17 Posted December 1, 2014 Tried, amazing mission. Just one thing, Friendly IA keeps shooting at me the first time I log in the mission. Share this post Link to post Share on other sites
nuker22110 10 Posted December 2, 2014 Hello and thank you for such a great mission. If you dont mind, i have a few suggestions that would greatly improve gameplay for small group coop players, (1-4people) 1) Add a AI revive script, where the ai can revive human players automatically, and ai can be revived 2)add a group halo option, which halo drop everyone, including AI 3)add more combat support options, such as transport, cas, airdrop, convoy 4)more missions, like convoy escort, build FOB(additional respawn) I have seen scripts that allows one to do the above, and would really improve gameplay. Thank you so much for your efforts and your time Share this post Link to post Share on other sites
m4rt14l 13 Posted December 2, 2014 Tried, amazing mission. Just one thing, Friendly IA keeps shooting at me the first time I log in the mission. Thanks AlexSegen is a problem which are given occasionally so they have told me, I'll check and try to fix it. Hello and thank you for such a great mission.If you dont mind, i have a few suggestions that would greatly improve gameplay for small group coop players, (1-4people) 1) Add a AI revive script, where the ai can revive human players automatically, and ai can be revived 2)add a group halo option, which halo drop everyone, including AI 3)add more combat support options, such as transport, cas, airdrop, convoy 4)more missions, like convoy escort, build FOB(additional respawn) I have seen scripts that allows one to do the above, and would really improve gameplay. Thank you so much for your efforts and your time Hi nuker22110, You're right backwards to Takistan - NATOFOR this mission requires more players to play it "decently", I will do my best to adapt it to small number of players. Greetings and thanks. Share this post Link to post Share on other sites
nuker22110 10 Posted December 2, 2014 Thanks AlexSegen is a problem which are given occasionally so they have told me, I'll check and try to fix it.Hi nuker22110, You're right backwards to Takistan - NATOFOR this mission requires more players to play it "decently", I will do my best to adapt it to small number of players. Greetings and thanks. Thanks for the quick reply! I did some searching, and found two missions with the script that does this. One of them is DUWS, which allows for AI revive & group Halo. In addition, there is another mission, 'Putin's dream' that is has more combat supports, and adds the alive module which simulates fighting and provides reinforcement. Adding these would greatly improve gameplay for small group games. I just spent 5 hours playing on this map and it is great! thank you so much for your help. Would you also mind adding a disable fatigue option in mission paramaters? Share this post Link to post Share on other sites
Beefcrinkle 10 Posted December 5, 2014 Would you be able to make a version that plays as the RUSSIANS against the CAF_AG (with the script to make them indi) Would love to do this myself but it seems to cause all sorts of scripting issues when i attempt it. Share this post Link to post Share on other sites
m4rt14l 13 Posted December 6, 2014 Would you be able to make a version that plays as the RUSSIANS against the CAF_AG (with the script to make them indi) Would love to do this myself but it seems to cause all sorts of scripting issues when i attempt it. Hi Beefcrinkle, Surely, I have the same script problems as you, I think to make it with Ultranationalist from Leights_OPFOR pack or FIA Blufor is my best option. Share this post Link to post Share on other sites
Beefcrinkle 10 Posted December 6, 2014 Hi Beefcrinkle, Surely, I have the same script problems as you, I think to make it with Ultranationalist from Leights_OPFOR pack or FIA Blufor is my best option. this is what I have been trying to use http://forums.bistudio.com/showthread.php?185069-RHS-Compatibile-CAF-Aggessors-Config. Im trying to go for russians in afghanistan feel. from the late 80s. Share this post Link to post Share on other sites
m4rt14l 13 Posted December 6, 2014 this is what I have been trying to use http://forums.bistudio.com/showthread.php?185069-RHS-Compatibile-CAF-Aggessors-Config. Im trying to go for russians in afghanistan feel. from the late 80s. I would also like to create a scenario based in Russian-Afghan war, and I think the best option is use Ultranationalist faction from Leights_Opfor_pack (IND Side) as Russians (Players) against Caf_agressors (EAST Side) as Taliban militias, and thanks for the link, I will review. Share this post Link to post Share on other sites
Beefcrinkle 10 Posted December 6, 2014 I would also like to create a scenario based in Russian-Afghan war, and I think the best option is use Ultranationalist faction from Leights_Opfor_pack (IND Side) as Russians (Players) against Caf_agressors (EAST Side) as Taliban militias, and thanks for the link, I will review. The RHS config does work to allow CAF to be fought while you are OPFOR. We use it on many of our missions. You are more than welcome to message me and I can try and assist in any way possible. Share this post Link to post Share on other sites
m4rt14l 13 Posted December 6, 2014 The RHS config does work to allow CAF to be fought while you are OPFOR. We use it on many of our missions. You are more than welcome to message me and I can try and assist in any way possible. Well thank you very much your help :), I ignored this possibility about RHS Config, Would it work with ALiVE? right now I'm working on CARRIER OPS when I finished could start working with this. Greets and thanks. Share this post Link to post Share on other sites
