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avibird 1

Looking for a script or mod that allows spawned AI to use revive/medical system!

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What is the best script that allows the AI to use a revive system or a better injury system then the vanilla Medical system. I need it to work on AI units that are spawned in during a mission (not only on AI units that are editor placed). I attempted a few but a lot of them are broken now since the last game update. If I have to use a mod I will but really want a script!!! Avibird.

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Which ones are broken Avibird?

Could you list them and maybe contact the authors so they know they are broken and can fix them? It seems pointless suggesting scripts to you if you have tried them already and found they are broken.

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@Das Attorney

1. DAPMAN Version 0.2.5 does not currently work the thread has had no new posts in 189 days as of yesterday.

2. A3 wounding system by Psychobastard works but not with spawn AI during the mission only editor placed AI ):

3. BTC REVIVE does not work on AI units only human players.

4. Grimes’ Simple Revive Script By KC Grimes just can't get it to work at this time.

Does anyone have or know of a revive/medical system that will work on AI that are spawned in during the mission not from the editor. This is the only thing I want for Christmas this year. AVIBIRD.

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Still looking for a script that will work on AI units that are spawned during the mission. Help needed been looking with no luck. Avibird!

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There's Dynamic universal warfare system if you're desperate. It has this functionality in it but you'd need to dig it out of the rest of the mod - or perhaps you'd be able to find where he got the code from ?

Just a suggestion.

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I believe he is using an old version of Dapman but I can't find out how he makes it all work. I did look at it. It is a pretty cool mission and functionality with any scripts.

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This is making me nuts. I lot of the revive scripts simply do not work anymore. Does any one know a revive/heal script that allows AI (spawned) not editor placed that still works. I have a few scripts that still works with editor units but I really need dynamic spawn AI units to work. I am at a stand still right now with my project. Any direction or possibility of scripts that could work would be greatly appreciated Avibird.

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This is making me nuts. I lot of the revive scripts simply do not work anymore. Does any one know a revive/heal script that allows AI (spawned) not editor placed that still works. I have a few scripts that still works with editor units but I really need dynamic spawn AI units to work. I am at a stand still right now with my project. Any direction or possibility of scripts that could work would be greatly appreciated Avibird.

I sympathize with you man.

There really is a lack of AI revive scripts.Infact the only functional one i know of where AI can also revive player is psychos wounding.And he stated he has stopped working on that script.Really only a matter of time before an arma3 update comes along with messes that script up and il be in same boat as you.

It would be nice to see something like a good AI revive in built into something like MCC or ALIVE.

Hope you find something that works

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A3 wounding system does work with non editor spawned AI .

you just have to put this in their init :

[this] call compile preprocessFile "ais_injury\init_ais.sqf";

EDIT : You could also create a loop that call the revive system for each unit, as the script have a "protection" not to run twice on the same unit

Edited by vinceXD

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@vinceXD

A3 wounding system does work with non editor spawned AI .

you just have to put this in their init :

[this] call compile preprocessFile "ais_injury\init_ais.sqf";

I don't understand what you are saying or how you are putting the code in the AI UNITS that get spawned during the mission and not from the editor!

@redarmy yes psychos wounding works well with only editor placed units. I attempted to get it to work with dynamic AI spawn scripts but no luck.

I did get the DAPMAN to work NOW with some messing around with non editor AI units that are spawned during the mission (:

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