katipo66 94 Posted September 19, 2017 1 hour ago, flexgrip said: Is there anywhere we can find documentation on this mod? I've looked on your website, in the readme files and I'm starting to actually depbo the files just to figure out what's going on. For instance... 1. What are the User Action keys bound to? 2. How do we put earplugs in? 3. How do we use the medical system? (Pale skin == ?) 4. How do we use the advanced grenade throwing? 5. Are there any clackers for explosives or is it just the vanilla explosives? ... I have so many questions. If you could even point me in the right direction, I wouldn't mind making manuals or PDF's. Id just like details of what the mod actually consists off, units, vehicles, weapons etc... i went to the website but it has no info at all, im curious but dont feel the desire to download Share this post Link to post Share on other sites
dystopian 25 Posted September 20, 2017 Bout to check it out Share this post Link to post Share on other sites
jacobs 165 Posted September 20, 2017 17 hours ago, katipo66 said: Id just like details of what the mod actually consists off, units, vehicles, weapons etc... i went to the website but it has no info at all, im curious but dont feel the desire to download Download it and test it... the worst possible outcome is having to delete it. 2 Share this post Link to post Share on other sites
katipo66 94 Posted September 20, 2017 Just now, jacobs said: Download it and test it... the worst possible outcome is having to delete it. no thanks, was only curious... just trying to communicate to devs that a bit of info could help their cause.. Share this post Link to post Share on other sites
sonsalt6 105 Posted September 20, 2017 Updated mod v0.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
DAP 619 Posted September 20, 2017 UPDATE VERSION 0.4.5 BUILD 3310 CHANGELOG: Spoiler Improved: M249 lods, animations, muzzle effects, sound supressors Improved: M224A1 mines fuse Improved: 1P77 telescopic sight Improved: BN-1 binocular texture Improved: Flare brightness Improved: Some stringtables Improved: Damage system and first aid system (NPA for semiunconscious patients) Fixed: Game crash during cable attach to FARA-PW Fixed: Error message while firing from ZU-23-2 static weapon Fixed: Error message while firing from KORD static weapon Fixed: Error message while firing from NSVS static weapon Fixed: NV goggles grain effect Fixed: Missing fire mode switch sound for AK105 with rail Fixed: PK-A reflex sight parallax Fixed: Rakurs-M reflex sight Fixed: Wrong ISIL ATGM crew side in Zeus STEAM WORKSHOP GOOGLE DRIVE ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD 1 Share this post Link to post Share on other sites
flexgrip 20 Posted September 20, 2017 1 minute ago, DAP said: UPDATE VERSION 0.4.5 BUILD 3310 CHANGELOG: Hide contents Improved: M249 lods, animations, muzzle effects, sound supressors Improved: M224A1 mines fuse Improved: 1P77 telescopic sight Improved: BN-1 binocular texture Improved: Flare brightness Improved: Some stringtables Improved: Damage system and first aid system (NPA for semiunconscious patients) Fixed: Game crash during cable attach to FARA-PW Fixed: Error message while firing from ZU-23-2 static weapon Fixed: Error message while firing from KORD static weapon Fixed: Error message while firing from NSVS static weapon Fixed: NV goggles grain effect Fixed: Missing fire mode switch sound for AK105 with rail Fixed: PK-A reflex sight parallax Fixed: Rakurs-M reflex sight Fixed: Wrong ISIL ATGM crew side in Zeus STEAM WORKSHOP GOOGLE DRIVE ARMA3SYNC autoconfig url ftp://193.19.118.182/Updater_WOG/ArmA3Sync/VTN_A3//.a3s/autoconfig OPTIONAL ADDON VTN CBA INTEGRATION VERSION 1.0 This addon allows to Community Base Addons and VTN work together properly. DOWNLOAD Thanks for the release... But please... give us some documentation. How do we use earplugs? What cfgs do we need to make a custom faction work with VTN? Love your work so far :) Share this post Link to post Share on other sites
DAP 619 Posted September 21, 2017 1 hour ago, flexgrip said: How do we use earplugs? Right now it's just useless accessory. When all functions for them will finished, then they will be "turned on". 1 hour ago, flexgrip said: What cfgs do we need to make a custom faction work with VTN? There is no any special requirements for units or factions. Only for their gear. Here is simple template for bulletproof vest with ammo pouches: Spoiler class MyVest { class VTN_VESTINFO { primarymagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for primaryweapon magazines handgunmagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for handgun magazines uglmagazines = maximum_number_of_magazines; - pouches for UGL magazines grenades = maximum_number_of_magazines; - pouches for hand grenades }; class ItemInfo: ItemInfo { armor = 30; - III class armor. Formula is simple - armor_class x 10 class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 4; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 16; passThrough = 0.3; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 16; passThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Pelvis { hitpointName = "HitPelvis"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; Share this post Link to post Share on other sites
flexgrip 20 Posted September 21, 2017 6 hours ago, DAP said: Right now it's just useless accessory. When all functions for them will finished, then they will be "turned on". There is no any special requirements for units or factions. Only for their gear. Here is simple template for bulletproof vest with ammo pouches: Reveal hidden contents class MyVest { class VTN_VESTINFO { primarymagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for primaryweapon magazines handgunmagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for handgun magazines uglmagazines = maximum_number_of_magazines; - pouches for UGL magazines grenades = maximum_number_of_magazines; - pouches for hand grenades }; class ItemInfo: ItemInfo { armor = 30; - III class armor. Formula is simple - armor_class x 10 class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 4; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 16; passThrough = 0.3; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 16; passThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Pelvis { hitpointName = "HitPelvis"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; Thank you thank you thank you... sooo much. I'm going to make a shit load of factions for this. Share this post Link to post Share on other sites