Beefcrinkle 10 Posted December 6, 2014 It says in the config that it has alive support as of version 1.1. I would love to run this for public ops during downtime so if you need any help or ideas feel free to ask! Share this post Link to post Share on other sites
sowiedu 10 Posted December 7, 2014 I just put this one on my dedi server with AiA TP Lite. My server crashes with the most recent (released today or yesterday?) ALiVE version. Share this post Link to post Share on other sites
m4rt14l 13 Posted December 7, 2014 Sorry but mission is not updated to last ALiVE version, I will make it on this week. Share this post Link to post Share on other sites
m4rt14l 13 Posted December 11, 2014 Updated mission to 1.9 version, -Updated to 0.9.4.1412061 ALiVE version. -Updated to 0.10.0 ALPHA RC1 CSE version. -Updated to 1.3.1 Strykerpack version, (Stryker Woodland Camo). Further on I'll add some new tasks, more options to ALiVE Combat Support Module, and will improve the mission for small groups of players, but first I want to finish a mission in which I am working. Greetings and thanks. Share this post Link to post Share on other sites
bigred555 10 Posted December 16, 2014 Just a note, CSE updated yesterday to 10.1 haha Share this post Link to post Share on other sites
m4rt14l 13 Posted December 18, 2014 Just a note, CSE updated yesterday to 10.1 haha Yep, will update soon as possible. Share this post Link to post Share on other sites
alexsegen 17 Posted December 20, 2014 (edited) I'm trying to run this on our dedi server but we get this message and our server won't load our mission. Any ideas? Original output filename: Arma3Retail_Server Exe timestamp: 2014/12/04 11:03:24 Current time: 2014/12/20 00:05:23 Type: Public Branch: Stable Version: 1.36.128579 Allocator: C:\TCAFiles\Users\carlosR\7488\dll\tbb4malloc_bi.dll ===================================================================== 0:05:23 ManagerConfig() 0:05:23 String STR_MOD_LAUNCHER_ACTION not found 0:05:24 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION --------------------- EDIT: Nevermind. It was a mod issue. Great mission! Edited December 22, 2014 by AlexSegen Found solution Share this post Link to post Share on other sites
m4rt14l 13 Posted December 23, 2014 I'm trying to run this on our dedi server but we get this message and our server won't load our mission. Any ideas?--------------------- EDIT: Nevermind. It was a mod issue. Great mission! Hi AlexSegen and sorry for the late response, I am glad that work well, since the last patch I see many errors with multiple addons fortunately they are repairing. To Beefcrinkle, I have finished NATOFOR CARRIER OPS and shall begin work on NATOFOR RUSSIAN-AFGHAN WAR. Greets and Thanks. Share this post Link to post Share on other sites
donkassim 10 Posted December 30, 2014 (edited) Hello Is it possible to have this mission without the ArmA 2 Stryker Pack By Deltagamer, Mod dependency Only required mod to be alive, Allinarmaterrainpack and rhs Thanks Thanks for the assist got it working Edited January 3, 2015 by donkassim Share this post Link to post Share on other sites
m4rt14l 13 Posted January 2, 2015 HelloIs it possible to have this mission without the ArmA 2 Stryker Pack By Deltagamer, Mod dependency Only required mod to be alive, Allinarmaterrainpack and rhs Thanks Hi donkassim, You can change it yourself make it as you like, it's only question of change those vehicles for which you prefer. Greets. New update 2.0 released, -Updated to last versions for ALiVE, AGM & CSE. -Changed =BTC= revive to Farooq Revive (only vanilla version). Share this post Link to post Share on other sites
donkassim 10 Posted January 2, 2015 Hi donkassim, You can change it yourself make it as you like, it's only question of change those vehicles for which you prefer.Greets. New update 2.0 released, -Updated to last versions for ALiVE, AGM & CSE. -Changed =BTC= revive to Farooq Revive (only vanilla version). can you give me an idea what to replace the "Delta_strykerpack" with ? ---------- Post added at 20:48 ---------- Previous post was at 19:17 ---------- Also is there any way you can add how to recruit high command ai? ---------- Post added at 21:25 ---------- Previous post was at 20:48 ---------- I replaced the vehicles with hunter vehicles So no mod required but in my .rpt file it still gives and error of vehicle not found of delta strykerpack Also can you add script for recruiting high comman squad from recruit menu Share this post Link to post Share on other sites
Snakeyes 10 Posted January 2, 2015 M4RT14L, Looks like an interesting mission. Downloading now. Thanks! :bounce3: Share this post Link to post Share on other sites
m4rt14l 13 Posted January 3, 2015 (edited) M4RT14L,Looks like an interesting mission. Downloading now. Thanks! :bounce3: Thanks, I hope you like:) can you give me an idea what to replace the "Delta_strykerpack" with ?---------- Post added at 20:48 ---------- Previous post was at 19:17 ---------- Also is there any way you can add how to recruit high command ai? ---------- Post added at 21:25 ---------- Previous post was at 20:48 ---------- I replaced the vehicles with hunter vehicles So no mod required but in my .rpt file it still gives and error of vehicle not found of delta strykerpack Also can you add script for recruiting high comman squad from recruit menu Hi donkassim, 1º- You have the Bradleys from RHS or Vanilla AMV-7 Marshall, 2º- Yes you can add or delete units to recruit in Bon_Recruitment folder->Recruitable_units.sqf, 3º- Go to scripts folder->nash_zeus_mhq.sqf and replace the classname for wich you prefer, 4º- Can not recruit autonomous full squads, only single AI´s for your own squad. Greets and thanks. Edited January 3, 2015 by M4RT14L Share this post Link to post Share on other sites