Guest Posted September 21, 2017 Thanks for the headsup about the update :) The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3310 Share this post Link to post Share on other sites
flexgrip 20 Posted September 21, 2017 20 hours ago, DAP said: Right now it's just useless accessory. When all functions for them will finished, then they will be "turned on". There is no any special requirements for units or factions. Only for their gear. Here is simple template for bulletproof vest with ammo pouches: Reveal hidden contents class MyVest { class VTN_VESTINFO { primarymagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for primaryweapon magazines handgunmagazines[] = {maximum_number_of_magazines,maximum_ammo_capacity_of_each_magazine}; - pouches for handgun magazines uglmagazines = maximum_number_of_magazines; - pouches for UGL magazines grenades = maximum_number_of_magazines; - pouches for hand grenades }; class ItemInfo: ItemInfo { armor = 30; - III class armor. Formula is simple - armor_class x 10 class HitpointsProtectionInfo { class Neck { hitpointName = "HitNeck"; armor = 4; passThrough = 0.5; }; class Chest { hitpointName = "HitChest"; armor = 16; passThrough = 0.3; }; class Diaphragm { hitpointName = "HitDiaphragm"; armor = 16; passThrough = 0.3; }; class Abdomen { hitpointName = "HitAbdomen"; armor = 16; passThrough = 0.3; }; class Pelvis { hitpointName = "HitPelvis"; armor = 16; passThrough = 0.3; }; class Body { hitpointName = "HitBody"; passThrough = 0.3; }; }; }; }; Also, does VETERAN add eventHandlers for damage at all? I would like to keep players from going down on the first shot. Since we can't use ACE with your med system, we don't have a prevent instant death option. Wondering if you have any ideas on how we could prevent death using the VETERAN mod. If not, I'll get to scripting I guess. I looked through the _core_ pbo's in VETERAN and didn't see much regarding the HandleDamage event handler. Share this post Link to post Share on other sites
flexgrip 20 Posted September 21, 2017 Actually, I finally found the sqf inside the vtn_wounds.pbo. Trying to read through it all now. I noticed godmode :) Any quick tricks on getting "prevent instant death" working? Share this post Link to post Share on other sites
PredatorXXIX 2 Posted September 22, 2017 Is it possible to disable the "no zoom" function in game? Or change the key-bind for shouldering your weapon? These are two issues Ive noticed with the mod, especially since Arma doesn't render things very well when you dont do the zoom. Share this post Link to post Share on other sites
flexgrip 20 Posted September 22, 2017 32 minutes ago, PredatorXXIX said: Is it possible to disable the "no zoom" function in game? Or change the key-bind for shouldering your weapon? These are two issues Ive noticed with the mod, especially since Arma doesn't render things very well when you dont do the zoom. Dude made a mod to fix the zoom thing. What do you mean "shouldering"? Does VTN have a button to "shoulder" your weapon other than the normal arma right-click? Share this post Link to post Share on other sites
PredatorXXIX 2 Posted September 22, 2017 When you press " ` " it puts your gun on your back. I like the mod other than those two things Share this post Link to post Share on other sites
flexgrip 20 Posted September 22, 2017 1 minute ago, PredatorXXIX said: When you press " ` " it puts your gun on your back. I like the mod other than those two things Weird, ` doesn't do that for me. Are you sure you don't have a different mod that does that? Share this post Link to post Share on other sites
PredatorXXIX 2 Posted September 22, 2017 Nope. Just CUP stuff Share this post Link to post Share on other sites
flexgrip 20 Posted September 22, 2017 38 minutes ago, PredatorXXIX said: Is it possible to disable the "no zoom" function in game? Or change the key-bind for shouldering your weapon? These are two issues Ive noticed with the mod, especially since Arma doesn't render things very well when you dont do the zoom. Are any of your custom user action keys bound to `? Share this post Link to post Share on other sites
Yyhrs 3 Posted September 22, 2017 Shouldering your weapon is UserAction 20 if I recall properly (I did miss this action since Ofp). Rock–paper–scissors is UserAction 5. Excellent mod by the way :) Share this post Link to post Share on other sites
chrys 20 Posted September 22, 2017 Hello, is it possible to include the weapons as objects in the eden editor to create weapon armorys and that kind of stuff. Would be pretty awesome if u could include that little but awesome feature. :-) Share this post Link to post Share on other sites
flexgrip 20 Posted September 22, 2017 Is there a license for this? All I want to do is extend the medical system to keep people from being instantly killed. So they have a chance at being revived. I've looked through the scripts in the pbo. Looks like I could modify them. But I don't want to make anybody angry. If there's an easier way, please let me know. Share this post Link to post Share on other sites
King Jakucha 0 Posted September 26, 2017 Hey guys, I've been following VTN since ArmA 2 and always enjoyed your work. Just wanted to say; I discovered that when you shoot people who are inside vehicles, it always results in either an insta kill or them being critically wounded (Unconscious, heavy bleeding, pale skin etc). Bullet proof vests do not seem to work when inside a vehicle either, as far as I can tell. Also the IBA vest doesn't seem to offer any protection. Would be great to see this fixed. Cheers! Share this post Link to post Share on other sites
kecharles28 197 Posted September 28, 2017 Updated mod v0.5.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted September 28, 2017 The Armaholic mirror has been updated with the new version: VeteranMod demo v0.4.5 build 3315 Share this post Link to post Share on other sites
kecharles28 197 Posted September 28, 2017 Updated mod v0.5.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites